Player Matchup

Gilgamesh
Gilgamesh
Silver I
ArribaAbajo
Gilgamesh
Silver I
Level 83
God Stats
2W - 4L
1,533 SR
Queue Stats
87W - 81L
1,432 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 83
1,533 SR
1,432 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,500 SR
1,500 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArribaAbajo
Gilgamesh
9
0 / 2 / 0
4,565
761
2,719
5,648
2,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
BakasuraAnubisKaliHou YiAnhur

VS

Bans
OlorunMedusaAh Muzen CabUllrChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 0
6,013
1,002
4,174
5,750
2,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
0
2
L
Gilgamesh
ArribaAbajo
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,719
Damage
4,174
5,648
Taken
5,750
2,486
Mitigated
2,240
526
Healing
2,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,174
1,839
0
2,936
5,750
2,240
1,704
189
5,561
28,185
2,646
L
Gilgamesh
ArribaAbajo
Gilgamesh
2,719
916
0
526
5,648
2,486
0
3,956
1,692
0
17,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,565
Gold Earned
6,013
37
Minions Killed
62
1
Camps Cleared
5
137,669
Distance Traveled
106,497
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,013
1,002
62
10
5
106,497
3
L
Gilgamesh
4,565
761
37
6
1
137,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role