Player Matchup

Fenrir
Fenrir
DanTheMan7383
Fenrir
Level 82
God Stats
8W - 4L
1,586 SR
Queue Stats
136W - 84L
1,627 Elo+
Party 1
Ah Puch
Ah Puch
GoldenSinBad
Ah Puch
Level 97
God Stats
8W - 4L
1,770 SR
Queue Stats
139W - 75L
1,686 Elo+
Party 1
Bacchus
Bacchus
JuicyLibatron
Bacchus
Level 123
God Stats
2W - 1L
1,509 SR
Queue Stats
227W - 150L
1,624 Elo+
Party 1
Team Averages
Level 101
1,622 SR
1,646 Elo+

VS

Team Averages
Level 121
1,555 SR
1,547 Elo+
Zeus
Zeus
AkumaWaYasumanai
Zeus
Level 106
God Stats
4W - 2L
1,738 SR
Queue Stats
70W - 67L
1,573 Elo+
Party 2
Nu Wa
Nu Wa
Halfkestral
Nu Wa
Level 127
God Stats
0W - 1L
1,323 SR
Queue Stats
93W - 85L
1,588 Elo+
Party 2
Cupid
Cupid
PlaidBow778
Cupid
Level 129
God Stats
0W - 1L
1,606 SR
Queue Stats
121W - 138L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 6
8,151
741
7,139
14,867
11,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
GoldenSinBad
Ah Puch
13
5 / 3 / 6
8,616
783
9,741
6,636
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
13
6 / 2 / 6
8,686
790
8,087
11,026
13,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,337
667
11,994
11,403
4,050
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 4 / 3
8,182
744
7,894
9,271
5,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 5 / 6
7,655
696
4,441
7,971
2,676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
14
Kills
8
8
Deaths
14
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
3
3
6
2
W
Ah Puch
GoldenSinBad
Ah Puch
5
3
6
2.67
L
4
4
3
1.38
W
Bacchus
6
2
6
4.5
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,967
Damage
24,329
32,529
Taken
28,645
27,711
Mitigated
12,205
5,050
Healing
5,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,994
1,351
119
2,072
11,403
4,050
0
6,004
4,937
22,553
0
W
7,139
1,037
0
1,646
14,867
11,384
0
9,935
4,932
0
16,462
W
Ah Puch
GoldenSinBad
Ah Puch
9,741
184
0
2,092
6,636
2,450
700
4,461
2,175
39,239
0
L
7,894
2,353
25
1,572
9,271
5,479
0
6,320
2,489
27,135
0
W
Bacchus
8,087
877
0
1,312
11,026
13,877
0
5,906
5,120
15,754
0
L
4,441
2,149
233
1,933
7,971
2,676
0
5,282
2,293
0
18,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,453
Gold Earned
23,174
103
Minions Killed
129
5
Camps Cleared
4
654,848
Distance Traveled
550,444
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,337
667
38
3
0
180,085
0
W
Fenrir
8,151
741
24
2
2
236,612
1
W
Ah Puch
8,616
783
66
6
2
201,062
3
L
Nu Wa
8,182
744
51
5
2
169,539
0
W
Bacchus
8,686
790
13
1
1
217,174
1
L
Cupid
7,655
696
40
4
2
200,820
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role