Player Matchup

Anhur
Anhur
Masters
 
Anhur
Masters
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Diamond IV
MnkIsaVirtue
Loki
Diamond IV
Level 103
God Stats
1W - 6L
1,506 SR
Queue Stats
265W - 249L
2,244 MMR
Solo
Eset
Eset
Masters
NasthtyCanasthta
Eset
Masters
Level 146
God Stats
3W - 8L
1,517 SR
Queue Stats
581W - 567L
2,338 MMR
Solo
Fenrir
Fenrir
Masters
Nāppy
Fenrir
Masters
Level 106
God Stats
4W - 2L
1,809 SR
Queue Stats
74W - 48L
2,946 MMR
Party 1
Ares
Ares
Masters
steadyturtle
Ares
Masters
Level 64
God Stats
5W - 6L
1,467 SR
Queue Stats
225W - 194L
2,552 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 101
1,560 SR
2,316 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,691 SR
2,425 MMR
Nemesis
Nemesis
Diamond I
 
Nemesis
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Masters
Mezz3003
Chaac
Masters
Level 134
God Stats
8W - 1L
1,851 SR
Queue Stats
108W - 92L
2,201 MMR
Solo
Poseidon
Poseidon
Masters
PappaNoaey
Poseidon
Masters
Level 157
God Stats
12W - 8L
1,670 SR
Queue Stats
448W - 439L
2,936 MMR
Solo
Ganesha
Ganesha
Diamond III
ZeKiaa is BacK
Ganesha
Diamond III
Level 128
God Stats
5W - 7L
1,558 SR
Queue Stats
382W - 357L
2,225 MMR
Solo
Heimdallr
Heimdallr
Masters
duduin
Heimdallr
Masters
Level 160
God Stats
4W - 5L
1,876 SR
Queue Stats
311W - 163L
3,264 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 7 / 3
8,850
553
6,892
15,985
4,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 3 / 2
8,530
533
3,864
11,063
3,125
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 5 / 5
8,158
510
6,755
8,325
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Nāppy
Fenrir
14
8 / 9 / 3
9,315
582
11,686
16,400
9,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 5 / 5
8,203
513
8,363
13,816
11,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
OdinGebGilgameshBastet

VS

Bans
CliodhnaKaliSolCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
5 / 5 / 13
10,123
633
12,694
14,002
5,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Mezz3003
Chaac
14
3 / 2 / 6
9,096
569
6,922
11,444
9,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Poseidon
PappaNoaey
Poseidon
17
10 / 3 / 10
11,192
700
12,057
9,159
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 1 / 21
9,049
566
4,911
12,685
10,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
duduin
Heimdallr
18
11 / 4 / 5
11,080
693
14,292
12,019
5,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
84
15
Kills
29
29
Deaths
15
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
7
3
0.64
W
Nemesis
 
Nemesis
5
5
13
2.3
W
Chaac
Mezz3003
Chaac
3
2
6
3
L
2
3
2
1
L
1
5
5
0.7
L
Fenrir
Nāppy
Fenrir
8
9
3
1.06
W
Poseidon
PappaNoaey
Poseidon
10
3
10
5
W
0
1
21
10.5
W
Heimdallr
duduin
Heimdallr
11
4
5
3.38
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,560
Damage
50,876
65,589
Taken
59,309
30,424
Mitigated
33,052
13,286
Healing
19,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,892
3,773
0
3,736
15,985
4,823
816
1,532
14,404
0
59,189
W
Nemesis
 
Nemesis
12,694
5,515
0
3,972
14,002
5,180
331
2,844
10,998
0
65,040
W
Chaac
Mezz3003
Chaac
6,922
531
0
4,491
11,444
9,661
497
2,652
8,782
7,344
41,641
L
3,864
954
0
3,484
11,063
3,125
0
1,480
9,101
0
50,174
L
6,755
375
189
1,126
8,325
1,872
0
3,387
4,897
47,586
0
L
Fenrir
Nāppy
Fenrir
11,686
3,378
0
2,883
16,400
9,351
0
6,200
10,074
0
46,349
W
Poseidon
PappaNoaey
Poseidon
12,057
1,598
274
2,668
9,159
3,071
220
3,280
5,671
82,504
0
W
4,911
791
792
3,144
12,685
10,064
0
5,589
6,919
24,370
0
W
Heimdallr
duduin
Heimdallr
14,292
6,814
0
3,829
12,019
5,076
765
2,661
9,348
0
88,049
L
8,363
475
0
1,868
13,816
11,253
0
5,333
8,483
25,609
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,056
Gold Earned
50,540
434
Minions Killed
536
0
Camps Cleared
0
1,586,240
Distance Traveled
1,623,551
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,850
553
110
7
0
305,830
1
W
Nemesis
10,123
633
103
6
0
349,650
2
W
Chaac
9,096
569
112
7
0
317,443
7
L
Loki
8,530
533
107
7
0
336,370
3
L
Eset
8,158
510
112
7
0
337,755
7
L
Fenrir
9,315
582
80
5
0
286,063
2
W
Poseidon
11,192
700
166
10
0
324,871
4
W
Ganesha
9,049
566
5
0
0
326,925
7
W
Heimdallr
11,080
693
150
9
0
304,662
4
L
Ares
8,203
513
25
2
0
320,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role