Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
FossilSauce18
Mercury
Level 125
God Stats
10W - 10L
1,550 SR
Queue Stats
800W - 823L
1,557 Elo+
Party 3
Nike
Nike
RyukoSatu
Nike
Level 78
God Stats
59W - 38L
1,609 SR
Queue Stats
405W - 364L
1,502 Elo+
Party 2
Sol
Sol
SoulVerdict
Sol
Level 124
God Stats
11W - 19L
1,442 SR
Queue Stats
388W - 408L
1,527 Elo+
Party 3
Artemis
Artemis
Stihky
Artemis
Level 125
God Stats
10W - 5L
1,604 SR
Queue Stats
277W - 248L
1,589 Elo+
Solo
Team Averages
Level 116
1,541 SR
1,535 Elo+

VS

Team Averages
Level 87
1,567 SR
1,569 Elo+
Discordia
Discordia
BaggyOregano99
Discordia
Level 59
God Stats
3W - 0L
1,406 SR
Queue Stats
140W - 83L
1,607 Elo+
Party 1
Mulan
Mulan
IonCoiosu
Mulan
Level 88
God Stats
27W - 21L
1,551 SR
Queue Stats
143W - 125L
1,586 Elo+
Party 1
Kuzenbo
Kuzenbo
Majin Che
Kuzenbo
Level 104
God Stats
2W - 0L
1,673 SR
Queue Stats
89W - 77L
1,588 Elo+
Party 1
Ravana
Ravana
Matthew vazquez
Ravana
Level 83
God Stats
4W - 1L
1,864 SR
Queue Stats
115W - 102L
1,544 Elo+
Solo
Heimdallr
Heimdallr
Swisher-_8
Heimdallr
Level 100
God Stats
2W - 0L
1,339 SR
Queue Stats
193W - 171L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 1 / 1
6,612
509
3,303
10,290
10,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
13
2 / 2 / 1
7,292
561
2,938
6,868
2,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
11
1 / 2 / 1
6,511
501
5,197
10,294
6,604
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 2 / 0
6,288
484
2,812
6,202
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Stihky
Artemis
12
0 / 3 / 0
6,679
514
4,546
7,502
2,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BaggyOregano99
Discordia
14
4 / 0 / 1
8,057
620
6,193
4,631
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
IonCoiosu
Mulan
13
2 / 1 / 1
7,553
581
11,255
11,098
6,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Majin Che
Kuzenbo
11
0 / 1 / 3
6,583
506
2,694
6,890
5,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 1 / 1
7,484
576
3,291
5,140
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Swisher-_8
Heimdallr
13
1 / 1 / 2
7,386
568
4,608
7,012
2,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
10
10
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
1
1
1.5
W
Discordia
BaggyOregano99
Discordia
4
0
1
4.5
L
Mercury
2
2
1
1.25
W
Mulan
IonCoiosu
Mulan
2
1
1
2.5
W
Kuzenbo
Majin Che
Kuzenbo
0
1
3
1.5
W
3
1
1
3.5
L
Nike
1
2
1
0.75
L
0
2
0
0
L
Artemis
Stihky
Artemis
0
3
0
0
W
Heimdallr
Swisher-_8
Heimdallr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,796
Damage
28,041
41,156
Taken
34,771
24,402
Mitigated
18,378
9,709
Healing
14,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,303
653
0
2,764
10,290
10,688
437
2,708
7,326
10,191
0
W
Discordia
BaggyOregano99
Discordia
6,193
1,051
0
1,613
4,631
1,565
276
2,044
2,587
60,329
0
L
Mercury
2,938
1,166
0
1,594
6,868
2,695
0
1,054
5,692
0
47,512
W
Mulan
IonCoiosu
Mulan
11,255
1,501
57
6,428
11,098
6,903
0
1,342
9,756
2,722
46,727
W
Kuzenbo
Majin Che
Kuzenbo
2,694
1,508
124
1,893
6,890
5,541
0
1,098
5,792
11,785
0
W
3,291
750
0
1,984
5,140
2,104
0
833
4,307
0
40,260
L
Nike
5,197
934
281
1,877
10,294
6,604
643
1,214
8,316
0
31,488
L
2,812
103
0
1,617
6,202
2,118
0
4,070
1,755
40,931
2,729
L
Artemis
Stihky
Artemis
4,546
2,219
0
1,576
7,502
2,297
0
491
7,011
0
51,992
W
Heimdallr
Swisher-_8
Heimdallr
4,608
1,699
0
2,421
7,012
2,265
0
722
6,290
0
46,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,382
Gold Earned
37,063
372
Minions Killed
434
0
Camps Cleared
0
1,331,886
Distance Traveled
1,346,947
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,612
509
19
1
0
257,800
2
W
Discordia
8,057
620
106
8
0
257,571
4
L
Mercury
7,292
561
96
7
0
314,930
3
W
Mulan
7,553
581
99
8
0
262,761
3
W
Kuzenbo
6,583
506
25
2
0
268,571
6
W
Ravana
7,484
576
96
7
0
302,710
4
L
Nike
6,511
501
63
5
0
269,681
1
L
Sol
6,288
484
102
8
0
255,219
2
L
Artemis
6,679
514
92
7
0
234,256
3
W
Heimdallr
7,386
568
108
8
0
255,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role