Player Matchup

Osiris
Osiris
Platinum III
 
Osiris
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
 
Geb
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum II
MyWayOrIThrow
Bellona
Platinum II
Level 58
God Stats
33W - 20L
1,776 SR
Queue Stats
162W - 155L
1,930 MMR
Solo
Hou Yi
Hou Yi
Gold I
blackghostclash
Hou Yi
Gold I
Level 63
God Stats
8W - 1L
1,652 SR
Queue Stats
38W - 16L
1,897 MMR
Solo
Thoth
Thoth
Diamond V
gorkinthorskin
Thoth
Diamond V
Level 160
God Stats
12W - 14L
1,545 SR
Queue Stats
455W - 458L
1,867 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 118
1,595 SR
1,739 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,569 SR
1,732 MMR
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum III
 
Sylvanus
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum V
ApocEinar
Merlin
Platinum V
Level 126
God Stats
0W - 2L
1,626 SR
Queue Stats
21W - 20L
1,956 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Mockmocoma
Gilgamesh
Platinum V
Level 149
God Stats
0W - 3L
1,716 SR
Queue Stats
110W - 104L
1,862 MMR
Solo
Achilles
Achilles
Platinum II
MyAprilLie
Achilles
Platinum II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 49L
1,841 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
4 / 0 / 5
9,039
603
8,670
10,648
7,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Geb
 
Geb
13
0 / 1 / 7
7,849
523
4,941
8,516
4,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
15
8 / 2 / 4
8,895
593
6,545
10,178
8,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 1 / 1
8,922
595
10,681
10,446
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 1 / 3
8,617
574
6,123
4,055
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArtioCamazotzAthena

VS

Bans
SolOdinBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 5 / 0
7,046
470
5,585
10,396
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
 
Sylvanus
10
0 / 4 / 2
6,318
421
2,987
10,574
6,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Merlin
ApocEinar
Merlin
13
1 / 3 / 3
7,778
519
3,601
6,195
2,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Mockmocoma
Gilgamesh
10
0 / 5 / 1
6,273
418
6,461
10,823
5,510
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
MyAprilLie
Achilles
13
2 / 4 / 1
7,833
522
4,270
11,518
4,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
21
Kills
5
5
Deaths
21
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
4
0
5
6.5
W
Geb
 
Geb
0
1
7
3.5
L
Anhur
 
Anhur
2
5
0
0.4
L
Sylvanus
 
Sylvanus
0
4
2
0.25
L
Merlin
ApocEinar
Merlin
1
3
3
0.83
L
Gilgamesh
Mockmocoma
Gilgamesh
0
5
1
0.1
L
Achilles
MyAprilLie
Achilles
2
4
1
0.63
W
Bellona
8
2
4
5
W
5
1
1
5.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,960
Damage
22,904
43,843
Taken
49,506
24,398
Mitigated
21,034
18,454
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,670
1,797
0
4,530
10,648
7,769
700
1,015
9,593
4,788
51,901
W
Geb
 
Geb
4,941
257
1,524
1,845
8,516
4,998
346
2,286
6,200
35,168
0
L
Anhur
 
Anhur
5,585
2,970
0
2,200
10,396
2,247
0
907
9,489
0
34,337
L
Sylvanus
 
Sylvanus
2,987
726
628
2,344
10,574
6,799
0
4,635
5,709
16,209
0
L
Merlin
ApocEinar
Merlin
3,601
586
0
796
6,195
2,051
0
1,947
4,132
54,521
0
L
Gilgamesh
Mockmocoma
Gilgamesh
6,461
1,203
0
2,713
10,823
5,510
0
1,628
8,632
2,751
24,868
L
Achilles
MyAprilLie
Achilles
4,270
1,318
0
3,906
11,518
4,427
0
2,027
9,081
0
44,067
W
Bellona
6,545
2,661
0
4,897
10,178
8,015
0
2,250
7,758
0
51,436
W
10,681
5,385
0
4,616
10,446
2,559
218
895
9,551
0
74,050
W
6,123
316
0
1,042
4,055
1,057
0
922
3,131
56,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
35,248
516
Minions Killed
367
0
Camps Cleared
0
1,481,674
Distance Traveled
1,257,083
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,039
603
123
8
0
307,786
5
W
Geb
7,849
523
57
4
0
295,630
8
L
Anhur
7,046
470
71
5
0
264,743
2
L
Sylvanus
6,318
421
28
2
0
251,162
5
L
Merlin
7,778
519
113
8
0
263,850
3
L
Gilgamesh
6,273
418
61
4
0
178,484
3
L
Achilles
7,833
522
94
6
0
298,844
3
W
Bellona
8,895
593
84
6
0
314,143
0
W
Hou Yi
8,922
595
121
8
0
265,177
5
W
Thoth
8,617
574
131
9
0
298,938
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role