Player Matchup

Discordia
Discordia
AC30FSPAD3S
Discordia
Level 89
God Stats
4W - 1L
1,725 SR
Queue Stats
620W - 564L
1,482 Elo+
Party 1
Mulan
Mulan
Jerryalafoly
Mulan
Level 122
God Stats
2W - 0L
1,721 SR
Queue Stats
246W - 208L
1,579 Elo+
Solo
Athena
Athena
LagMann
Athena
Level 135
God Stats
16W - 9L
1,646 SR
Queue Stats
683W - 719L
1,551 Elo+
Solo
Danzaburou
Danzaburou
LeoLixdorz
Danzaburou
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,534 Elo+
Solo
Bacchus
Bacchus
Lvrx8
Bacchus
Level 101
God Stats
75W - 37L
1,654 SR
Queue Stats
665W - 635L
1,582 Elo+
Party 1
Team Averages
Level 101
1,649 SR
1,546 Elo+

VS

Team Averages
Level 128
1,511 SR
1,579 Elo+
Achilles
Achilles
 
Achilles
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
 
Atlas
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Eopas
Jing Wei
Level 160
God Stats
0W - 1L
1,316 SR
Queue Stats
36W - 20L
1,642 Elo+
Party 2
Janus
Janus
KAMIZAMA69
Janus
Level 147
God Stats
0W - 5L
1,289 SR
Queue Stats
86W - 74L
1,577 Elo+
Solo
Camazotz
Camazotz
speweh
Camazotz
Level 60
God Stats
8W - 2L
1,948 SR
Queue Stats
85W - 48L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AC30FSPAD3S
Discordia
18
3 / 3 / 3
10,973
549
9,618
10,862
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 0 / 0
4,391
220
0
0
0
Athena
LagMann
Athena
16
0 / 2 / 14
10,551
528
6,096
14,355
18,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
LeoLixdorz
Danzaburou
20
15 / 0 / 8
12,997
650
23,403
10,590
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Lvrx8
Bacchus
18
7 / 2 / 7
10,805
540
9,245
11,876
6,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
1 / 4 / 3
9,091
455
4,981
18,809
9,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atlas
 
Atlas
13
0 / 6 / 3
8,605
430
5,335
18,155
10,481
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
Eopas
Jing Wei
15
1 / 10 / 0
9,478
474
4,785
13,963
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
3
0 / 0 / 0
5,755
288
165
578
67
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
speweh
Camazotz
18
5 / 5 / 1
11,076
554
14,102
19,158
6,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
25
Kills
7
7
Deaths
25
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
3
0.63
L
Atlas
 
Atlas
0
6
3
0.25
W
Discordia
AC30FSPAD3S
Discordia
3
3
3
1.5
L
Jing Wei
Eopas
Jing Wei
1
10
0
0.1
W
0
0
0
0
L
Janus
0
0
0
0
W
Athena
LagMann
Athena
0
2
14
3.5
W
Danzaburou
LeoLixdorz
Danzaburou
15
0
8
19
W
Bacchus
Lvrx8
Bacchus
7
2
7
5.25
L
Camazotz
speweh
Camazotz
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,362
Damage
29,368
47,683
Taken
70,663
32,712
Mitigated
30,441
16,463
Healing
17,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,981
1,546
0
2,079
18,809
9,260
1,026
6,695
11,936
2,009
61,623
L
Atlas
 
Atlas
5,335
1,165
1,897
3,584
18,155
10,481
354
5,338
12,627
33,130
0
W
Discordia
AC30FSPAD3S
Discordia
9,618
514
0
1,238
10,862
3,350
603
1,087
9,558
92,678
0
L
Jing Wei
Eopas
Jing Wei
4,785
3,290
0
1,595
13,963
4,059
1,640
4,841
8,982
0
65,991
W
0
0
0
0
0
0
0
0
0
0
0
L
Janus
165
0
0
92
578
67
0
0
578
1,824
0
W
Athena
LagMann
Athena
6,096
1,755
605
2,944
14,355
18,205
294
879
13,346
41,700
0
W
Danzaburou
LeoLixdorz
Danzaburou
23,403
14,065
0
7,608
10,590
4,390
3,455
1,830
8,602
0
120,132
W
Bacchus
Lvrx8
Bacchus
9,245
1,587
0
4,068
11,876
6,767
0
1,923
9,953
57,833
0
L
Camazotz
speweh
Camazotz
14,102
4,430
0
8,508
19,158
6,574
851
7,431
11,581
0
84,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,717
Gold Earned
44,005
497
Minions Killed
448
0
Camps Cleared
0
1,603,965
Distance Traveled
1,469,225
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,091
455
112
6
0
376,711
2
L
Atlas
8,605
430
55
3
0
349,349
5
W
Discordia
10,973
549
161
8
0
382,679
5
L
Jing Wei
9,478
474
129
6
0
314,513
2
W
Mulan
4,391
220
0
0
0
0
0
L
Janus
5,755
288
5
0
0
24,017
0
W
Athena
10,551
528
77
4
0
422,377
0
W
Danzaburou
12,997
650
164
8
0
403,725
2
W
Bacchus
10,805
540
95
5
0
395,184
2
L
Camazotz
11,076
554
147
7
0
404,635
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role