Player Matchup

Arachne
Arachne
AdobadaTacos3
Arachne
Level 40
God Stats
5W - 5L
1,354 SR
Queue Stats
93W - 113L
1,458 Elo+
Solo
Ymir
Ymir
DivineShadow777
Ymir
Level 141
God Stats
12W - 6L
1,622 SR
Queue Stats
64W - 55L
1,540 Elo+
Party 2
Skadi
Skadi
HighxHaven
Skadi
Level 159
God Stats
11W - 13L
1,549 SR
Queue Stats
175W - 189L
1,521 Elo+
Party 2
Artio
Artio
OliverQueen42
Artio
Level 159
God Stats
4W - 0L
2,015 SR
Queue Stats
144W - 143L
1,644 Elo+
Party 3
Achilles
Achilles
With Pepper2022
Achilles
Level 28
God Stats
3W - 1L
1,362 SR
Queue Stats
52W - 18L
1,727 Elo+
Party 3
Team Averages
Level 105
1,580 SR
1,578 Elo+

VS

Team Averages
Level 62
1,576 SR
1,599 Elo+
Pele
Pele
Gorgeous_Reaper7
Pele
Level 36
God Stats
2W - 2L
1,657 SR
Queue Stats
52W - 29L
1,661 Elo+
Solo
Apollo
Apollo
Hаvoc
Apollo
Level 39
God Stats
1W - 1L
1,760 SR
Queue Stats
36W - 19L
1,659 Elo+
Party 1
Tiamat
Tiamat
NME35tv
Tiamat
Level 108
God Stats
0W - 3L
1,242 SR
Queue Stats
87W - 82L
1,614 Elo+
Party 1
Ymir
Ymir
Vini_lest1
Ymir
Level 41
God Stats
2W - 5L
1,516 SR
Queue Stats
187W - 191L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
csmQueso
Gilgamesh
Level 84
God Stats
12W - 9L
1,705 SR
Queue Stats
293W - 284L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
7 / 3 / 0
7,180
653
6,241
7,757
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 11
6,326
575
3,911
6,759
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Skadi
10
6 / 2 / 3
6,467
588
10,929
6,767
2,043
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
2 / 3 / 3
6,658
605
3,549
10,976
4,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
13
6 / 1 / 1
7,977
725
7,659
8,592
5,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 5
6,799
618
4,477
7,288
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Apollo
Hаvoc
Apollo
11
2 / 3 / 2
5,918
538
5,780
8,375
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
NME35tv
Tiamat
9
2 / 4 / 2
5,529
503
4,657
6,533
2,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 6 / 4
5,478
498
3,577
11,587
3,899
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
csmQueso
Gilgamesh
9
1 / 6 / 0
5,647
513
4,074
10,532
4,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
22
Kills
10
10
Deaths
22
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
7
3
0
2.33
W
1
1
11
6.5
L
4
3
5
2.17
W
Skadi
6
2
3
3.75
L
Apollo
Hаvoc
Apollo
2
3
2
1
L
Tiamat
NME35tv
Tiamat
2
4
2
0.75
W
2
3
3
1.17
L
1
6
4
0.5
W
Achilles
6
1
1
6.5
L
Gilgamesh
csmQueso
Gilgamesh
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,289
Damage
22,565
40,851
Taken
44,315
18,469
Mitigated
15,335
15,717
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
6,241
5,228
0
4,009
7,757
2,142
0
605
7,034
0
33,753
W
3,911
1,658
0
1,557
6,759
5,026
108
1,848
4,879
18,696
0
L
4,477
1,798
0
2,813
7,288
2,301
0
825
6,392
0
30,666
W
Skadi
10,929
5,764
0
1,868
6,767
2,043
136
1,842
4,890
0
35,945
L
Apollo
Hаvoc
Apollo
5,780
3,524
0
1,495
8,375
2,177
0
1,971
6,325
0
29,835
L
Tiamat
NME35tv
Tiamat
4,657
885
0
1,684
6,533
2,334
66
2,296
3,984
22,856
0
W
3,549
388
7
3,947
10,976
4,195
0
3,515
7,186
36,430
0
L
3,577
597
235
2,167
11,587
3,899
0
1,926
9,625
16,698
0
W
Achilles
7,659
2,427
80
4,249
8,592
5,063
0
0
8,036
3,513
40,612
L
Gilgamesh
csmQueso
Gilgamesh
4,074
1,078
0
2,164
10,532
4,624
0
258
9,515
0
21,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,608
Gold Earned
29,371
329
Minions Killed
268
0
Camps Cleared
0
1,184,779
Distance Traveled
1,100,554
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,180
653
69
6
0
272,455
0
W
Ymir
6,326
575
36
3
0
220,600
1
L
Pele
6,799
618
72
7
0
255,163
4
W
Skadi
6,467
588
55
5
0
215,842
2
L
Apollo
5,918
538
54
5
0
209,876
2
L
Tiamat
5,529
503
54
5
0
209,106
6
W
Artio
6,658
605
74
7
0
241,522
4
L
Ymir
5,478
498
31
3
0
212,656
2
W
Achilles
7,977
725
95
9
0
234,360
1
L
Gilgamesh
5,647
513
57
5
0
213,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role