Player Matchup

Danzaburou
Danzaburou
Pochito16
Danzaburou
Level 87
God Stats
1W - 6L
1,302 SR
Queue Stats
73W - 100L
1,483 Elo+
Party 1
Loki
Loki
Tumoreth1
Loki
Level 108
God Stats
5W - 5L
1,687 SR
Queue Stats
458W - 673L
1,476 Elo+
Party 3
Sobek
Sobek
UncleFlintyPoo
Sobek
Level 128
God Stats
13W - 16L
1,545 SR
Queue Stats
699W - 710L
1,461 Elo+
Solo
Merlin
Merlin
eatkorn22
Merlin
Level 126
God Stats
17W - 18L
1,502 SR
Queue Stats
509W - 509L
1,547 Elo+
Party 1
Gilgamesh
Gilgamesh
mattandtwo
Gilgamesh
Level 106
God Stats
22W - 20L
1,580 SR
Queue Stats
555W - 782L
1,455 Elo+
Party 3
Team Averages
Level 111
1,523 SR
1,484 Elo+

VS

Team Averages
Level 116
1,614 SR
1,562 Elo+
Loki
Loki
Kenny Coloma
Loki
Level 124
God Stats
12W - 6L
1,641 SR
Queue Stats
441W - 392L
1,541 Elo+
Party 2
Ares
Ares
OatmealRasin
Ares
Level 124
God Stats
1W - 0L
1,567 SR
Queue Stats
163W - 169L
1,531 Elo+
Party 2
Sol
Sol
Shejjoul
Sol
Level 64
God Stats
57W - 34L
1,663 SR
Queue Stats
341W - 299L
1,568 Elo+
Party 2
Osiris
Osiris
Sheryon
Osiris
Level 126
God Stats
5W - 1L
1,738 SR
Queue Stats
15W - 8L
1,630 Elo+
Solo
Chang'e
Chang'e
Sir Scravy
Chang'e
Level 142
God Stats
3W - 1L
1,459 SR
Queue Stats
252W - 208L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Pochito16
Danzaburou
10
1 / 7 / 6
6,385
532
8,437
10,100
2,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
12
5 / 5 / 2
7,260
605
5,330
9,635
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
3 / 4 / 5
6,472
539
3,948
13,239
10,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
eatkorn22
Merlin
11
1 / 2 / 2
6,220
518
6,694
4,924
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
mattandtwo
Gilgamesh
10
1 / 6 / 0
6,169
514
4,447
9,504
5,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 4
7,010
584
4,857
8,725
2,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 7
6,162
514
4,348
9,240
4,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
5 / 3 / 5
7,502
625
12,896
10,567
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Osiris
Sheryon
Osiris
13
8 / 1 / 3
7,821
652
9,676
10,585
9,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
Sir Scravy
Chang'e
12
3 / 2 / 5
7,033
586
4,438
6,852
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
48
11
Kills
24
24
Deaths
11
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
2
3
7
1.83
L
Danzaburou
Pochito16
Danzaburou
1
7
6
0.57
W
5
3
5
2.5
W
Osiris
Sheryon
Osiris
8
1
3
9.5
W
Chang'e
Sir Scravy
Chang'e
3
2
5
2.75
L
Loki
5
5
2
1.2
L
3
4
5
1.38
L
Merlin
eatkorn22
Merlin
1
2
2
1
L
Gilgamesh
mattandtwo
Gilgamesh
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,856
Damage
36,215
47,402
Taken
45,969
23,183
Mitigated
21,364
11,773
Healing
17,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,857
1,559
0
1,926
8,725
2,344
0
2,533
6,192
0
34,412
W
4,348
239
0
855
9,240
4,381
0
3,679
5,561
14,238
0
L
Danzaburou
Pochito16
Danzaburou
8,437
3,594
0
1,723
10,100
2,700
0
6,998
3,102
0
39,011
W
12,896
5,161
0
6,109
10,567
2,371
2,434
1,036
9,531
55,715
0
W
Osiris
Sheryon
Osiris
9,676
2,521
0
3,367
10,585
9,906
0
1,051
9,534
6,778
28,377
W
Chang'e
Sir Scravy
Chang'e
4,438
395
1,830
3,061
6,852
2,362
0
2,343
4,509
44,501
0
L
Loki
5,330
876
0
2,309
9,635
2,793
0
3,223
6,412
0
33,528
L
3,948
927
1,689
3,649
13,239
10,284
0
9,442
3,797
10,548
0
L
Merlin
eatkorn22
Merlin
6,694
501
0
1,137
4,924
1,466
0
2,690
2,234
39,666
0
L
Gilgamesh
mattandtwo
Gilgamesh
4,447
1,599
0
1,266
9,504
5,940
855
1,311
8,193
0
33,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,506
Gold Earned
35,528
290
Minions Killed
350
0
Camps Cleared
0
1,095,751
Distance Traveled
1,245,084
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,010
584
62
5
0
266,988
2
W
Ares
6,162
514
26
2
0
261,881
4
L
Danzaburou
6,385
532
64
5
0
184,811
2
W
Sol
7,502
625
95
8
0
232,422
0
W
Osiris
7,821
652
75
6
0
260,038
5
W
Chang'e
7,033
586
92
8
0
223,755
6
L
Loki
7,260
605
67
6
0
244,817
4
L
Sobek
6,472
539
12
1
0
232,451
10
L
Merlin
6,220
518
72
6
0
222,226
2
L
Gilgamesh
6,169
514
75
6
0
211,446
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role