Player Matchup

Artio
Artio
ImEnvi
Artio
Level 43
God Stats
3W - 4L
1,563 SR
Queue Stats
132W - 148L
1,439 Elo+
Party 1
Rama
Rama
LDJord
Rama
Level 49
God Stats
2W - 5L
1,350 SR
Queue Stats
130W - 154L
1,432 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Orbitaljunk
Morgan Le Fay
Level 67
God Stats
1W - 2L
1,301 SR
Queue Stats
235W - 284L
1,424 Elo+
Solo
Bakasura
Bakasura
Tuxeth
Bakasura
Level 77
God Stats
3W - 2L
1,679 SR
Queue Stats
219W - 185L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
Vladdy
Zhong Kui
Level 104
God Stats
0W - 2L
1,293 SR
Queue Stats
113W - 87L
1,509 Elo+
Solo
Team Averages
Level 68
1,437 SR
1,476 Elo+

VS

Team Averages
Level 142
1,642 SR
1,599 Elo+
Morgan Le Fay
Morgan Le Fay
FujimaruRitsuka
Morgan Le Fay
Level 152
God Stats
2W - 2L
1,680 SR
Queue Stats
191W - 162L
1,627 Elo+
Party 2
Bacchus
Bacchus
ThisCost400Gems
Bacchus
Level 127
God Stats
3W - 1L
1,671 SR
Queue Stats
10W - 6L
1,620 Elo+
Party 2
Fenrir
Fenrir
TomkovPL
Fenrir
Level 127
God Stats
1W - 3L
1,253 SR
Queue Stats
39W - 32L
1,426 Elo+
Solo
Ares
Ares
aTrickyNova
Ares
Level 157
God Stats
1W - 0L
1,861 SR
Queue Stats
60W - 32L
1,709 Elo+
Party 2
Chiron
Chiron
itzSpícy
Chiron
Level 147
God Stats
5W - 3L
1,743 SR
Queue Stats
17W - 11L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
ImEnvi
Artio
16
0 / 6 / 10
9,882
412
6,988
24,257
20,027
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
LDJord
Rama
18
4 / 12 / 5
12,167
507
15,351
21,527
4,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Orbitaljunk
Morgan Le Fay
16
3 / 8 / 3
11,175
466
14,926
22,915
8,717
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Tuxeth
Bakasura
19
9 / 9 / 3
13,017
542
24,239
24,434
9,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
Vladdy
Zhong Kui
17
0 / 8 / 4
11,453
477
12,809
26,670
24,696
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FujimaruRitsuka
Morgan Le Fay
20
8 / 3 / 9
14,470
603
16,887
16,425
8,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 3 / 21
12,945
539
10,954
23,757
37,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
TomkovPL
Fenrir
20
8 / 2 / 11
14,006
584
11,008
18,541
9,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

20
7 / 3 / 7
13,880
578
16,312
20,077
18,470
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
itzSpícy
Chiron
20
18 / 6 / 11
15,892
662
38,517
30,269
13,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
102
16
Kills
43
43
Deaths
17
25
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
FujimaruRitsuka
Morgan Le Fay
8
3
9
4.17
L
Artio
ImEnvi
Artio
0
6
10
0.83
L
Rama
LDJord
Rama
4
12
5
0.54
L
Morgan Le Fay
Orbitaljunk
Morgan Le Fay
3
8
3
0.56
W
2
3
21
4.17
W
Fenrir
TomkovPL
Fenrir
8
2
11
6.75
L
Bakasura
Tuxeth
Bakasura
9
9
3
1.17
L
Zhong Kui
Vladdy
Zhong Kui
0
8
4
0.25
W
7
3
7
3.5
W
Chiron
itzSpícy
Chiron
18
6
11
3.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,313
Damage
93,678
119,803
Taken
109,069
68,262
Mitigated
87,508
25,958
Healing
38,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
FujimaruRitsuka
Morgan Le Fay
16,887
1,743
430
4,852
16,425
8,293
1,231
6,641
8,751
110,552
0
L
Artio
ImEnvi
Artio
6,988
1,476
1,409
4,168
24,257
20,027
0
6,234
18,023
31,804
0
L
Rama
LDJord
Rama
15,351
11,842
0
3,244
21,527
4,945
0
4,239
17,288
0
66,440
L
Morgan Le Fay
Orbitaljunk
Morgan Le Fay
14,926
955
0
4,950
22,915
8,717
678
11,381
11,534
63,248
0
W
10,954
1,810
0
3,253
23,757
37,599
432
5,247
16,547
39,326
0
W
Fenrir
TomkovPL
Fenrir
11,008
3,608
0
8,581
18,541
9,684
1,218
7,110
10,776
130
87,578
L
Bakasura
Tuxeth
Bakasura
24,239
12,306
0
5,671
24,434
9,877
0
9,527
14,907
0
90,313
L
Zhong Kui
Vladdy
Zhong Kui
12,809
1,400
0
6,516
26,670
24,696
135
12,902
13,768
70,937
0
W
16,312
355
0
3,788
20,077
18,470
937
7,219
12,343
67,221
0
W
Chiron
itzSpícy
Chiron
38,517
26,467
1,232
16,661
30,269
13,462
7,040
9,263
19,466
0
156,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,694
Gold Earned
71,193
520
Minions Killed
630
0
Camps Cleared
0
1,998,852
Distance Traveled
2,223,169
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
14,470
603
178
7
0
470,087
6
L
Artio
9,882
412
41
2
0
422,214
0
L
Rama
12,167
507
100
4
0
395,343
3
L
Morgan Le Fay
11,175
466
98
4
0
342,837
2
W
Bacchus
12,945
539
25
1
0
448,875
6
W
Fenrir
14,006
584
115
5
0
483,693
0
L
Bakasura
13,017
542
130
5
0
482,774
0
L
Zhong Kui
11,453
477
151
6
0
355,684
1
W
Ares
13,880
578
132
6
0
414,867
6
W
Chiron
15,892
662
180
8
0
405,647
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role