Player Matchup

Thoth
Thoth
Platinum I
All Dilligence
Thoth
Platinum I
Level 122
God Stats
7W - 11L
1,476 SR
Queue Stats
252W - 245L
1,858 MMR
Solo
Sol
Sol
Diamond IV
C13_ByAndre
Sol
Diamond IV
Level 147
God Stats
2W - 6L
1,476 SR
Queue Stats
633W - 620L
2,028 MMR
Solo
Horus
Horus
Platinum II
KingAboss15
Horus
Platinum II
Level 129
God Stats
7W - 5L
1,557 SR
Queue Stats
282W - 283L
1,840 MMR
Solo
Tiamat
Tiamat
Platinum II
Pancuga
Tiamat
Platinum II
Level 148
God Stats
11W - 11L
1,605 SR
Queue Stats
432W - 428L
1,745 MMR
Solo
Mulan
Mulan
Platinum I
nirvan-dank
Mulan
Platinum I
Level 120
God Stats
4W - 8L
1,244 SR
Queue Stats
297W - 292L
2,037 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,472 SR
1,902 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 132
1,684 SR
1,902 MMR
Cabrakan
Cabrakan
Platinum IV
BradleyHickman
Cabrakan
Platinum IV
Level 142
God Stats
8W - 3L
1,814 SR
Queue Stats
197W - 189L
1,786 MMR
Solo
Sobek
Sobek
Platinum III
Jesuus-_-97
Sobek
Platinum III
Level 109
God Stats
21W - 13L
1,741 SR
Queue Stats
392W - 389L
1,857 MMR
Solo
Achilles
Achilles
Diamond IV
Xl Patty Xl
Achilles
Diamond IV
Level 160
God Stats
2W - 4L
1,464 SR
Queue Stats
490W - 506L
2,192 MMR
Solo
Hel
Hel
Diamond V
Yizera
Hel
Diamond V
Level 127
God Stats
28W - 16L
1,713 SR
Queue Stats
1,339W - 1,348L
1,944 MMR
Solo
Medusa
Medusa
Platinum V
xXTRaFaLGaRLaaWX
Medusa
Platinum V
Level 123
God Stats
29W - 27L
1,690 SR
Queue Stats
286W - 279L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
7,931
467
9,412
8,305
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 6 / 4
8,790
517
11,258
16,239
6,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 5 / 5
7,974
469
8,336
14,727
11,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
Pancuga
Tiamat
14
0 / 1 / 2
8,686
511
5,798
7,762
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 6 / 0
8,228
484
7,950
15,207
6,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
OdinAthenaLokiArtioKali

VS

Bans
The MorriganGebBastetSusanoSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
16
7 / 1 / 7
9,850
579
11,391
12,231
9,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
1 / 3 / 16
8,655
509
7,452
19,019
18,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
Xl Patty Xl
Achilles
16
4 / 1 / 4
9,488
558
6,664
14,059
8,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hel
Yizera
Hel
16
4 / 2 / 9
9,657
568
11,303
12,501
4,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 3 / 6
9,906
583
10,534
9,554
3,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
10
Kills
22
22
Deaths
10
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Cabrakan
7
1
7
10.5
L
3
6
4
0.83
W
1
3
16
3
L
2
5
5
0.9
L
Tiamat
Pancuga
Tiamat
0
1
2
1
W
Achilles
Xl Patty Xl
Achilles
4
1
4
6
W
Hel
Yizera
Hel
4
2
9
4.25
L
4
6
0
0.67
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,754
Damage
47,344
62,240
Taken
67,364
31,866
Mitigated
44,460
19,320
Healing
31,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,412
786
0
846
8,305
2,970
0
4,954
3,179
51,791
0
W
Cabrakan
11,391
1,384
0
5,053
12,231
9,489
447
4,842
7,044
67,547
0
L
11,258
5,089
0
5,448
16,239
6,260
541
4,000
12,157
56,992
8,157
W
7,452
311
0
7,214
19,019
18,318
31
6,433
12,327
20,947
0
L
8,336
4,045
2,506
4,417
14,727
11,764
24
8,033
6,332
0
19,746
L
Tiamat
Pancuga
Tiamat
5,798
915
0
2,767
7,762
4,089
992
2,390
5,352
54,016
0
W
Achilles
Xl Patty Xl
Achilles
6,664
1,368
0
3,666
14,059
8,841
222
4,417
9,315
172
63,546
W
Hel
Yizera
Hel
11,303
421
5,929
7,632
12,501
4,786
790
3,915
8,234
75,543
0
L
7,950
759
0
3,336
15,207
6,783
0
10,164
4,911
0
57,583
W
10,534
4,514
0
1,831
9,554
3,026
0
4,164
5,352
0
68,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,609
Gold Earned
47,556
469
Minions Killed
536
0
Camps Cleared
0
1,631,999
Distance Traveled
1,773,244
27
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,931
467
107
6
0
341,629
3
W
Cabrakan
9,850
579
108
6
0
343,040
2
L
Sol
8,790
517
105
6
0
289,122
8
W
Sobek
8,655
509
23
1
0
349,651
9
L
Horus
7,974
469
28
2
0
347,819
9
L
Tiamat
8,686
511
124
7
0
319,834
3
W
Achilles
9,488
558
139
8
0
387,848
9
W
Hel
9,657
568
149
9
0
345,018
7
L
Mulan
8,228
484
105
6
0
333,595
4
W
Medusa
9,906
583
117
7
0
347,687
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role