Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Jarhead872757
Medusa
Level 86
God Stats
2W - 3L
1,380 SR
Queue Stats
75W - 73L
1,499 Elo+
Solo
Terra
Terra
Ludench
Terra
Level 122
God Stats
24W - 16L
1,657 SR
Queue Stats
390W - 358L
1,471 Elo+
Solo
Sun Wukong
Sun Wukong
Not Exciting
Sun Wukong
Level 108
God Stats
4W - 2L
1,813 SR
Queue Stats
222W - 209L
1,494 Elo+
Solo
Olorun
Olorun
Zapsta9039
Olorun
Level 97
God Stats
1W - 1L
1,343 SR
Queue Stats
62W - 59L
1,478 Elo+
Solo
Team Averages
Level 112
1,539 SR
1,489 Elo+

VS

Team Averages
Level 104
1,565 SR
1,527 Elo+
Athena
Athena
Cejohnson_204
Athena
Level 88
God Stats
28W - 39L
1,434 SR
Queue Stats
181W - 208L
1,513 Elo+
Party 1
Camazotz
Camazotz
Jspurge04
Camazotz
Level 108
God Stats
2W - 2L
1,487 SR
Queue Stats
182W - 207L
1,511 Elo+
Party 1
Cernunnos
Cernunnos
KittySlayerEthan
Cernunnos
Level 114
God Stats
8W - 8L
1,630 SR
Queue Stats
183W - 187L
1,549 Elo+
Party 1
Gilgamesh
Gilgamesh
KittySlayerUtley
Gilgamesh
Level 123
God Stats
2W - 2L
1,603 SR
Queue Stats
204W - 210L
1,551 Elo+
Party 1
Scylla
Scylla
YOREALD4DDY97
Scylla
Level 89
God Stats
7W - 7L
1,671 SR
Queue Stats
35W - 48L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 3 / 2
8,784
517
7,836
11,754
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 1 / 2
8,697
512
6,326
12,573
3,466
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Terra
Ludench
Terra
12
0 / 1 / 3
7,567
445
4,736
14,439
12,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Not Exciting
Sun Wukong
15
2 / 0 / 5
9,088
535
15,086
15,306
12,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Olorun
Zapsta9039
Olorun
16
2 / 2 / 3
9,036
532
8,258
9,038
3,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
7,953
468
6,028
10,835
9,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Camazotz
Jspurge04
Camazotz
13
2 / 3 / 1
7,832
461
5,169
13,453
4,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cernunnos
14
1 / 2 / 2
8,256
486
10,710
9,875
3,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
12
1 / 5 / 0
7,406
436
10,051
18,081
11,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 3
8,155
480
8,380
8,430
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
12
Kills
7
7
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
3
2
2.33
L
2
0
2
3
W
2
1
2
3
L
Camazotz
Jspurge04
Camazotz
2
3
1
0.83
L
Cernunnos
1
2
2
1
L
Gilgamesh
1
5
0
0.2
W
Terra
Ludench
Terra
0
1
3
1.5
W
Sun Wukong
Not Exciting
Sun Wukong
2
0
5
4.5
L
1
2
3
1.25
W
Olorun
Zapsta9039
Olorun
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,242
Damage
40,338
63,110
Taken
60,674
35,407
Mitigated
30,993
26,223
Healing
18,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,836
1,922
0
4,662
11,754
3,961
0
2,066
9,540
0
45,143
L
6,028
1,943
642
3,840
10,835
9,735
69
4,693
6,096
26,791
0
W
6,326
2,348
0
6,391
12,573
3,466
462
2,541
9,962
0
65,979
L
Camazotz
Jspurge04
Camazotz
5,169
1,251
0
7,561
13,453
4,358
0
1,723
11,554
0
48,563
L
Cernunnos
10,710
3,928
0
2,581
9,875
3,101
636
980
8,850
0
64,380
L
Gilgamesh
10,051
2,142
0
2,976
18,081
11,094
0
2,666
14,390
2,810
38,558
W
Terra
Ludench
Terra
4,736
862
933
3,794
14,439
12,313
0
4,854
9,373
26,306
0
W
Sun Wukong
Not Exciting
Sun Wukong
15,086
3,241
0
6,087
15,306
12,553
0
2,267
11,968
0
65,545
L
8,380
1,218
0
781
8,430
2,705
429
2,932
5,498
56,841
0
W
Olorun
Zapsta9039
Olorun
8,258
3,670
460
3,896
9,038
3,114
305
3,227
5,623
68,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,172
Gold Earned
39,602
482
Minions Killed
464
0
Camps Cleared
0
1,672,451
Distance Traveled
1,657,041
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,784
517
71
4
0
358,016
8
L
Athena
7,953
468
43
3
0
370,007
0
W
Medusa
8,697
512
115
7
0
321,772
0
L
Camazotz
7,832
461
93
5
0
356,694
1
L
Cernunnos
8,256
486
124
7
0
313,690
2
L
Gilgamesh
7,406
436
87
5
0
298,042
0
W
Terra
7,567
445
46
3
0
351,562
7
W
Sun Wukong
9,088
535
119
7
0
326,977
2
L
Scylla
8,155
480
117
7
0
318,608
4
W
Olorun
9,036
532
131
8
0
314,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role