Player Matchup

Charybdis
Charybdis
CallMeHeigl
Charybdis
Level 126
God Stats
1W - 0L
1,653 SR
Queue Stats
145W - 115L
1,614 Elo+
Party 2
Agni
Agni
DrOpSHoKzZ
Agni
Level 42
God Stats
22W - 5L
1,776 SR
Queue Stats
86W - 36L
1,671 Elo+
Party 2
Achilles
Achilles
JaCmSlaSher
Achilles
Level 128
God Stats
10W - 7L
1,606 SR
Queue Stats
337W - 254L
1,593 Elo+
Party 2
Nemesis
Nemesis
NoblePenguin
Nemesis
Level 107
God Stats
4W - 4L
1,497 SR
Queue Stats
207W - 146L
1,629 Elo+
Party 2
Ymir
Ymir
TwinPi
Ymir
Level 35
God Stats
32W - 28L
1,611 SR
Queue Stats
136W - 112L
1,603 Elo+
Solo
Team Averages
Level 88
1,629 SR
1,622 Elo+

VS

Team Averages
Level 48
1,522 SR
1,642 Elo+
Neith
Neith
CarlosRL17
Neith
Level 149
God Stats
3W - 5L
1,266 SR
Queue Stats
66W - 54L
1,572 Elo+
Party 1
Bacchus
Bacchus
JEUINFAMEALAIDE
Bacchus
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 3L
1,762 Elo+
Party 3
Athena
Athena
JaySeeJee
Athena
Level 6
God Stats
4W - 5L
1,500 SR
Queue Stats
41W - 38L
1,541 Elo+
Party 1
Thor
Thor
MrLePtiBiscuit
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,644 Elo+
Party 3
Merlin
Merlin
Ykanzer
Merlin
Level 57
God Stats
2W - 2L
1,844 SR
Queue Stats
45W - 31L
1,693 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CallMeHeigl
Charybdis
14
1 / 4 / 4
8,709
512
5,571
12,016
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 1 / 7
9,672
569
14,116
8,701
3,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
JaCmSlaSher
Achilles
15
6 / 5 / 4
9,532
561
16,694
17,796
13,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
NoblePenguin
Nemesis
15
7 / 3 / 3
9,609
565
8,267
11,876
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
TwinPi
Ymir
16
5 / 1 / 4
9,880
581
4,988
11,538
13,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
7 / 4 / 2
10,434
614
12,336
10,615
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 5 / 1
8,498
500
5,843
14,160
10,410
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
JaySeeJee
Athena
11
2 / 4 / 6
7,781
458
4,559
14,201
11,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 6 / 4
7,987
470
5,990
14,564
5,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Ykanzer
Merlin
14
0 / 5 / 6
7,905
465
8,023
9,894
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
24
Kills
14
14
Deaths
24
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CallMeHeigl
Charybdis
1
4
4
0.75
L
Neith
7
4
2
2
W
5
1
7
8.5
L
3
5
1
0.7
W
Achilles
JaCmSlaSher
Achilles
6
5
4
1.6
L
Athena
JaySeeJee
Athena
2
4
6
1.25
L
2
6
4
0.67
W
Nemesis
NoblePenguin
Nemesis
7
3
3
2.83
W
Ymir
TwinPi
Ymir
5
1
4
7
L
Merlin
Ykanzer
Merlin
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,636
Damage
36,751
61,927
Taken
63,434
38,936
Mitigated
34,397
20,585
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CallMeHeigl
Charybdis
5,571
3,204
0
4,601
12,016
3,926
1,023
793
11,223
0
75,504
L
Neith
12,336
4,811
0
2,666
10,615
4,005
1,516
3,632
6,983
0
77,426
W
14,116
1,038
0
3,259
8,701
3,438
466
5,186
3,515
69,873
0
L
5,843
1,087
0
2,093
14,160
10,410
0
3,184
10,293
26,871
0
W
Achilles
JaCmSlaSher
Achilles
16,694
3,461
0
4,211
17,796
13,689
314
6,959
10,837
4,217
47,034
L
Athena
JaySeeJee
Athena
4,559
1,706
0
848
14,201
11,716
23
5,785
8,280
15,529
0
L
5,990
2,364
0
414
14,564
5,134
0
4,705
9,547
0
39,838
W
Nemesis
NoblePenguin
Nemesis
8,267
3,883
0
5,172
11,876
4,620
0
2,988
8,888
0
61,314
W
Ymir
TwinPi
Ymir
4,988
442
0
3,342
11,538
13,263
125
2,646
8,892
38,369
0
L
Merlin
Ykanzer
Merlin
8,023
193
138
1,525
9,894
3,132
0
4,081
5,721
53,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,402
Gold Earned
42,605
518
Minions Killed
367
0
Camps Cleared
0
1,597,659
Distance Traveled
1,536,277
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,709
512
138
8
0
274,101
5
L
Neith
10,434
614
142
8
0
304,315
1
W
Agni
9,672
569
107
6
0
330,491
2
L
Bacchus
8,498
500
44
3
0
305,687
0
W
Achilles
9,532
561
87
5
0
333,853
1
L
Athena
7,781
458
27
2
0
332,044
7
L
Thor
7,987
470
62
4
0
295,426
0
W
Nemesis
9,609
565
119
7
0
347,525
1
W
Ymir
9,880
581
67
4
0
311,689
4
L
Merlin
7,905
465
92
5
0
298,805
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role