Player Matchup

Yemoja
Yemoja
Kellsjp1
Yemoja
Level 69
God Stats
2W - 6L
1,399 SR
Queue Stats
63W - 76L
1,430 Elo+
Party 2
Charybdis
Charybdis
MrRMGaming
Charybdis
Level 78
God Stats
5W - 2L
1,577 SR
Queue Stats
31W - 28L
1,500 Elo+
Party 3
Hera
Hera
RichyRx8
Hera
Level 116
God Stats
2W - 1L
1,595 SR
Queue Stats
58W - 60L
1,473 Elo+
Party 3
Chaac
Chaac
StealSkullHead
Chaac
Level 109
God Stats
16W - 11L
1,654 SR
Queue Stats
266W - 299L
1,466 Elo+
Party 2
Atlas
Atlas
cuttlefish101
Atlas
Level 85
God Stats
0W - 1L
1,656 SR
Queue Stats
7W - 6L
1,500 Elo+
Solo
Team Averages
Level 91
1,576 SR
1,474 Elo+

VS

Team Averages
Level 120
1,462 SR
1,486 Elo+
Thor
Thor
JLucky612
Thor
Level 108
God Stats
1W - 0L
1,473 SR
Queue Stats
16W - 12L
1,518 Elo+
Solo
Sol
Sol
PsychoRaptor117
Sol
Level 144
God Stats
3W - 1L
1,323 SR
Queue Stats
99W - 94L
1,438 Elo+
Solo
Atlas
Atlas
Scáthcroí
Atlas
Level 108
God Stats
2W - 4L
1,359 SR
Queue Stats
102W - 91L
1,515 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
vRav3n
Morgan Le Fay
Level 94
God Stats
34W - 26L
1,575 SR
Queue Stats
92W - 89L
1,458 Elo+
Party 1
Chiron
Chiron
xXTCxINFINITIx
Chiron
Level 144
God Stats
3W - 2L
1,580 SR
Queue Stats
116W - 97L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Kellsjp1
Yemoja
17
1 / 3 / 7
10,900
681
4,336
21,628
23,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
MrRMGaming
Charybdis
17
3 / 10 / 5
11,465
717
7,216
15,586
4,808
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
19
4 / 6 / 1
11,911
744
10,985
12,187
4,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
3 / 5 / 6
10,699
669
20,209
20,852
20,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
2 / 8 / 4
9,773
611
9,540
23,913
14,676
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
19
8 / 4 / 10
13,245
828
14,248
14,620
9,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
5 / 7 / 13
12,855
803
17,805
14,992
6,726
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 1 / 15
11,651
728
9,729
11,849
11,554
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
vRav3n
Morgan Le Fay
19
6 / 1 / 15
12,762
798
16,611
10,031
4,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
11 / 1 / 13
14,440
903
23,017
20,731
10,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
98
13
Kills
32
32
Deaths
14
23
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Thor
8
4
10
3.25
L
Yemoja
Kellsjp1
Yemoja
1
3
7
1.5
L
Charybdis
MrRMGaming
Charybdis
3
10
5
0.55
W
5
7
13
1.64
L
Hera
4
6
1
0.75
W
2
1
15
9.5
L
3
5
6
1.2
L
2
8
4
0.5
W
Morgan Le Fay
vRav3n
Morgan Le Fay
6
1
15
13.5
W
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,286
Damage
81,410
94,166
Taken
72,223
67,725
Mitigated
42,743
15,331
Healing
23,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
14,248
2,695
0
3,608
14,620
9,180
1,433
3,828
10,792
0
43,299
L
Yemoja
Kellsjp1
Yemoja
4,336
705
2,859
3,836
21,628
23,558
1
10,677
10,322
13,575
0
L
Charybdis
MrRMGaming
Charybdis
7,216
3,039
458
990
15,586
4,808
0
8,272
7,049
0
26,488
W
17,805
4,983
0
3,737
14,992
6,726
4,301
6,043
8,949
47,905
0
L
Hera
10,985
2,462
0
1,273
12,187
4,661
0
4,852
7,243
55,185
0
W
9,729
3,494
652
3,296
11,849
11,554
296
3,915
7,934
28,420
0
L
20,209
2,236
0
5,915
20,852
20,022
0
10,252
9,919
0
60,523
L
9,540
2,116
0
0
23,913
14,676
1
9,213
14,277
31,728
0
W
Morgan Le Fay
vRav3n
Morgan Le Fay
16,611
1,699
232
1,705
10,031
4,909
982
2,897
7,134
44,011
0
W
23,017
10,706
625
9,716
20,731
10,374
1,067
8,948
11,783
0
65,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,748
Gold Earned
64,953
315
Minions Killed
351
6
Camps Cleared
10
1,390,901
Distance Traveled
1,440,951
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,245
828
79
5
2
280,850
6
L
Yemoja
10,900
681
17
1
0
288,187
0
L
Charybdis
11,465
717
55
3
0
242,960
0
W
Sol
12,855
803
65
4
2
248,105
0
L
Hera
11,911
744
110
7
4
279,854
3
W
Atlas
11,651
728
42
3
0
286,017
8
L
Chaac
10,699
669
100
6
1
313,311
1
L
Atlas
9,773
611
33
2
1
266,589
0
W
Morgan Le Fay
12,762
798
61
4
1
318,429
1
W
Chiron
14,440
903
104
7
5
307,550
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role