Player Matchup

Chaac
Chaac
 
Chaac
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bakasura
Bakasura
BiPolarScoe
Bakasura
Level 156
God Stats
26W - 19L
1,529 SR
Queue Stats
331W - 367L
1,369 Elo+
Party 3
Artio
Artio
Demon_Slayer_THS
Artio
Level 48
God Stats
82W - 87L
1,457 SR
Queue Stats
109W - 143L
1,411 Elo+
Party 4
Izanami
Izanami
TheF00tballteam5
Izanami
Level 25
God Stats
3W - 2L
1,501 SR
Queue Stats
55W - 47L
1,487 Elo+
Party 3
Olorun
Olorun
Viking_Vapes
Olorun
Level 64
God Stats
5W - 7L
1,449 SR
Queue Stats
265W - 293L
1,418 Elo+
Party 4
Team Averages
Level 78
1,487 SR
1,437 Elo+

VS

Team Averages
Level 64
1,414 SR
1,444 Elo+
Da Ji
Da Ji
 
Da Ji
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
BaileyC0201
Rama
Level 93
God Stats
13W - 9L
1,281 SR
Queue Stats
205W - 177L
1,453 Elo+
Solo
Chaac
Chaac
MivCoinz
Chaac
Level 28
God Stats
2W - 3L
1,385 SR
Queue Stats
5W - 9L
1,358 Elo+
Party 1
Zhong Kui
Zhong Kui
SirDiddlez48
Zhong Kui
Level 49
God Stats
0W - 1L
1,479 SR
Queue Stats
38W - 32L
1,489 Elo+
Party 1
Ares
Ares
YOlotyler35swag
Ares
Level 24
God Stats
4W - 8L
1,423 SR
Queue Stats
45W - 37L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 1 / 0
6,899
627
7,792
9,753
5,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bakasura
BiPolarScoe
Bakasura
12
2 / 1 / 2
6,631
603
1,385
7,120
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 0 / 5
5,937
540
1,402
1,973
1,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
7 / 0 / 3
7,712
701
6,013
5,197
1,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
11
2 / 4 / 5
6,724
611
5,764
6,865
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
2 / 4 / 3
5,879
534
4,539
8,951
2,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
4,702
427
1,302
2,464
642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
MivCoinz
Chaac
9
0 / 2 / 1
5,410
492
5,317
9,173
4,701
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
SirDiddlez48
Zhong Kui
10
4 / 5 / 0
6,127
557
5,263
7,399
4,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 1 / 0
4,815
438
206
5,677
2,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
6
6
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
0
2
L
Da Ji
 
Da Ji
2
4
3
0.88
L
0
1
0
0
W
Bakasura
BiPolarScoe
Bakasura
2
1
2
3
W
0
0
5
2.5
L
Chaac
MivCoinz
Chaac
0
2
1
0.25
L
Zhong Kui
SirDiddlez48
Zhong Kui
4
5
0
0.8
W
7
0
3
8.5
W
Olorun
2
4
5
1.13
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,356
Damage
16,627
30,908
Taken
33,664
13,013
Mitigated
14,734
15,194
Healing
9,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,792
2,889
0
6,176
9,753
5,629
176
0
9,753
0
44,030
L
Da Ji
 
Da Ji
4,539
1,094
0
2,418
8,951
2,640
0
2,184
6,725
0
25,066
L
1,302
859
0
825
2,464
642
0
884
1,580
0
16,565
W
Bakasura
BiPolarScoe
Bakasura
1,385
1,173
0
3,109
7,120
2,975
0
1,348
5,772
0
36,278
W
1,402
0
1,558
906
1,973
1,047
407
323
1,650
8,475
0
L
Chaac
MivCoinz
Chaac
5,317
2,502
0
3,835
9,173
4,701
988
0
8,624
0
21,733
L
Zhong Kui
SirDiddlez48
Zhong Kui
5,263
824
0
1,264
7,399
4,158
0
3,252
4,084
23,390
2,595
W
6,013
3,958
0
1,360
5,197
1,461
682
697
4,500
0
49,148
W
Olorun
5,764
1,930
123
1,962
6,865
1,901
752
2,891
3,974
33,110
0
L
206
56
0
1,018
5,677
2,593
0
846
4,789
14,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,903
Gold Earned
26,933
379
Minions Killed
237
0
Camps Cleared
0
1,063,357
Distance Traveled
938,677
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,899
627
103
9
0
202,482
1
L
Da Ji
5,879
534
49
4
0
206,173
0
L
Rama
4,702
427
56
5
0
142,578
4
W
Bakasura
6,631
603
88
8
0
216,571
1
W
Artio
5,937
540
19
2
0
231,174
0
L
Chaac
5,410
492
53
5
0
194,696
2
L
Zhong Kui
6,127
557
53
5
0
191,498
4
W
Izanami
7,712
701
94
9
0
206,879
4
W
Olorun
6,724
611
75
7
0
206,251
1
L
Ares
4,815
438
26
2
0
203,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role