Player Matchup

Achilles
Achilles
 
Achilles
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Fiery519
Merlin
Level 46
God Stats
2W - 1L
1,685 SR
Queue Stats
136W - 153L
1,541 Elo+
Solo
Atlas
Atlas
SeBas1220
Atlas
Level 46
God Stats
0W - 2L
1,219 SR
Queue Stats
61W - 58L
1,537 Elo+
Party 3
Chiron
Chiron
bouncy_cart576
Chiron
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
hags159
Neith
Level 87
God Stats
9W - 12L
1,450 SR
Queue Stats
341W - 327L
1,561 Elo+
Party 3
Team Averages
Level 50
1,471 SR
1,528 Elo+

VS

Team Averages
Level 68
1,448 SR
1,519 Elo+
Janus
Janus
Aztec_warrior199
Janus
Level 135
God Stats
4W - 11L
1,378 SR
Queue Stats
180W - 193L
1,565 Elo+
Party 2
Da Ji
Da Ji
Mylantson
Da Ji
Level 108
God Stats
4W - 17L
1,297 SR
Queue Stats
683W - 633L
1,643 Elo+
Party 2
Izanami
Izanami
TidyZulu3711959
Izanami
Level 39
God Stats
5W - 3L
1,441 SR
Queue Stats
143W - 145L
1,492 Elo+
Solo
Nu Wa
Nu Wa
kaythegoatcARR
Nu Wa
Level 34
God Stats
7W - 8L
1,625 SR
Queue Stats
51W - 64L
1,381 Elo+
Solo
King Arthur
King Arthur
ps_girl_761234
King Arthur
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
3
0 / 1 / 0
5,736
273
366
1,880
983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Fiery519
Merlin
14
1 / 8 / 1
8,598
409
2,026
15,166
4,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
SeBas1220
Atlas
16
4 / 4 / 1
9,623
458
8,213
11,864
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
5,445
259
0
898
277
Neith
hags159
Neith
16
4 / 7 / 3
10,678
508
9,339
14,330
5,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 9
12,714
605
3,978
7,911
2,824
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Mylantson
Da Ji
20
12 / 3 / 4
13,298
633
13,484
16,955
7,428
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
1 / 3 / 4
10,961
522
3,262
9,781
3,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 2 / 6
10,273
489
5,070
7,847
6,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

King Arthur
ps_girl_761234
King Arthur
18
4 / 1 / 10
11,718
558
7,049
12,135
10,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
9
Kills
20
20
Deaths
10
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
W
2
1
9
6.5
L
Merlin
Fiery519
Merlin
1
8
1
0.19
W
Da Ji
Mylantson
Da Ji
12
3
4
4.67
L
Atlas
SeBas1220
Atlas
4
4
1
1.13
W
1
3
4
1
L
0
0
0
0
L
Neith
hags159
Neith
4
7
3
0.79
W
1
2
6
2
W
King Arthur
ps_girl_761234
King Arthur
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,944
Damage
32,843
44,138
Taken
54,629
17,422
Mitigated
30,572
7,005
Healing
16,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
366
128
0
140
1,880
983
0
774
1,048
0
3,617
W
3,978
265
4
2,167
7,911
2,824
1,666
589
7,284
91,851
0
L
Merlin
Fiery519
Merlin
2,026
97
0
1,916
15,166
4,665
924
3,754
10,940
45,936
0
W
Da Ji
Mylantson
Da Ji
13,484
4,972
0
7,124
16,955
7,428
0
2,044
14,855
0
106,645
L
Atlas
SeBas1220
Atlas
8,213
2,283
18
2,698
11,864
5,716
0
2,200
9,443
46,268
0
W
3,262
2,653
0
3,452
9,781
3,121
4,630
2,658
7,073
0
74,580
L
0
0
0
0
898
277
0
898
0
0
0
L
Neith
hags159
Neith
9,339
2,947
0
2,233
14,330
5,781
1,194
2,221
11,772
0
79,556
W
5,070
611
107
1,592
7,847
6,623
723
2,607
5,140
41,652
0
W
King Arthur
ps_girl_761234
King Arthur
7,049
707
0
1,902
12,135
10,576
0
2,057
10,038
8,175
62,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,080
Gold Earned
58,964
353
Minions Killed
673
0
Camps Cleared
0
963,475
Distance Traveled
1,994,136
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,736
273
10
0
0
30,071
0
W
Janus
12,714
605
199
9
0
439,665
7
L
Merlin
8,598
409
100
5
0
294,058
2
W
Da Ji
13,298
633
153
7
0
443,350
2
L
Atlas
9,623
458
71
3
0
337,742
2
W
Izanami
10,961
522
130
6
0
361,920
1
L
Chiron
5,445
259
0
0
0
0
0
L
Neith
10,678
508
172
8
0
301,604
3
W
Nu Wa
10,273
489
60
3
0
343,123
2
W
King Arthur
11,718
558
131
6
0
406,078
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role