Player Matchup

Jormungandr
Jormungandr
H1H2
Jormungandr
Level 159
God Stats
6W - 3L
1,932 SR
Queue Stats
422W - 392L
1,553 Elo+
Party 2
Chaac
Chaac
Probl3m13
Chaac
Level 86
God Stats
8W - 9L
1,531 SR
Queue Stats
47W - 43L
1,445 Elo+
Solo
Fenrir
Fenrir
emigrant100
Fenrir
Level 78
God Stats
23W - 27L
1,450 SR
Queue Stats
166W - 189L
1,338 Elo+
Solo
Nox
Nox
foody123
Nox
Level 19
God Stats
1W - 2L
1,659 SR
Queue Stats
11W - 26L
1,337 Elo+
Party 2
Heimdallr
Heimdallr
uri4s
Heimdallr
Level 160
God Stats
2W - 2L
1,615 SR
Queue Stats
193W - 169L
1,501 Elo+
Party 2
Team Averages
Level 100
1,637 SR
1,435 Elo+

VS

Team Averages
Level 94
1,435 SR
1,507 Elo+
Geb
Geb
 
Geb
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
GodlyDre
Medusa
Level 98
God Stats
3W - 6L
1,381 SR
Queue Stats
358W - 303L
1,502 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ID0ntKn0wBr0
Morgan Le Fay
Level 108
God Stats
3W - 2L
1,347 SR
Queue Stats
256W - 283L
1,558 Elo+
Solo
Ares
Ares
XJerseyboiiX
Ares
Level 121
God Stats
16W - 18L
1,449 SR
Queue Stats
229W - 222L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
H1H2
Jormungandr
9
2 / 2 / 1
5,954
595
3,430
8,464
4,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
Probl3m13
Chaac
8
1 / 3 / 1
5,442
544
4,258
11,569
4,996
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
8
1 / 5 / 1
5,027
503
1,740
8,851
2,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 0
5,220
522
1,600
5,030
1,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
uri4s
Heimdallr
9
2 / 3 / 0
5,385
539
3,849
5,429
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
4 / 1 / 1
6,359
636
5,319
5,358
2,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
 
Erlang Shen
8
3 / 0 / 4
5,608
561
4,067
4,810
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
GodlyDre
Medusa
9
0 / 2 / 3
5,246
525
4,232
5,123
1,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
ID0ntKn0wBr0
Morgan Le Fay
11
6 / 2 / 3
6,886
689
8,470
4,429
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 1 / 3
5,485
549
2,009
7,656
3,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
6
Kills
15
16
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
1
1
4.5
W
Erlang Shen
 
Erlang Shen
3
0
4
5
W
Medusa
GodlyDre
Medusa
0
2
3
0.75
L
Jormungandr
H1H2
Jormungandr
2
2
1
1.25
W
Morgan Le Fay
ID0ntKn0wBr0
Morgan Le Fay
6
2
3
3.75
L
Chaac
Probl3m13
Chaac
1
3
1
0.5
W
2
1
3
3.5
L
Fenrir
1
5
1
0.3
L
0
3
0
0
L
Heimdallr
uri4s
Heimdallr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,877
Damage
24,097
39,343
Taken
27,376
15,140
Mitigated
11,821
9,385
Healing
7,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,319
1,683
0
1,004
5,358
2,053
0
61
5,297
30,712
0
W
Erlang Shen
 
Erlang Shen
4,067
2,032
0
1,953
4,810
2,527
0
372
4,438
0
15,892
W
Medusa
GodlyDre
Medusa
4,232
1,514
0
1,654
5,123
1,668
0
914
4,209
0
30,151
L
Jormungandr
H1H2
Jormungandr
3,430
957
648
2,010
8,464
4,257
0
3,128
5,223
20,092
0
W
Morgan Le Fay
ID0ntKn0wBr0
Morgan Le Fay
8,470
1,073
0
633
4,429
1,605
0
1,520
2,755
34,242
0
L
Chaac
Probl3m13
Chaac
4,258
1,193
0
3,777
11,569
4,996
0
5,935
5,547
0
19,679
W
2,009
80
0
2,124
7,656
3,968
0
1,983
5,647
12,229
0
L
Fenrir
1,740
352
0
2,036
8,851
2,704
0
2,715
6,004
0
24,670
L
1,600
258
0
8
5,030
1,637
419
2,935
1,917
21,132
0
L
Heimdallr
uri4s
Heimdallr
3,849
1,514
0
906
5,429
1,546
0
545
4,854
0
24,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,028
Gold Earned
29,584
236
Minions Killed
228
0
Camps Cleared
0
890,739
Distance Traveled
1,059,970
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,359
636
65
7
0
221,098
3
W
Erlang Shen
5,608
561
30
3
0
226,257
1
W
Medusa
5,246
525
47
5
0
191,916
4
L
Jormungandr
5,954
595
27
3
0
174,367
0
W
Morgan Le Fay
6,886
689
65
7
0
210,995
0
L
Chaac
5,442
544
46
5
0
175,618
5
W
Ares
5,485
549
21
2
0
209,704
2
L
Fenrir
5,027
503
50
5
0
187,353
0
L
Nox
5,220
522
56
6
0
181,652
1
L
Heimdallr
5,385
539
57
6
0
171,749
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role