Player Matchup

Hun Batz
Hun Batz
DragonShadowsz
Hun Batz
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 37L
1,260 Elo+
Party 1
Nemesis
Nemesis
GreatYujiro
Nemesis
Level 82
God Stats
2W - 3L
1,243 SR
Queue Stats
364W - 399L
1,469 Elo+
Party 1
Ullr
Ullr
Iresence
Ullr
Level 159
God Stats
5W - 2L
1,641 SR
Queue Stats
270W - 250L
1,585 Elo+
Party 1
He Bo
He Bo
Reaper Itself
He Bo
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
395W - 302L
1,566 Elo+
Party 1
Ares
Ares
WickedCheshire7
Ares
Level 158
God Stats
3W - 4L
1,558 SR
Queue Stats
281W - 237L
1,566 Elo+
Party 1
Team Averages
Level 111
1,488 SR
1,489 Elo+

VS

Team Averages
Level 78
1,452 SR
1,504 Elo+
Kuzenbo
Kuzenbo
MaddCoin
Kuzenbo
Level 88
God Stats
15W - 15L
1,517 SR
Queue Stats
371W - 363L
1,516 Elo+
Solo
Guan Yu
Guan Yu
Matthew vazquez
Guan Yu
Level 83
God Stats
6W - 5L
1,455 SR
Queue Stats
115W - 102L
1,553 Elo+
Solo
Chang'e
Chang'e
PiipeThe-_-
Chang'e
Level 47
God Stats
6W - 12L
1,373 SR
Queue Stats
195W - 189L
1,450 Elo+
Solo
Thanatos
Thanatos
UnstablePing
Thanatos
Level 45
God Stats
18W - 29L
1,363 SR
Queue Stats
180W - 174L
1,434 Elo+
Solo
Xbalanque
Xbalanque
kidflash457
Xbalanque
Level 129
God Stats
5W - 4L
1,549 SR
Queue Stats
109W - 104L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
2 / 5 / 3
8,975
499
3,996
10,136
3,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
GreatYujiro
Nemesis
14
5 / 3 / 2
8,831
491
4,682
10,724
4,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ullr
18
9 / 1 / 9
11,239
624
13,495
11,189
4,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
9 / 4 / 8
10,516
584
15,460
11,320
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 11
8,864
492
8,813
13,172
12,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
MaddCoin
Kuzenbo
11
0 / 7 / 5
7,265
404
6,972
15,485
15,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
6 / 4 / 2
9,948
553
9,202
12,960
14,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
PiipeThe-_-
Chang'e
13
2 / 6 / 1
8,622
479
7,347
11,944
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
UnstablePing
Thanatos
15
4 / 8 / 1
9,182
510
7,253
15,029
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xbalanque
kidflash457
Xbalanque
11
1 / 5 / 1
7,483
416
4,741
8,115
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
30
Kills
13
14
Deaths
30
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
2
5
3
0.7
W
Nemesis
GreatYujiro
Nemesis
5
3
2
2
W
Ullr
9
1
9
13.5
L
Kuzenbo
MaddCoin
Kuzenbo
0
7
5
0.36
L
6
4
2
1.75
L
Chang'e
PiipeThe-_-
Chang'e
2
6
1
0.42
W
9
4
8
3.25
L
Thanatos
UnstablePing
Thanatos
4
8
1
0.56
W
5
1
11
10.5
L
Xbalanque
kidflash457
Xbalanque
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,446
Damage
35,515
56,541
Taken
63,533
28,952
Mitigated
40,482
6,970
Healing
19,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
3,996
1,252
0
0
10,136
3,276
0
39
9,690
0
45,828
W
Nemesis
GreatYujiro
Nemesis
4,682
1,649
0
2,217
10,724
4,201
48
2,188
8,377
0
53,393
W
Ullr
13,495
7,175
0
946
11,189
4,467
0
1,188
9,803
0
85,270
L
Kuzenbo
MaddCoin
Kuzenbo
6,972
2,441
232
2,985
15,485
15,776
0
7,039
8,446
17,972
0
L
9,202
1,645
208
2,878
12,960
14,637
0
3,124
9,836
0
65,588
L
Chang'e
PiipeThe-_-
Chang'e
7,347
673
142
3,505
11,944
3,332
0
7,615
4,329
40,888
0
W
15,460
752
0
1,414
11,320
4,026
112
5,519
5,273
74,668
0
L
Thanatos
UnstablePing
Thanatos
7,253
1,320
0
8,340
15,029
4,673
0
5,716
9,313
0
40,059
W
8,813
1,125
0
2,393
13,172
12,982
12
4,118
8,264
25,383
0
L
Xbalanque
kidflash457
Xbalanque
4,741
1,585
0
1,603
8,115
2,064
324
779
7,336
0
43,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,425
Gold Earned
42,500
497
Minions Killed
390
0
Camps Cleared
0
1,724,452
Distance Traveled
1,582,787
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,975
499
99
6
0
335,962
0
W
Nemesis
8,831
491
95
5
0
406,138
0
W
Ullr
11,239
624
156
9
0
314,745
0
L
Kuzenbo
7,265
404
24
1
0
345,641
6
L
Guan Yu
9,948
553
131
7
0
363,713
3
L
Chang'e
8,622
479
84
5
0
320,930
4
W
He Bo
10,516
584
126
7
0
312,269
5
L
Thanatos
9,182
510
78
4
0
343,431
3
W
Ares
8,864
492
21
1
0
355,338
5
L
Xbalanque
7,483
416
73
4
0
209,072
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role