Player Matchup

Tiamat
Tiamat
EliBossGames
Tiamat
Level 46
God Stats
3W - 1L
1,587 SR
Queue Stats
74W - 70L
1,496 Elo+
Party 3
Anhur
Anhur
Hаvoc
Anhur
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 19L
1,644 Elo+
Party 1
Chaac
Chaac
LinearPudding
Chaac
Level 160
God Stats
12W - 9L
1,621 SR
Queue Stats
89W - 96L
1,469 Elo+
Party 3
Erlang Shen
Erlang Shen
NME35tv
Erlang Shen
Level 108
God Stats
4W - 3L
1,830 SR
Queue Stats
87W - 82L
1,606 Elo+
Party 1
Ganesha
Ganesha
csmQueso
Ganesha
Level 84
God Stats
1W - 1L
1,334 SR
Queue Stats
293W - 284L
1,563 Elo+
Party 1
Team Averages
Level 87
1,575 SR
1,556 Elo+

VS

Team Averages
Level 81
1,562 SR
1,502 Elo+
Khepri
Khepri
Shad0w1224_07
Khepri
Level 39
God Stats
3W - 3L
1,698 SR
Queue Stats
70W - 49L
1,646 Elo+
Solo
Cliodhna
Cliodhna
blob234
Cliodhna
Level 117
God Stats
13W - 15L
1,486 SR
Queue Stats
829W - 849L
1,503 Elo+
Party 2
Discordia
Discordia
jah_has_entered_
Discordia
Level 48
God Stats
4W - 5L
1,464 SR
Queue Stats
155W - 170L
1,420 Elo+
Party 2
Charybdis
Charybdis
rokses2
Charybdis
Level 89
God Stats
2W - 3L
1,514 SR
Queue Stats
237W - 273L
1,485 Elo+
Party 2
Achilles
Achilles
vRushifa--
Achilles
Level 111
God Stats
10W - 6L
1,650 SR
Queue Stats
377W - 382L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
4 / 0 / 4
11,513
606
8,792
8,313
4,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Hаvoc
Anhur
19
5 / 1 / 2
11,814
622
12,144
8,752
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
4 / 1 / 3
10,961
577
13,034
17,213
16,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
NME35tv
Erlang Shen
17
4 / 2 / 4
10,617
559
6,686
15,239
7,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
csmQueso
Ganesha
14
0 / 2 / 8
8,689
457
4,945
12,703
11,775
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,766
409
2,606
9,979
6,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cliodhna
blob234
Cliodhna
13
1 / 2 / 4
8,206
432
5,882
10,018
2,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Discordia
12
0 / 5 / 2
7,222
380
3,878
7,613
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
rokses2
Charybdis
14
2 / 4 / 0
8,457
445
4,850
12,595
2,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
vRushifa--
Achilles
15
3 / 4 / 2
8,897
468
11,823
19,310
10,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
17
Kills
6
6
Deaths
17
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
4
0
4
6
W
Anhur
Hаvoc
Anhur
5
1
2
6
W
4
1
3
5.5
W
Erlang Shen
NME35tv
Erlang Shen
4
2
4
3
L
0
2
3
0.75
L
Cliodhna
blob234
Cliodhna
1
2
4
1.5
W
Ganesha
csmQueso
Ganesha
0
2
8
2
L
Discordia
0
5
2
0.2
L
Charybdis
rokses2
Charybdis
2
4
0
0.5
L
Achilles
vRushifa--
Achilles
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,601
Damage
29,039
62,220
Taken
59,515
43,365
Mitigated
24,378
24,105
Healing
17,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
8,792
903
341
4,760
8,313
4,944
797
1,491
6,666
81,639
0
W
Anhur
Hаvoc
Anhur
12,144
4,723
0
3,893
8,752
3,255
3,030
1,302
7,405
0
99,283
W
13,034
1,256
0
8,088
17,213
16,253
0
924
15,584
6,156
64,196
W
Erlang Shen
NME35tv
Erlang Shen
6,686
3,119
0
3,194
15,239
7,138
1,279
2,925
11,967
0
81,223
L
2,606
128
0
2,058
9,979
6,509
0
3,751
5,932
14,852
0
L
Cliodhna
blob234
Cliodhna
5,882
684
0
4,511
10,018
2,749
0
1,276
8,513
0
47,505
W
Ganesha
csmQueso
Ganesha
4,945
440
1,426
2,403
12,703
11,775
391
4,289
8,021
17,971
0
L
Discordia
3,878
681
0
1,045
7,613
1,928
0
2,542
4,949
42,949
0
L
Charybdis
rokses2
Charybdis
4,850
2,317
0
2,851
12,595
2,609
0
1,307
11,151
0
60,361
L
Achilles
vRushifa--
Achilles
11,823
2,402
0
7,339
19,310
10,583
0
5,948
12,411
3,119
46,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,594
Gold Earned
40,548
617
Minions Killed
409
0
Camps Cleared
0
1,925,833
Distance Traveled
1,744,831
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,513
606
170
9
0
385,274
0
W
Anhur
11,814
622
188
10
0
325,115
4
W
Chaac
10,961
577
139
7
0
394,081
0
W
Erlang Shen
10,617
559
116
6
0
425,913
8
L
Khepri
7,766
409
26
1
0
365,360
3
L
Cliodhna
8,206
432
93
5
0
363,606
2
W
Ganesha
8,689
457
4
0
0
395,450
6
L
Discordia
7,222
380
88
5
0
335,906
3
L
Charybdis
8,457
445
108
6
0
319,107
8
L
Achilles
8,897
468
94
5
0
360,852
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role