Player Matchup

Khepri
Khepri
LegionDevil d
Khepri
Level 90
God Stats
15W - 6L
1,724 SR
Queue Stats
22W - 17L
1,545 Elo+
Party 2
Sol
Sol
Mnardd
Sol
Level 105
God Stats
7W - 6L
1,534 SR
Queue Stats
25W - 22L
1,535 Elo+
Party 2
Ymir
Ymir
Servanaa_
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,778 Elo+
Party 2
Guan Yu
Guan Yu
Sysro
Guan Yu
Level 105
God Stats
4W - 3L
1,385 SR
Queue Stats
15W - 14L
1,525 Elo+
Party 2
Izanami
Izanami
wolfhound91
Izanami
Level 99
God Stats
5W - 2L
1,524 SR
Queue Stats
23W - 19L
1,505 Elo+
Party 2
Team Averages
Level 80
1,533 SR
1,578 Elo+

VS

Team Averages
Level 110
1,470 SR
1,436 Elo+
Aphrodite
Aphrodite
Aerius AG
Aphrodite
Level 86
God Stats
90W - 79L
1,563 SR
Queue Stats
609W - 641L
1,441 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
I Am Loki Doki
Morgan Le Fay
Level 160
God Stats
22W - 29L
1,448 SR
Queue Stats
344W - 378L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
LG97 z
Gilgamesh
Level 84
God Stats
81W - 73L
1,520 SR
Queue Stats
404W - 411L
1,411 Elo+
Solo
Thanatos
Thanatos
RakiSuta77
Thanatos
Level 135
God Stats
1W - 3L
1,355 SR
Queue Stats
340W - 388L
1,441 Elo+
Party 1
Medusa
Medusa
Steel-Poison-22
Medusa
Level 86
God Stats
89W - 81L
1,463 SR
Queue Stats
367W - 415L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 7
10,150
923
5,313
7,372
11,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
Mnardd
Sol
17
7 / 0 / 6
11,069
1,006
20,447
12,615
5,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
16
1 / 1 / 9
9,957
905
3,128
8,871
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Sysro
Guan Yu
16
4 / 2 / 8
10,490
954
10,687
15,041
18,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
wolfhound91
Izanami
17
2 / 1 / 11
10,877
989
11,014
9,382
3,734
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

247

VS

Team 2 Tickets

196

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aerius AG
Aphrodite
15
1 / 4 / 3
9,526
866
4,070
11,654
9,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
I Am Loki Doki
Morgan Le Fay
16
1 / 2 / 3
9,232
839
15,285
8,698
3,317
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
LG97 z
Gilgamesh
16
2 / 1 / 3
9,780
889
14,232
13,222
9,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
RakiSuta77
Thanatos
16
0 / 7 / 3
9,087
826
9,951
13,347
5,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
1 / 1 / 4
10,167
924
6,709
7,684
2,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
15
Kills
5
5
Deaths
15
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Aerius AG
Aphrodite
1
4
3
0.63
L
Morgan Le Fay
I Am Loki Doki
Morgan Le Fay
1
2
3
1.25
L
Gilgamesh
LG97 z
Gilgamesh
2
1
3
3.5
W
1
1
7
4.5
W
Sol
Mnardd
Sol
7
0
6
10
L
Thanatos
RakiSuta77
Thanatos
0
7
3
0.21
W
Ymir
1
1
9
5.5
L
1
1
4
3
W
Guan Yu
Sysro
Guan Yu
4
2
8
4
W
Izanami
wolfhound91
Izanami
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,589
Damage
50,247
53,281
Taken
54,605
43,568
Mitigated
29,324
17,038
Healing
17,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Aerius AG
Aphrodite
4,070
0
4,922
4,764
11,654
9,275
0
6,585
5,069
23,981
0
L
Morgan Le Fay
I Am Loki Doki
Morgan Le Fay
15,285
615
0
173
8,698
3,317
0
3,194
5,504
22,716
0
L
Gilgamesh
LG97 z
Gilgamesh
14,232
2,970
0
1,641
13,222
9,184
0
8,572
4,650
0
23,796
W
5,313
413
0
507
7,372
11,133
0
2,940
4,211
9,748
0
W
Sol
Mnardd
Sol
20,447
8,613
0
6,259
12,615
5,243
0
5,803
6,587
42,290
3,847
L
Thanatos
RakiSuta77
Thanatos
9,951
2,130
241
4,743
13,347
5,152
0
6,063
7,284
0
18,068
W
Ymir
3,128
1,427
0
868
8,871
5,230
0
3,617
5,133
6,729
0
L
6,709
2,429
0
538
7,684
2,396
0
2,702
4,982
0
48,087
W
Guan Yu
Sysro
Guan Yu
10,687
3,194
4,037
4,676
15,041
18,228
0
4,607
10,157
0
23,254
W
Izanami
wolfhound91
Izanami
11,014
8,755
0
691
9,382
3,734
0
2,388
6,858
0
51,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,543
Gold Earned
47,792
221
Minions Killed
203
11
Camps Cleared
7
969,817
Distance Traveled
1,072,960
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,526
866
48
4
0
206,808
0
L
Morgan Le Fay
9,232
839
8
1
0
200,184
1
L
Gilgamesh
9,780
889
30
3
1
234,595
1
W
Khepri
10,150
923
8
1
0
210,854
0
W
Sol
11,069
1,006
58
5
9
186,409
0
L
Thanatos
9,087
826
21
2
5
217,657
0
W
Ymir
9,957
905
7
1
0
160,914
0
L
Medusa
10,167
924
96
9
1
213,716
1
W
Guan Yu
10,490
954
21
2
1
209,420
0
W
Izanami
10,877
989
127
12
1
202,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role