Player Matchup

Sol
Sol
 
Sol
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GreenLanternO1
Mulan
Level 144
God Stats
9W - 12L
1,423 SR
Queue Stats
345W - 340L
1,507 Elo+
Solo
Danzaburou
Danzaburou
PankyGoya
Danzaburou
Level 122
God Stats
9W - 4L
1,605 SR
Queue Stats
320W - 325L
1,486 Elo+
Solo
Serqet
Serqet
vGGuidry
Serqet
Level 125
God Stats
6W - 9L
1,379 SR
Queue Stats
736W - 675L
1,521 Elo+
Solo
Team Averages
Level 141
1,481 SR
1,503 Elo+

VS

Team Averages
Level 105
1,576 SR
1,478 Elo+
Izanami
Izanami
GalacticFlame2
Izanami
Level 104
God Stats
6W - 2L
1,519 SR
Queue Stats
272W - 268L
1,515 Elo+
Solo
Guan Yu
Guan Yu
MarkyMooo
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 82L
1,398 Elo+
Party 1
Mulan
Mulan
Matthew vazquez
Mulan
Level 83
God Stats
26W - 18L
1,615 SR
Queue Stats
115W - 102L
1,560 Elo+
Solo
Bastet
Bastet
TuxedoedArc11
Bastet
Level 127
God Stats
26W - 22L
1,668 SR
Queue Stats
124W - 108L
1,554 Elo+
Solo
Scylla
Scylla
disaster1245
Scylla
Level 104
God Stats
1W - 2L
1,579 SR
Queue Stats
48W - 65L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 0
3,929
786
594
1,651
467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
 
Atlas
5
2 / 1 / 1
3,625
725
818
3,001
1,105
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 0 / 1
3,861
772
3,038
2,614
907
Danzaburou
PankyGoya
Danzaburou
6
1 / 0 / 2
3,802
760
1,371
2,370
589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Serqet
vGGuidry
Serqet
6
1 / 0 / 0
3,646
729
490
2,479
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 1
3,137
627
1,130
2,602
422
Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
MarkyMooo
Guan Yu
2
0 / 1 / 0
2,551
510
301
1,007
289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 2 / 0
3,066
613
1,134
4,230
1,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
0 / 1 / 0
3,106
621
1,587
2,855
677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
1
0 / 0 / 0
2,448
490
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
6
Kills
0
1
Deaths
6
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
0
1
W
Atlas
 
Atlas
2
1
1
2.5
L
0
2
1
0.25
W
1
0
1
1.5
L
Guan Yu
MarkyMooo
Guan Yu
0
1
0
0
L
0
2
0
0
W
Danzaburou
PankyGoya
Danzaburou
1
0
2
2
L
0
1
0
0
L
Scylla
0
0
0
0
W
Serqet
vGGuidry
Serqet
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,311
Damage
4,152
12,115
Taken
10,694
3,646
Mitigated
3,021
6,239
Healing
2,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
594
284
0
1,197
1,651
467
1,274
0
1,651
16,312
2,337
W
Atlas
 
Atlas
818
454
187
1,446
3,001
1,105
0
0
3,001
7,046
0
L
1,130
968
0
369
2,602
422
0
652
1,950
0
11,309
W
3,038
632
0
751
2,614
907
0
0
2,432
0
17,261
L
Guan Yu
MarkyMooo
Guan Yu
301
127
0
60
1,007
289
0
166
841
0
2,025
L
1,134
180
0
1,426
4,230
1,633
0
0
4,230
0
10,800
W
Danzaburou
PankyGoya
Danzaburou
1,371
637
0
956
2,370
589
0
0
2,370
0
13,910
L
1,587
726
0
918
2,855
677
0
542
2,313
0
11,089
L
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
vGGuidry
Serqet
490
136
0
1,702
2,479
578
0
0
2,479
0
13,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,863
Gold Earned
14,308
159
Minions Killed
78
0
Camps Cleared
0
474,659
Distance Traveled
331,370
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,929
786
46
9
0
88,398
0
W
Atlas
3,625
725
18
4
0
87,642
1
L
Izanami
3,137
627
26
5
0
97,169
1
W
Mulan
3,861
772
29
6
0
111,303
2
L
Guan Yu
2,551
510
4
1
0
27,214
0
L
Mulan
3,066
613
25
5
0
92,835
1
W
Danzaburou
3,802
760
26
5
0
84,023
1
L
Bastet
3,106
621
23
5
0
104,927
1
L
Scylla
2,448
490
0
0
0
9,225
0
W
Serqet
3,646
729
40
8
0
103,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role