Player Matchup

Mulan
Mulan
BlackHammer1134
Mulan
Level 86
God Stats
18W - 17L
1,599 SR
Queue Stats
397W - 405L
1,485 Elo+
Party 3
Set
Set
DewyTheGoat
Set
Level 106
God Stats
5W - 6L
1,607 SR
Queue Stats
202W - 187L
1,531 Elo+
Party 2
Izanami
Izanami
Gamedificulti
Izanami
Level 24
God Stats
3W - 3L
1,490 SR
Queue Stats
65W - 66L
1,510 Elo+
Party 3
Sol
Sol
MisogynisticFizz
Sol
Level 127
God Stats
21W - 20L
1,518 SR
Queue Stats
134W - 139L
1,487 Elo+
Party 2
Loki
Loki
imjustjinx
Loki
Level 45
God Stats
5W - 5L
1,542 SR
Queue Stats
131W - 147L
1,464 Elo+
Party 2
Team Averages
Level 78
1,551 SR
1,496 Elo+

VS

Team Averages
Level 68
1,555 SR
1,488 Elo+
Charybdis
Charybdis
EL SNEAKY COMPA
Charybdis
Level 48
God Stats
1W - 1L
1,702 SR
Queue Stats
6W - 7L
1,432 Elo+
Party 1
Atlas
Atlas
Febrezeay
Atlas
Level 146
God Stats
16W - 21L
1,464 SR
Queue Stats
858W - 828L
1,580 Elo+
Party 1
Xing Tian
Xing Tian
Harbinger01
Xing Tian
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
arcangel72
Tiamat
Level 60
God Stats
2W - 2L
1,494 SR
Queue Stats
18W - 21L
1,486 Elo+
Party 1
Loki
Loki
iLNxRuse
Loki
Level 69
God Stats
6W - 3L
1,613 SR
Queue Stats
117W - 132L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 0
6,506
651
3,659
5,971
2,584
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
5 / 1 / 4
6,840
684
6,284
5,846
2,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
11
6 / 0 / 2
6,999
700
5,816
4,802
1,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
5 / 1 / 1
6,626
663
8,345
6,698
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 0
5,768
577
1,606
5,169
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EL SNEAKY COMPA
Charybdis
7
0 / 3 / 0
4,161
416
1,756
6,366
1,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Febrezeay
Atlas
11
3 / 2 / 2
6,332
633
5,123
7,579
5,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Xing Tian
Harbinger01
Xing Tian
6
0 / 6 / 0
4,025
403
1,066
7,388
2,258
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
arcangel72
Tiamat
7
0 / 6 / 0
4,269
427
1,492
7,366
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
10
2 / 3 / 2
5,973
597
3,306
6,660
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
19
Kills
5
5
Deaths
20
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
W
5
1
4
7
L
Charybdis
EL SNEAKY COMPA
Charybdis
0
3
0
0
L
Atlas
Febrezeay
Atlas
3
2
2
2
W
Izanami
6
0
2
7
L
Xing Tian
Harbinger01
Xing Tian
0
6
0
0
W
5
1
1
5.5
L
Tiamat
arcangel72
Tiamat
0
6
0
0
L
Loki
2
3
2
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,710
Damage
12,743
28,486
Taken
35,359
10,391
Mitigated
13,472
10,980
Healing
6,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,659
811
0
1,855
5,971
2,584
0
1,902
4,069
0
28,165
W
6,284
3,799
0
1,018
5,846
2,723
753
2,021
3,749
0
30,809
L
Charybdis
EL SNEAKY COMPA
Charybdis
1,756
1,066
0
635
6,366
1,543
0
1,677
4,689
0
20,849
L
Atlas
Febrezeay
Atlas
5,123
1,626
0
1,514
7,579
5,004
0
177
7,402
27,020
0
W
Izanami
5,816
3,110
0
1,916
4,802
1,385
1,716
837
3,965
0
45,806
L
Xing Tian
Harbinger01
Xing Tian
1,066
439
0
773
7,388
2,258
0
931
6,457
6,124
0
W
8,345
3,802
110
3,194
6,698
2,317
5,077
1,305
5,165
33,474
4,362
L
Tiamat
arcangel72
Tiamat
1,492
84
0
818
7,366
2,907
0
3,810
3,556
10,173
0
L
Loki
3,306
1,114
0
2,392
6,660
1,760
0
1,006
5,654
0
20,866
W
1,606
308
0
2,887
5,169
1,382
0
1,290
3,857
0
27,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,739
Gold Earned
24,760
334
Minions Killed
169
0
Camps Cleared
0
996,206
Distance Traveled
904,247
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,506
651
71
7
0
186,935
1
W
Set
6,840
684
46
5
0
214,215
1
L
Charybdis
4,161
416
34
3
0
180,286
1
L
Atlas
6,332
633
63
6
0
184,613
1
W
Izanami
6,999
700
93
9
0
184,384
2
L
Xing Tian
4,025
403
3
0
0
149,080
2
W
Sol
6,626
663
69
7
0
187,365
1
L
Tiamat
4,269
427
26
3
0
179,767
2
L
Loki
5,973
597
43
4
0
210,501
1
W
Loki
5,768
577
55
6
0
223,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role