Player Matchup

Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
BigPapaHippo
Olorun
Level 61
God Stats
5W - 8L
1,461 SR
Queue Stats
59W - 88L
1,381 Elo+
Solo
Nike
Nike
STEAMxPUNK-
Nike
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
263W - 269L
1,423 Elo+
Solo
Team Averages
Level 95
1,492 SR
1,461 Elo+

VS

Team Averages
Level 117
1,476 SR
1,456 Elo+
Anubis
Anubis
HandinOutNaps
Anubis
Level 142
God Stats
1W - 1L
1,274 SR
Queue Stats
20W - 23L
1,432 Elo+
Party 2
Bacchus
Bacchus
KinkyLogic
Bacchus
Level 67
God Stats
15W - 10L
1,759 SR
Queue Stats
291W - 233L
1,564 Elo+
Solo
Nemesis
Nemesis
PBLJ107
Nemesis
Level 124
God Stats
3W - 1L
1,509 SR
Queue Stats
26W - 28L
1,410 Elo+
Party 1
Nox
Nox
Pridelass
Nox
Level 126
God Stats
2W - 0L
1,434 SR
Queue Stats
176W - 161L
1,461 Elo+
Party 1
Jing Wei
Jing Wei
iNeedMoney989
Jing Wei
Level 128
God Stats
4W - 3L
1,404 SR
Queue Stats
245W - 248L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
2 / 3 / 1
5,225
523
4,905
6,634
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
 
Thor
8
1 / 2 / 2
5,052
505
2,517
6,099
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
 
Hel
6
0 / 5 / 2
4,278
428
1,460
5,491
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
9
1 / 2 / 1
5,388
539
2,278
5,402
1,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 0
5,616
562
5,557
8,835
4,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 5
6,222
622
7,285
5,370
2,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
KinkyLogic
Bacchus
10
1 / 1 / 1
5,559
556
6,114
6,964
4,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
PBLJ107
Nemesis
11
5 / 0 / 0
5,995
600
3,334
5,493
1,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
2 / 1 / 4
5,562
556
4,075
5,182
1,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
iNeedMoney989
Jing Wei
9
1 / 2 / 3
5,355
536
2,544
5,376
1,544
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
5
Kills
14
14
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
1
0.83
L
Thor
 
Thor
1
2
2
1
L
Hel
 
Hel
0
5
2
0.2
L
Olorun
1
2
1
0.75
W
5
1
5
7.5
W
Bacchus
KinkyLogic
Bacchus
1
1
1
1.5
W
Nemesis
PBLJ107
Nemesis
5
0
0
5
W
2
1
4
4
L
1
2
0
0.5
W
Jing Wei
iNeedMoney989
Jing Wei
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,717
Damage
23,352
32,461
Taken
28,385
10,828
Mitigated
11,522
11,701
Healing
11,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,905
3,395
0
884
6,634
1,507
0
5,368
1,266
0
23,823
L
Thor
 
Thor
2,517
613
0
1,864
6,099
1,520
0
2,271
3,828
0
18,386
L
Hel
 
Hel
1,460
145
2,431
1,472
5,491
2,332
0
2,278
3,213
13,089
0
L
Olorun
2,278
1,089
108
1,884
5,402
1,435
0
1,586
3,816
28,675
0
W
7,285
938
0
2,784
5,370
2,042
262
752
4,618
29,652
0
W
Bacchus
KinkyLogic
Bacchus
6,114
425
0
2,943
6,964
4,179
0
0
6,292
25,912
0
W
Nemesis
PBLJ107
Nemesis
3,334
1,289
0
1,262
5,493
1,795
0
873
4,589
0
29,318
W
4,075
415
405
1,873
5,182
1,962
0
1,041
4,104
20,675
0
L
5,557
911
0
3,058
8,835
4,034
0
5,245
2,864
0
29,762
W
Jing Wei
iNeedMoney989
Jing Wei
2,544
2,178
564
1,934
5,376
1,544
844
1,072
4,304
0
25,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,559
Gold Earned
28,693
242
Minions Killed
266
0
Camps Cleared
0
935,422
Distance Traveled
984,466
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,225
523
56
6
0
172,997
2
L
Thor
5,052
505
45
5
0
204,141
5
L
Hel
4,278
428
18
2
0
187,402
0
L
Olorun
5,388
539
63
6
0
176,105
5
W
Anubis
6,222
622
61
6
0
170,949
5
W
Bacchus
5,559
556
57
6
0
199,483
1
W
Nemesis
5,995
600
67
7
0
228,023
1
W
Nox
5,562
556
30
3
0
183,258
2
L
Nike
5,616
562
60
6
0
194,777
2
W
Jing Wei
5,355
536
51
5
0
202,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role