Player Matchup

Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum II
CauzeBljad
Nemesis
Platinum II
Level 80
God Stats
3W - 8L
1,497 SR
Queue Stats
291W - 295L
1,882 MMR
Solo
Khepri
Khepri
Platinum III
Ryцk
Khepri
Platinum III
Level 160
God Stats
3W - 6L
1,770 SR
Queue Stats
297W - 290L
1,878 MMR
Solo
Hou Yi
Hou Yi
Gold I
blackghostclash
Hou Yi
Gold I
Level 63
God Stats
8W - 1L
1,789 SR
Queue Stats
38W - 16L
1,897 MMR
Solo
Guan Yu
Guan Yu
Platinum III
xCristian98
Guan Yu
Platinum III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 66L
1,843 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,611 SR
1,800 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,537 SR
1,800 MMR
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
CAR0L0
Ne Zha
Platinum I
Level 148
God Stats
3W - 3L
1,542 SR
Queue Stats
244W - 242L
1,942 MMR
Solo
Hel
Hel
Platinum I
FrostByte020
Hel
Platinum I
Level 118
God Stats
6W - 3L
1,578 SR
Queue Stats
153W - 137L
1,886 MMR
Solo
Chaac
Chaac
Platinum III
NovaVI
Chaac
Platinum III
Level 129
God Stats
16W - 14L
1,540 SR
Queue Stats
152W - 145L
1,810 MMR
Solo
Yemoja
Yemoja
Platinum II
Vetĩver
Yemoja
Platinum II
Level 160
God Stats
4W - 5L
1,526 SR
Queue Stats
869W - 871L
1,862 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 3 / 1
8,718
513
9,678
9,030
3,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
CauzeBljad
Nemesis
9
0 / 1 / 4
6,589
388
2,150
6,435
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
Ryцk
Khepri
11
1 / 3 / 2
7,291
429
3,500
11,450
10,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 4 / 0
9,000
529
6,382
11,959
2,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
xCristian98
Guan Yu
14
2 / 4 / 0
8,228
484
11,105
18,991
14,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
AchillesCliodhnaSolBastet

VS

Bans
CamazotzGebMulanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
3 / 1 / 3
10,272
604
8,637
9,213
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
CAR0L0
Ne Zha
16
4 / 0 / 8
10,493
617
8,759
12,652
5,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 2
10,289
605
8,816
9,569
4,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
NovaVI
Chaac
16
2 / 2 / 5
10,571
622
13,698
22,863
20,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Yemoja
Vetĩver
Yemoja
14
2 / 2 / 4
9,508
559
4,041
13,439
11,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
15
15
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
1
0.83
W
Anhur
 
Anhur
3
1
3
4.5
W
Ne Zha
CAR0L0
Ne Zha
4
0
8
8
L
Nemesis
CauzeBljad
Nemesis
0
1
4
2
W
4
1
2
5
W
Chaac
NovaVI
Chaac
2
2
5
2.25
L
Khepri
Ryцk
Khepri
1
3
2
0.67
W
Yemoja
Vetĩver
Yemoja
2
2
4
2
L
1
4
0
0.25
L
Guan Yu
xCristian98
Guan Yu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,815
Damage
43,951
57,865
Taken
67,736
32,786
Mitigated
45,269
18,272
Healing
42,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,678
225
0
1,616
9,030
3,122
0
3,070
5,756
72,311
0
W
Anhur
 
Anhur
8,637
3,863
0
4,114
9,213
2,780
3,935
2,049
7,164
0
67,299
W
Ne Zha
CAR0L0
Ne Zha
8,759
2,976
0
6,499
12,652
5,231
3,758
3,601
9,008
0
72,705
L
Nemesis
CauzeBljad
Nemesis
2,150
670
0
2,451
6,435
1,760
0
1,662
4,697
0
23,731
W
8,816
1,005
6,790
5,744
9,569
4,863
2,534
5,015
4,554
72,664
0
W
Chaac
NovaVI
Chaac
13,698
4,107
0
10,249
22,863
20,950
623
2,504
19,546
4,308
57,052
L
Khepri
Ryцk
Khepri
3,500
88
0
1,988
11,450
10,212
0
3,928
7,279
17,734
0
W
Yemoja
Vetĩver
Yemoja
4,041
1,069
5,158
3,708
13,439
11,445
1,506
4,196
9,153
24,826
0
L
6,382
3,786
0
4,367
11,959
2,744
990
1,312
10,621
0
79,056
L
Guan Yu
xCristian98
Guan Yu
11,105
2,139
170
7,680
18,991
14,948
0
3,715
14,218
0
50,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,826
Gold Earned
51,133
493
Minions Killed
537
0
Camps Cleared
0
1,458,673
Distance Traveled
1,733,722
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,718
513
144
8
0
323,759
3
W
Anhur
10,272
604
132
8
0
318,417
1
W
Ne Zha
10,493
617
129
8
0
385,874
3
L
Nemesis
6,589
388
57
3
0
203,263
3
W
Hel
10,289
605
135
8
0
365,022
6
W
Chaac
10,571
622
113
7
0
344,001
0
L
Khepri
7,291
429
34
2
0
339,385
8
W
Yemoja
9,508
559
28
2
0
320,408
6
L
Hou Yi
9,000
529
157
9
0
260,222
6
L
Guan Yu
8,228
484
101
6
0
332,044
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role