Player Matchup

Anubis
Anubis
SterbenG5
Anubis
Level 157
God Stats
61W - 19L
1,714 SR
Queue Stats
292W - 189L
1,614 Elo+
Party 1
Jormungandr
Jormungandr
TheErbester
Jormungandr
Level 24
God Stats
21W - 10L
1,639 SR
Queue Stats
50W - 22L
1,656 Elo+
Party 1
Chaac
Chaac
flapjack99879
Chaac
Level 123
God Stats
19W - 10L
1,634 SR
Queue Stats
197W - 135L
1,592 Elo+
Party 1
Team Averages
Level 101
1,662 SR
1,621 Elo+

VS

Team Averages
Level 62
1,448 SR
1,561 Elo+
Tiamat
Tiamat
 
Tiamat
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
JaymackJMR
Cthulhu
Level 107
God Stats
1W - 1L
1,183 SR
Queue Stats
20W - 15L
1,603 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ZMA1017
Cu Chulainn
Level 13
God Stats
1W - 1L
1,661 SR
Queue Stats
9W - 7L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
SterbenG5
Anubis
16
12 / 3 / 12
13,110
771
21,607
17,373
9,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
TheErbester
Jormungandr
16
4 / 0 / 20
13,087
770
8,402
7,580
10,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

17
12 / 2 / 14
13,183
775
20,492
15,870
18,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 11 / 2
10,681
628
10,432
15,951
7,205
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
JaymackJMR
Cthulhu
12
1 / 8 / 2
9,997
588
7,698
17,756
13,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cu Chulainn
ZMA1017
Cu Chulainn
14
2 / 9 / 2
10,955
644
7,059
26,800
16,510
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
11
28
Kills
5
5
Deaths
28
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
11
2
0.27
L
Cthulhu
JaymackJMR
Cthulhu
1
8
2
0.25
W
Anubis
SterbenG5
Anubis
12
3
12
6
W
Jormungandr
TheErbester
Jormungandr
4
0
20
14
L
Cu Chulainn
ZMA1017
Cu Chulainn
2
9
2
0.33
W
12
2
14
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,501
Damage
25,189
40,823
Taken
60,507
37,296
Mitigated
37,007
19,600
Healing
8,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
10,432
1,275
72
1,390
15,951
7,205
0
9,255
6,549
32,095
0
L
Cthulhu
JaymackJMR
Cthulhu
7,698
310
353
2,589
17,756
13,292
0
8,627
8,738
17,335
0
W
Anubis
SterbenG5
Anubis
21,607
670
0
8,245
17,373
9,054
1,509
9,170
7,453
67,056
0
W
Jormungandr
TheErbester
Jormungandr
8,402
2,508
258
1,711
7,580
10,198
843
3,358
3,964
27,574
0
L
Cu Chulainn
ZMA1017
Cu Chulainn
7,059
1,008
0
3,650
26,800
16,510
0
13,034
13,068
0
21,887
W
20,492
3,297
0
9,386
15,870
18,044
721
5,286
9,991
1,214
52,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,380
Gold Earned
31,633
206
Minions Killed
103
12
Camps Cleared
2
874,177
Distance Traveled
698,124
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,681
628
62
4
2
227,656
5
L
Cthulhu
9,997
588
24
1
0
224,744
2
W
Anubis
13,110
771
81
5
7
230,474
2
W
Jormungandr
13,087
770
47
3
0
321,583
1
L
Cu Chulainn
10,955
644
17
1
0
245,724
3
W
Chaac
13,183
775
78
5
5
322,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role