Player Matchup

Sobek
Sobek
CoDsucks
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Sol
Sol
Jimbabwé
Sol
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,490 Elo+
Party 1
Artio
Artio
kmochii
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,171 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,387 Elo+

VS

Team Averages
Level 68
1,541 SR
1,534 Elo+
Cerberus
Cerberus
FASpiragauta
Cerberus
Level 110
God Stats
3W - 3L
1,587 SR
Queue Stats
138W - 133L
1,554 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
johnhvhbox
Morgan Le Fay
Level 55
God Stats
7W - 7L
1,536 SR
Queue Stats
278W - 284L
1,522 Elo+
Solo
Fafnir
Fafnir
sumdirtyguy
Fafnir
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 79L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CoDsucks
Sobek
10
0 / 5 / 2
8,009
616
4,421
18,451
16,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 5 / 1
7,787
599
8,975
10,223
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
kmochii
Artio
10
1 / 5 / 0
7,383
568
5,217
15,620
11,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FASpiragauta
Cerberus
13
4 / 1 / 11
8,777
675
12,521
14,502
13,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
johnhvhbox
Morgan Le Fay
14
9 / 0 / 6
9,605
739
19,442
4,546
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
12
2 / 1 / 12
8,678
668
5,339
10,519
13,022
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
2
Kills
15
15
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sobek
CoDsucks
Sobek
0
5
2
0.2
W
Cerberus
FASpiragauta
Cerberus
4
1
11
9.5
L
1
5
1
0.3
W
Morgan Le Fay
johnhvhbox
Morgan Le Fay
9
0
6
12
L
Artio
kmochii
Artio
1
5
0
0.2
W
Fafnir
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,613
Damage
37,302
44,294
Taken
29,567
31,520
Mitigated
28,668
10,267
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
CoDsucks
Sobek
4,421
547
670
3,628
18,451
16,664
0
14,610
3,284
8,450
0
W
Cerberus
FASpiragauta
Cerberus
12,521
1,316
0
5,857
14,502
13,638
343
6,254
7,745
25,050
0
L
8,975
3,638
0
2,347
10,223
3,632
0
8,556
1,424
31,657
3,895
W
Morgan Le Fay
johnhvhbox
Morgan Le Fay
19,442
1,932
0
535
4,546
2,008
856
2,605
1,781
44,113
0
L
Artio
kmochii
Artio
5,217
1,144
654
2,968
15,620
11,224
0
14,097
1,109
13,296
0
W
Fafnir
5,339
2,529
707
3,619
10,519
13,022
410
7,509
2,686
14,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,179
Gold Earned
27,060
87
Minions Killed
120
4
Camps Cleared
5
672,934
Distance Traveled
741,771
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,009
616
2
0
0
235,984
6
W
Cerberus
8,777
675
47
4
2
253,674
4
L
Sol
7,787
599
69
5
3
211,535
1
W
Morgan Le Fay
9,605
739
60
5
2
255,614
1
L
Artio
7,383
568
16
1
1
225,415
3
W
Fafnir
8,678
668
13
1
1
232,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role