Player Matchup

Achilles
Achilles
FENRIRS BLOOD
Achilles
Level 108
God Stats
1W - 2L
1,284 SR
Queue Stats
213W - 267L
1,434 Elo+
Solo
Ra
Ra
K1M4H1
Ra
Level 62
God Stats
0W - 1L
1,228 SR
Queue Stats
64W - 58L
1,553 Elo+
Solo
Loki
Loki
starfox859
Loki
Level 127
God Stats
15W - 20L
1,531 SR
Queue Stats
133W - 134L
1,523 Elo+
Solo
Team Averages
Level 99
1,348 SR
1,503 Elo+

VS

Team Averages
Level 102
1,867 SR
1,869 Elo+
Aphrodite
Aphrodite
AphromainBTW
Aphrodite
Level 16
God Stats
85W - 2L
2,165 SR
Queue Stats
85W - 2L
2,074 Elo+
Party 1
Cthulhu
Cthulhu
GOD OF PIGz
Cthulhu
Level 160
God Stats
17W - 1L
1,833 SR
Queue Stats
896W - 104L
2,138 Elo+
Party 1
Chiron
Chiron
Meezy808
Chiron
Level 131
God Stats
3W - 1L
1,602 SR
Queue Stats
58W - 88L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FENRIRS BLOOD
Achilles
10
1 / 5 / 2
6,858
623
5,317
14,177
10,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ra
11
1 / 4 / 1
7,005
637
5,847
7,366
3,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 2 / 1
6,738
613
5,214
7,684
3,564
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AphromainBTW
Aphrodite
12
4 / 0 / 6
7,915
720
5,534
6,454
5,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
GOD OF PIGz
Cthulhu
12
4 / 1 / 6
8,733
794
11,703
18,042
20,154
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
Meezy808
Chiron
11
3 / 2 / 6
7,848
713
7,664
6,909
2,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
11
11
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AphromainBTW
Aphrodite
4
0
6
7
L
Achilles
FENRIRS BLOOD
Achilles
1
5
2
0.4
W
Cthulhu
GOD OF PIGz
Cthulhu
4
1
6
7
L
Ra
1
4
1
0.38
W
Chiron
Meezy808
Chiron
3
2
6
3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,378
Damage
24,901
29,227
Taken
31,405
18,016
Mitigated
27,790
7,776
Healing
19,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AphromainBTW
Aphrodite
5,534
580
5,935
4,415
6,454
5,448
125
1,580
4,693
23,182
0
L
Achilles
FENRIRS BLOOD
Achilles
5,317
711
289
1,666
14,177
10,543
0
7,127
7,050
0
11,458
W
Cthulhu
GOD OF PIGz
Cthulhu
11,703
1,945
1,435
3,074
18,042
20,154
107
2,932
14,781
26,582
0
L
Ra
5,847
825
1,273
2,442
7,366
3,909
0
5,343
2,023
31,762
0
W
Chiron
Meezy808
Chiron
7,664
1,891
1,892
2,705
6,909
2,188
1,220
1,799
5,002
0
23,390
L
5,214
821
0
2,106
7,684
3,564
0
5,112
2,572
0
16,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,601
Gold Earned
24,496
97
Minions Killed
117
3
Camps Cleared
6
619,417
Distance Traveled
681,728
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,915
720
47
4
2
244,306
2
L
Achilles
6,858
623
18
2
0
195,956
3
W
Cthulhu
8,733
794
26
2
0
241,998
3
L
Ra
7,005
637
61
6
1
193,846
5
W
Chiron
7,848
713
44
4
4
195,424
3
L
Loki
6,738
613
18
2
2
229,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role