Player Matchup

Fenrir
Fenrir
Adroitnesss
Fenrir
Level 157
God Stats
1W - 3L
1,297 SR
Queue Stats
285W - 244L
1,571 Elo+
Solo
Charybdis
Charybdis
BagheeraBlack
Charybdis
Level 131
God Stats
1W - 1L
1,556 SR
Queue Stats
44W - 50L
1,591 Elo+
Solo
Mulan
Mulan
JadeBunnyOP
Mulan
Level 65
God Stats
0W - 3L
1,175 SR
Queue Stats
162W - 148L
1,628 Elo+
Solo
Jormungandr
Jormungandr
TripleBBB27
Jormungandr
Level 129
God Stats
3W - 3L
1,419 SR
Queue Stats
177W - 184L
1,595 Elo+
Solo
Cabrakan
Cabrakan
lionheart1457
Cabrakan
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 143L
1,530 Elo+
Solo
Team Averages
Level 110
1,389 SR
1,583 Elo+

VS

Team Averages
Level 120
1,548 SR
1,581 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
AVCFilms
Ratatoskr
Level 105
God Stats
1W - 0L
1,553 SR
Queue Stats
76W - 62L
1,614 Elo+
Party 2
Ah Puch
Ah Puch
Darksp3ct3r
Ah Puch
Level 149
God Stats
28W - 9L
1,666 SR
Queue Stats
846W - 702L
1,585 Elo+
Party 1
Zhong Kui
Zhong Kui
EfEfEfEfEfEf
Zhong Kui
Level 95
God Stats
5W - 9L
1,471 SR
Queue Stats
596W - 617L
1,568 Elo+
Solo
Chaac
Chaac
miguelb25
Chaac
Level 122
God Stats
1W - 1L
1,548 SR
Queue Stats
88W - 66L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 7 / 5
8,446
650
10,009
19,165
16,540
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
BagheeraBlack
Charybdis
14
2 / 8 / 6
8,564
659
11,482
12,292
5,872
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 8 / 7
9,149
704
7,828
20,307
25,929
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
TripleBBB27
Jormungandr
18
6 / 5 / 5
10,772
829
18,058
16,582
22,968
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
lionheart1457
Cabrakan
14
1 / 6 / 5
7,942
611
5,407
13,503
18,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
7 / 3 / 21
11,028
848
15,959
8,259
3,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
AVCFilms
Ratatoskr
16
5 / 4 / 18
10,211
785
12,785
13,319
10,940
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Darksp3ct3r
Ah Puch
17
7 / 2 / 19
10,659
820
14,681
11,828
5,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
EfEfEfEfEfEf
Zhong Kui
16
2 / 4 / 19
10,107
777
9,012
13,074
13,095
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
miguelb25
Chaac
20
13 / 2 / 15
12,355
950
23,259
21,710
19,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
126
14
Kills
34
34
Deaths
15
28
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
3
21
5.83
W
Ratatoskr
AVCFilms
Ratatoskr
5
4
18
3.5
L
Fenrir
2
7
5
0.64
L
Charybdis
BagheeraBlack
Charybdis
2
8
6
0.63
W
Ah Puch
Darksp3ct3r
Ah Puch
7
2
19
8.25
W
Zhong Kui
EfEfEfEfEfEf
Zhong Kui
2
4
19
2.88
L
3
8
7
0.81
L
Jormungandr
TripleBBB27
Jormungandr
6
5
5
1.7
L
Cabrakan
lionheart1457
Cabrakan
1
6
5
0.58
W
Chaac
miguelb25
Chaac
13
2
15
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,784
Damage
75,696
81,849
Taken
68,190
90,279
Mitigated
52,126
17,956
Healing
36,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,959
702
254
968
8,259
3,365
1,666
4,171
3,862
28,913
0
W
Ratatoskr
AVCFilms
Ratatoskr
12,785
3,819
2,794
4,777
13,319
10,940
1,112
4,274
8,960
0
20,730
L
Fenrir
10,009
1,947
410
3,743
19,165
16,540
0
9,546
8,972
197
18,184
L
Charybdis
BagheeraBlack
Charybdis
11,482
4,756
0
905
12,292
5,872
0
5,757
5,987
0
26,280
W
Ah Puch
Darksp3ct3r
Ah Puch
14,681
1,412
831
7,232
11,828
5,364
638
3,379
8,258
26,199
0
W
Zhong Kui
EfEfEfEfEfEf
Zhong Kui
9,012
2,417
1,879
3,728
13,074
13,095
873
4,456
8,441
20,440
0
L
7,828
1,242
1,376
3,266
20,307
25,929
0
7,604
11,240
0
10,225
L
Jormungandr
TripleBBB27
Jormungandr
18,058
3,468
1,322
3,024
16,582
22,968
0
9,357
6,554
41,034
0
L
Cabrakan
lionheart1457
Cabrakan
5,407
876
1,901
2,009
13,503
18,970
0
6,595
6,504
8,771
0
W
Chaac
miguelb25
Chaac
23,259
4,898
1,736
11,841
21,710
19,362
988
6,134
15,007
294
46,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,873
Gold Earned
54,360
127
Minions Killed
139
0
Camps Cleared
0
1,066,900
Distance Traveled
1,243,939
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,028
848
32
2
0
240,078
3
W
Ratatoskr
10,211
785
18
1
0
250,040
2
L
Fenrir
8,446
650
18
1
0
216,319
1
L
Charybdis
8,564
659
35
3
0
201,500
3
W
Ah Puch
10,659
820
28
2
0
235,674
1
W
Zhong Kui
10,107
777
20
2
0
252,064
7
L
Mulan
9,149
704
9
1
0
206,719
3
L
Jormungandr
10,772
829
55
4
0
204,616
4
L
Cabrakan
7,942
611
10
1
0
237,746
2
W
Chaac
12,355
950
41
3
0
266,083
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role