Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
 
Susano
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
AndreMD5699
Ne Zha
Level 146
God Stats
111W - 154L
1,421 SR
Queue Stats
3,834W - 4,162L
1,417 Elo+
Solo
Discordia
Discordia
whateverulyke
Discordia
Level 105
God Stats
9W - 7L
1,501 SR
Queue Stats
230W - 253L
1,428 Elo+
Solo
Team Averages
Level 139
1,484 SR
1,469 Elo+

VS

Team Averages
Level 101
1,508 SR
1,436 Elo+
Da Ji
Da Ji
 
Da Ji
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Glyphion_1023
Hun Batz
Level 109
God Stats
7W - 9L
1,524 SR
Queue Stats
311W - 293L
1,354 Elo+
Party 1
Neith
Neith
J4ckSh4dows66
Neith
Level 81
God Stats
5W - 5L
1,477 SR
Queue Stats
361W - 350L
1,414 Elo+
Party 1
Hel
Hel
graygod90
Hel
Level 125
God Stats
0W - 2L
1,280 SR
Queue Stats
117W - 118L
1,410 Elo+
Party 1
Anhur
Anhur
snoopguy
Anhur
Level 74
God Stats
0W - 1L
1,758 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
18
2 / 1 / 15
11,281
752
4,498
9,963
10,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles
 
Achilles
18
6 / 2 / 12
11,046
736
16,963
20,987
39,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
 
Susano
16
4 / 5 / 11
10,459
697
15,745
16,831
8,920
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
18
4 / 3 / 14
11,696
780
18,267
15,712
9,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Discordia
whateverulyke
Discordia
19
5 / 1 / 13
11,124
742
20,001
10,329
4,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
1 / 6 / 5
9,102
607
7,046
13,123
5,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hun Batz
Glyphion_1023
Hun Batz
17
0 / 4 / 7
10,173
678
9,766
21,294
18,762
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 1 / 7
9,878
659
12,246
15,712
6,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 5 / 6
10,323
688
14,916
15,719
6,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
snoopguy
Anhur
16
3 / 5 / 7
9,601
640
12,933
17,463
6,234
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
43
21
Kills
11
12
Deaths
21
65
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
15
9.5
W
Achilles
 
Achilles
6
2
12
6
W
Susano
 
Susano
4
5
11
1.9
L
Da Ji
 
Da Ji
1
6
5
0.58
W
Ne Zha
4
3
14
3.67
L
Hun Batz
Glyphion_1023
Hun Batz
0
4
7
0.88
L
2
1
7
5.5
L
5
5
6
1.6
L
Anhur
snoopguy
Anhur
3
5
7
1.3
W
Discordia
whateverulyke
Discordia
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,474
Damage
56,907
73,822
Taken
83,311
73,228
Mitigated
43,724
28,191
Healing
41,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,498
812
10,898
2,816
9,963
10,057
174
3,031
6,932
9,818
0
W
Achilles
 
Achilles
16,963
1,245
1,259
3,471
20,987
39,653
364
3,963
17,024
2,588
22,425
W
Susano
 
Susano
15,745
1,893
452
1,325
16,831
8,920
530
2,199
14,632
0
30,724
L
Da Ji
 
Da Ji
7,046
841
938
528
13,123
5,641
397
3,161
9,796
0
14,508
W
Ne Zha
18,267
2,571
542
4,000
15,712
9,608
2,118
3,612
12,100
0
31,949
L
Hun Batz
Glyphion_1023
Hun Batz
9,766
992
3,510
3,215
21,294
18,762
613
6,629
14,201
0
22,794
L
12,246
1,853
1,423
4,667
15,712
6,904
550
5,822
9,585
0
38,866
L
14,916
330
15,449
6,449
15,719
6,183
342
4,959
10,534
22,930
0
L
Anhur
snoopguy
Anhur
12,933
4,860
2,413
2,998
17,463
6,234
0
5,010
11,885
0
21,890
W
Discordia
whateverulyke
Discordia
20,001
1,233
2,070
1,358
10,329
4,990
1,384
2,111
8,218
52,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,606
Gold Earned
49,077
146
Minions Killed
145
0
Camps Cleared
0
1,424,787
Distance Traveled
1,331,001
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,281
752
13
1
0
260,668
0
W
Achilles
11,046
736
26
2
0
309,286
0
W
Susano
10,459
697
27
2
0
286,951
2
L
Da Ji
9,102
607
17
1
0
267,645
0
W
Ne Zha
11,696
780
27
2
0
262,669
3
L
Hun Batz
10,173
678
33
2
0
283,182
0
L
Neith
9,878
659
65
4
0
258,759
4
L
Hel
10,323
688
12
1
0
260,424
0
L
Anhur
9,601
640
18
1
0
260,991
1
W
Discordia
11,124
742
53
4
0
305,213
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role