Player Matchup

Tiamat
Tiamat
DFE DeadType
Tiamat
Level 22
God Stats
4W - 6L
1,337 SR
Queue Stats
23W - 18L
1,373 Elo+
Party 2
Bacchus
Bacchus
DNanubis
Bacchus
Level 129
God Stats
0W - 3L
1,299 SR
Queue Stats
90W - 127L
1,318 Elo+
Party 2
Thanatos
Thanatos
DePtHbYsOuL
Thanatos
Level 125
God Stats
4W - 9L
1,334 SR
Queue Stats
106W - 158L
1,324 Elo+
Party 2
Team Averages
Level 92
1,323 SR
1,339 Elo+

VS

Team Averages
Level 57
1,507 SR
1,425 Elo+
Neith
Neith
NEX JJ
Neith
Level 27
God Stats
47W - 33L
1,501 SR
Queue Stats
48W - 36L
1,436 Elo+
Party 1
Merlin
Merlin
RobinB02
Merlin
Level 60
God Stats
37W - 32L
1,497 SR
Queue Stats
87W - 76L
1,427 Elo+
Party 1
Khepri
Khepri
tazzman1570
Khepri
Level 83
God Stats
13W - 10L
1,523 SR
Queue Stats
172W - 178L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 5 / 2
7,939
529
4,227
9,267
5,424
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
DNanubis
Bacchus
12
2 / 6 / 3
9,392
626
8,482
13,246
11,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
DePtHbYsOuL
Thanatos
13
4 / 7 / 2
9,701
647
10,234
12,902
5,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NEX JJ
Neith
14
5 / 1 / 11
10,517
701
7,553
6,034
1,964
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
RobinB02
Merlin
15
11 / 3 / 6
10,995
733
12,551
7,129
2,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Khepri
14
2 / 2 / 16
10,629
709
7,567
14,054
16,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
6
Kills
18
18
Deaths
6
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
5
2
0.2
L
Bacchus
DNanubis
Bacchus
2
6
3
0.58
L
Thanatos
DePtHbYsOuL
Thanatos
4
7
2
0.71
W
Neith
NEX JJ
Neith
5
1
11
10.5
W
Merlin
RobinB02
Merlin
11
3
6
4.67
W
Khepri
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,943
Damage
27,671
35,415
Taken
27,217
22,173
Mitigated
20,711
9,030
Healing
5,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,227
113
132
1,322
9,267
5,424
0
6,342
2,925
20,563
0
L
Bacchus
DNanubis
Bacchus
8,482
903
0
1,434
13,246
11,384
0
7,408
5,838
20,677
0
L
Thanatos
DePtHbYsOuL
Thanatos
10,234
2,744
0
6,142
12,902
5,365
0
7,068
5,834
0
34,274
W
Neith
NEX JJ
Neith
7,553
4,468
335
739
6,034
1,964
1,048
3,782
2,252
0
26,174
W
Merlin
RobinB02
Merlin
12,551
785
911
370
7,129
2,739
675
3,137
3,992
48,017
0
W
Khepri
7,567
1,321
769
2,325
14,054
16,008
205
6,080
7,974
17,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,032
Gold Earned
32,141
91
Minions Killed
138
5
Camps Cleared
9
657,828
Distance Traveled
778,843
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,939
529
28
2
3
206,981
0
L
Bacchus
9,392
626
25
2
1
235,616
3
L
Thanatos
9,701
647
38
3
1
215,231
4
W
Neith
10,517
701
47
3
2
256,259
1
W
Merlin
10,995
733
72
5
6
252,709
1
W
Khepri
10,629
709
19
1
1
269,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role