Player Matchup

Izanami
Izanami
Caveman Gamer01
Izanami
Level 144
God Stats
0W - 1L
1,570 SR
Queue Stats
135W - 120L
1,489 Elo+
Solo
Atlas
Atlas
Sigil Brutus
Atlas
Level 143
God Stats
1W - 2L
1,550 SR
Queue Stats
411W - 379L
1,573 Elo+
Solo
Odin
Odin
ThxnkTwice
Odin
Level 129
God Stats
1W - 3L
1,461 SR
Queue Stats
132W - 115L
1,543 Elo+
Solo
Tiamat
Tiamat
chikara88
Tiamat
Level 155
God Stats
16W - 18L
1,544 SR
Queue Stats
592W - 563L
1,584 Elo+
Solo
Set
Set
jungle_or_troll_
Set
Level 89
God Stats
1W - 4L
1,252 SR
Queue Stats
71W - 41L
1,691 Elo+
Solo
Team Averages
Level 132
1,475 SR
1,576 Elo+

VS

Team Averages
Level 129
1,643 SR
1,575 Elo+
Cernunnos
Cernunnos
Brink415
Cernunnos
Level 108
God Stats
6W - 2L
1,675 SR
Queue Stats
228W - 206L
1,570 Elo+
Party 1
Chang'e
Chang'e
CursedLegacy905
Chang'e
Level 121
God Stats
4W - 2L
1,693 SR
Queue Stats
269W - 266L
1,560 Elo+
Party 1
Artio
Artio
DaddyMinaj
Artio
Level 137
God Stats
20W - 15L
1,597 SR
Queue Stats
479W - 451L
1,566 Elo+
Solo
King Arthur
King Arthur
RaringTrac3628
King Arthur
Level 160
God Stats
9W - 12L
1,480 SR
Queue Stats
826W - 761L
1,583 Elo+
Party 1
Baron Samedi
Baron Samedi
Shortdawson
Baron Samedi
Level 119
God Stats
30W - 9L
1,769 SR
Queue Stats
376W - 345L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 4
9,390
522
10,936
14,578
4,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 6 / 1
7,396
411
6,541
18,085
17,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 3 / 0
8,898
494
4,689
11,226
9,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
chikara88
Tiamat
12
1 / 4 / 0
8,081
449
9,640
10,161
6,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 3
9,402
522
6,690
13,865
6,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Brink415
Cernunnos
13
2 / 4 / 4
8,388
466
9,044
11,331
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 1 / 2
9,526
529
8,733
10,662
3,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
15
4 / 1 / 8
9,588
533
7,989
14,218
14,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
RaringTrac3628
King Arthur
18
2 / 1 / 3
10,572
587
9,276
11,089
6,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Shortdawson
Baron Samedi
18
8 / 1 / 10
10,473
582
16,009
16,091
7,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
8
Kills
22
22
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Brink415
Cernunnos
2
4
4
1
L
2
6
4
0.67
W
6
1
2
7
W
Artio
4
1
8
8
W
King Arthur
RaringTrac3628
King Arthur
2
1
3
3.5
W
Baron Samedi
Shortdawson
Baron Samedi
8
1
10
13
L
1
6
1
0.25
L
1
3
0
0.33
L
Tiamat
chikara88
Tiamat
1
4
0
0.25
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,496
Damage
51,051
67,915
Taken
63,391
44,913
Mitigated
35,651
14,414
Healing
33,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Brink415
Cernunnos
9,044
3,772
0
2,900
11,331
2,982
1,040
636
10,695
0
49,381
L
10,936
6,629
0
3,410
14,578
4,150
951
6,386
8,192
0
67,619
W
8,733
502
1,790
6,373
10,662
3,938
687
5,719
4,859
63,008
0
W
Artio
7,989
729
2,123
5,647
14,218
14,529
230
5,260
8,958
34,849
0
W
King Arthur
RaringTrac3628
King Arthur
9,276
787
0
4,417
11,089
6,932
352
1,176
9,237
5,869
70,354
W
Baron Samedi
Shortdawson
Baron Samedi
16,009
1,153
1,999
8,021
16,091
7,270
240
3,878
12,187
78,389
0
L
6,541
2,226
0
3,352
18,085
17,404
0
10,498
7,451
25,150
0
L
4,689
739
0
3,864
11,226
9,653
0
3,671
6,775
4,475
55,150
L
Tiamat
chikara88
Tiamat
9,640
546
0
2,362
10,161
6,884
154
7,659
2,502
51,890
0
L
6,690
3,473
0
1,426
13,865
6,822
0
5,223
8,560
0
78,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,167
Gold Earned
48,547
540
Minions Killed
576
0
Camps Cleared
0
1,694,654
Distance Traveled
1,750,449
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,388
466
81
5
0
276,321
3
L
Izanami
9,390
522
130
7
0
297,462
3
W
Chang'e
9,526
529
131
7
0
365,834
1
W
Artio
9,588
533
67
4
0
383,659
0
W
King Arthur
10,572
587
185
10
0
349,086
1
W
Baron Samedi
10,473
582
112
6
0
375,549
1
L
Atlas
7,396
411
31
2
0
324,258
4
L
Odin
8,898
494
142
8
0
357,574
6
L
Tiamat
8,081
449
107
6
0
345,437
4
L
Set
9,402
522
130
7
0
369,923
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role