Player Matchup

Cthulhu
Cthulhu
BelchBarbarian
Cthulhu
Level 125
God Stats
0W - 1L
1,351 SR
Queue Stats
9W - 22L
1,360 Elo+
Party 3
Nemesis
Nemesis
Kavid Ding57
Nemesis
Level 141
God Stats
1W - 1L
1,578 SR
Queue Stats
34W - 35L
1,556 Elo+
Party 3
Bellona
Bellona
SauceKnight
Bellona
Level 129
God Stats
0W - 1L
1,657 SR
Queue Stats
1W - 6L
1,297 Elo+
Party 3
Olorun
Olorun
YSM BongRipper
Olorun
Level 127
God Stats
1W - 1L
1,745 SR
Queue Stats
22W - 26L
1,498 Elo+
Party 3
Rama
Rama
zane plz bro
Rama
Level 105
God Stats
1W - 2L
1,205 SR
Queue Stats
16W - 26L
1,430 Elo+
Party 3
Team Averages
Level 125
1,507 SR
1,428 Elo+

VS

Team Averages
Level 66
1,406 SR
1,439 Elo+
Geb
Geb
Andoromad2
Geb
Level 64
God Stats
9W - 11L
1,501 SR
Queue Stats
143W - 194L
1,414 Elo+
Party 2
Hera
Hera
DJPhatbeetz
Hera
Level 65
God Stats
58W - 55L
1,496 SR
Queue Stats
153W - 141L
1,447 Elo+
Party 1
Nike
Nike
DJPhatgrindz
Nike
Level 65
God Stats
15W - 13L
1,487 SR
Queue Stats
148W - 134L
1,481 Elo+
Party 1
Cupid
Cupid
ItalianPuncake
Cupid
Level 81
God Stats
2W - 1L
1,359 SR
Queue Stats
213W - 244L
1,417 Elo+
Party 2
Anhur
Anhur
Randaljimmy
Anhur
Level 53
God Stats
2W - 0L
1,189 SR
Queue Stats
97W - 98L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 4
7,727
773
8,884
17,292
9,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Kavid Ding57
Nemesis
9
0 / 1 / 0
5,526
553
1,416
2,749
1,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
SauceKnight
Bellona
13
3 / 8 / 0
7,150
715
6,569
15,074
15,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
0 / 6 / 4
6,541
654
7,467
10,863
4,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 5 / 2
7,478
748
5,633
11,993
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 23
8,430
843
8,382
9,785
7,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
12 / 0 / 11
10,694
1,069
15,574
4,239
1,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 11
8,179
818
7,556
11,442
5,801
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
7 / 0 / 14
9,941
994
12,660
7,042
2,858
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 4 / 12
8,642
864
7,741
8,423
3,506
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
97
8
Kills
26
26
Deaths
8
10
Assists
71
Player
Kills
Deaths
Assists
KDA
W
1
2
23
6.25
L
2
6
4
0.67
W
12
0
11
17.5
W
2
2
11
3.75
W
7
0
14
14
L
Nemesis
Kavid Ding57
Nemesis
0
1
0
0
W
4
4
12
2.5
L
Bellona
SauceKnight
Bellona
3
8
0
0.38
L
0
6
4
0.33
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,969
Damage
51,913
57,971
Taken
40,931
35,124
Mitigated
21,847
11,272
Healing
6,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,382
490
0
779
9,785
7,913
0
3,461
5,868
13,215
0
L
8,884
287
56
3,429
17,292
9,983
0
6,771
10,024
19,768
0
W
15,574
4,398
132
1,155
4,239
1,769
951
1,291
2,841
34,392
0
W
7,556
1,469
171
2,137
11,442
5,801
1,453
3,416
7,549
0
20,940
W
12,660
8,931
226
1,441
7,042
2,858
2,740
2,736
4,047
0
29,260
L
Nemesis
Kavid Ding57
Nemesis
1,416
101
607
320
2,749
1,412
0
754
1,904
0
4,808
W
7,741
5,006
0
0
8,423
3,506
1,477
3,934
4,123
0
18,789
L
Bellona
SauceKnight
Bellona
6,569
1,462
126
1,903
15,074
15,144
99
4,128
10,362
0
19,504
L
7,467
2,105
955
1,943
10,863
4,513
0
5,568
4,871
19,079
1,746
L
5,633
5,265
0
1,933
11,993
4,072
0
6,000
5,744
0
19,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,422
Gold Earned
45,886
129
Minions Killed
191
6
Camps Cleared
5
775,988
Distance Traveled
1,016,939
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,430
843
12
1
0
225,226
1
L
Cthulhu
7,727
773
38
4
0
190,096
0
W
Hera
10,694
1,069
54
5
1
211,880
1
W
Nike
8,179
818
41
4
1
201,528
0
W
Cupid
9,941
994
48
5
3
203,041
1
L
Nemesis
5,526
553
6
1
0
85,454
0
W
Anhur
8,642
864
36
4
0
175,264
0
L
Bellona
7,150
715
25
3
2
172,424
1
L
Olorun
6,541
654
31
3
2
156,437
2
L
Rama
7,478
748
29
3
2
171,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role