Player Matchup

Ymir
Ymir
Chino2196
Ymir
Level 87
God Stats
24W - 15L
1,728 SR
Queue Stats
365W - 331L
1,581 Elo+
Party 2
Mulan
Mulan
CluckMyButt2317
Mulan
Level 68
God Stats
7W - 10L
1,627 SR
Queue Stats
221W - 202L
1,573 Elo+
Party 2
Medusa
Medusa
DooshOnTheLoos3
Medusa
Level 69
God Stats
27W - 27L
1,522 SR
Queue Stats
314W - 285L
1,570 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Im ikillflow
Morgan Le Fay
Level 27
God Stats
8W - 6L
1,500 SR
Queue Stats
43W - 52L
1,406 Elo+
Party 2
Pele
Pele
elantrax4
Pele
Level 97
God Stats
6W - 9L
1,459 SR
Queue Stats
399W - 356L
1,597 Elo+
Party 2
Team Averages
Level 70
1,567 SR
1,545 Elo+

VS

Team Averages
Level 82
1,637 SR
1,505 Elo+
Anubis
Anubis
AnthonyN78407
Anubis
Level 33
God Stats
15W - 15L
1,533 SR
Queue Stats
33W - 35L
1,497 Elo+
Party 1
Ymir
Ymir
FRANK7148
Ymir
Level 59
God Stats
9W - 12L
1,543 SR
Queue Stats
49W - 54L
1,457 Elo+
Party 1
Achilles
Achilles
Sam Huntzy
Achilles
Level 118
God Stats
0W - 1L
1,810 SR
Queue Stats
143W - 125L
1,532 Elo+
Party 1
Izanami
Izanami
Trashsupport464
Izanami
Level 79
God Stats
2W - 2L
1,632 SR
Queue Stats
34W - 32L
1,529 Elo+
Party 1
Mercury
Mercury
Vince La
Mercury
Level 121
God Stats
8W - 2L
1,665 SR
Queue Stats
176W - 168L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
4 / 3 / 20
10,654
533
9,588
18,857
21,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
14 / 1 / 10
12,615
631
25,718
20,770
19,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
10 / 6 / 10
10,862
543
21,310
16,128
5,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Im ikillflow
Morgan Le Fay
18
4 / 3 / 6
11,313
566
10,706
10,745
4,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Pele
18
17 / 4 / 8
12,284
614
20,285
18,123
7,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 11 / 3
9,927
496
13,201
18,450
8,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
14
1 / 8 / 8
9,505
475
6,119
21,992
18,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Sam Huntzy
Achilles
17
4 / 9 / 2
10,886
544
9,246
24,928
15,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 9 / 2
9,163
458
7,668
14,756
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
Vince La
Mercury
16
7 / 12 / 4
11,013
551
15,113
21,241
8,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
36
49
Kills
17
17
Deaths
49
54
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
11
3
0.41
W
Ymir
4
3
20
4.67
W
14
1
10
19
W
10
6
10
2.5
L
Ymir
1
8
8
0.63
W
Morgan Le Fay
Im ikillflow
Morgan Le Fay
4
3
6
2.33
L
Achilles
Sam Huntzy
Achilles
4
9
2
0.56
L
2
9
2
0.33
L
Mercury
Vince La
Mercury
7
12
4
0.75
W
Pele
17
4
8
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,607
Damage
51,347
84,623
Taken
101,367
58,546
Mitigated
53,831
28,216
Healing
13,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,201
254
456
5,253
18,450
8,251
0
5,921
12,382
51,610
0
W
Ymir
9,588
2,074
499
2,370
18,857
21,128
768
4,519
14,242
34,405
0
W
25,718
3,845
286
9,496
20,770
19,558
1,777
3,715
16,434
8,809
71,748
W
21,310
12,131
891
5,170
16,128
5,792
3,407
4,522
11,560
0
65,829
L
Ymir
6,119
511
0
2,415
21,992
18,006
0
4,929
16,643
20,313
0
W
Morgan Le Fay
Im ikillflow
Morgan Le Fay
10,706
2,354
0
2,292
10,745
4,752
848
2,328
8,295
79,358
0
L
Achilles
Sam Huntzy
Achilles
9,246
974
0
2,277
24,928
15,677
0
5,414
18,497
4,410
45,209
L
7,668
5,014
0
2,426
14,756
3,135
5,176
1,922
12,735
0
49,968
L
Mercury
Vince La
Mercury
15,113
10,317
0
466
21,241
8,762
0
5,208
15,739
0
65,402
W
Pele
20,285
7,477
0
7,212
18,123
7,316
2,630
5,177
12,863
0
79,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,728
Gold Earned
50,494
512
Minions Killed
393
0
Camps Cleared
0
1,880,570
Distance Traveled
1,695,481
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,927
496
76
4
0
276,252
0
W
Ymir
10,654
533
45
2
0
360,558
2
W
Mulan
12,615
631
133
7
0
392,747
4
W
Medusa
10,862
543
82
4
0
357,044
2
L
Ymir
9,505
475
38
2
0
350,465
2
W
Morgan Le Fay
11,313
566
133
7
0
327,319
4
L
Achilles
10,886
544
83
4
0
381,854
4
L
Izanami
9,163
458
103
5
0
325,217
0
L
Mercury
11,013
551
93
5
0
361,693
2
W
Pele
12,284
614
119
6
0
442,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role