Player Matchup

King Arthur
King Arthur
KngKila
King Arthur
Level 135
God Stats
1W - 2L
1,632 SR
Queue Stats
54W - 10L
1,789 Elo+
Party 1
Kuzenbo
Kuzenbo
MRM0J0R1S1N9662
Kuzenbo
Level 39
God Stats
2W - 0L
1,805 SR
Queue Stats
43W - 9L
1,713 Elo+
Party 1
Olorun
Olorun
SgtPeppersLHCB
Olorun
Level 45
God Stats
7W - 1L
1,902 SR
Queue Stats
53W - 14L
1,666 Elo+
Party 1
Team Averages
Level 73
1,780 SR
1,722 Elo+

VS

Team Averages
Level 112
1,421 SR
1,511 Elo+
Ra
Ra
UA-GHOST489
Ra
Level 108
God Stats
0W - 2L
1,271 SR
Queue Stats
13W - 15L
1,504 Elo+
Party 2
Sun Wukong
Sun Wukong
Vquaxl
Sun Wukong
Level 89
God Stats
17W - 30L
1,389 SR
Queue Stats
201W - 279L
1,407 Elo+
Solo
Cabrakan
Cabrakan
choefty
Cabrakan
Level 140
God Stats
3W - 3L
1,604 SR
Queue Stats
161W - 110L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KngKila
King Arthur
12
3 / 0 / 7
7,465
747
6,070
8,566
4,534
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 1 / 10
6,874
687
4,934
8,173
6,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
9 / 0 / 2
8,495
850
11,573
4,539
2,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,571
557
2,863
7,208
2,424
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Vquaxl
Sun Wukong
9
1 / 4 / 0
5,859
586
4,222
9,893
5,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Cabrakan
choefty
Cabrakan
10
0 / 5 / 0
6,189
619
1,877
8,855
8,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
1
12
Kills
1
1
Deaths
12
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
KngKila
King Arthur
3
0
7
6.5
W
0
1
10
5
W
9
0
2
10
L
0
3
0
0
L
Sun Wukong
Vquaxl
Sun Wukong
1
4
0
0.25
L
Cabrakan
choefty
Cabrakan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,577
Damage
8,962
21,278
Taken
25,956
12,878
Mitigated
16,543
7,201
Healing
4,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
KngKila
King Arthur
6,070
1,075
0
2,540
8,566
4,534
0
1,335
7,092
0
20,005
W
4,934
1,337
0
1,099
8,173
6,267
285
1,878
5,922
12,766
0
W
11,573
5,278
466
3,096
4,539
2,077
2,018
2,101
2,402
39,655
5,008
L
2,863
704
329
1,219
7,208
2,424
0
4,771
2,191
12,752
0
L
Sun Wukong
Vquaxl
Sun Wukong
4,222
626
271
1,997
9,893
5,334
0
5,459
4,225
0
19,924
L
Cabrakan
choefty
Cabrakan
1,877
211
86
764
8,855
8,785
0
4,303
4,386
11,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,834
Gold Earned
17,619
126
Minions Killed
82
7
Camps Cleared
1
546,511
Distance Traveled
473,864
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,465
747
34
3
2
192,167
3
W
Kuzenbo
6,874
687
13
1
2
185,193
3
W
Olorun
8,495
850
79
8
3
169,151
3
L
Ra
5,571
557
27
3
1
167,963
0
L
Sun Wukong
5,859
586
29
3
0
158,081
0
L
Cabrakan
6,189
619
26
3
0
147,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role