Player Matchup

Ra
Ra
Andrewdeltoro
Ra
Level 109
God Stats
6W - 8L
1,500 SR
Queue Stats
17W - 14L
1,500 Elo+
Party 3
Medusa
Medusa
BoxOutKing
Medusa
Level 55
God Stats
1W - 3L
1,229 SR
Queue Stats
113W - 128L
1,421 Elo+
Solo
Ymir
Ymir
Jukathu
Ymir
Level 152
God Stats
154W - 123L
1,536 SR
Queue Stats
283W - 293L
1,504 Elo+
Party 2
Ratatoskr
Ratatoskr
SteakNEggs9686
Ratatoskr
Level 156
God Stats
12W - 16L
1,484 SR
Queue Stats
359W - 369L
1,498 Elo+
Party 2
Nike
Nike
notkeiqs
Nike
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Team Averages
Level 116
1,450 SR
1,485 Elo+

VS

Team Averages
Level 144
1,533 SR
1,518 Elo+
Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CAMPINGxCHAOS
Bacchus
Level 116
God Stats
4W - 0L
1,316 SR
Queue Stats
42W - 40L
1,496 Elo+
Party 1
Bastet
Bastet
DeadlyGigalo
Bastet
Level 156
God Stats
20W - 11L
1,707 SR
Queue Stats
182W - 171L
1,552 Elo+
Party 1
Ymir
Ymir
DoggoAaron
Ymir
Level 142
God Stats
2W - 1L
1,652 SR
Queue Stats
65W - 69L
1,494 Elo+
Solo
King Arthur
King Arthur
MBQ MAYHEM
King Arthur
Level 160
God Stats
124W - 121L
1,491 SR
Queue Stats
941W - 873L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
4,505
410
1,031
4,714
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
BoxOutKing
Medusa
10
0 / 0 / 0
5,287
481
3,346
4,388
1,208
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ymir
Jukathu
Ymir
7
1 / 3 / 0
5,371
488
1,948
8,936
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
SteakNEggs9686
Ratatoskr
10
0 / 1 / 1
5,622
511
2,688
6,088
1,982
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
8
0 / 1 / 0
4,905
446
1,888
3,211
2,249
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 0 / 0
6,554
596
2,167
5,253
1,624
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bacchus
9
0 / 0 / 6
6,087
553
3,044
4,221
3,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
10
2 / 0 / 3
6,250
568
3,816
5,897
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
7 / 1 / 2
7,499
682
4,678
5,007
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

King Arthur
MBQ MAYHEM
King Arthur
12
2 / 0 / 1
6,684
608
1,397
3,210
2,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
12
12
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
0
1
L
0
7
0
0
L
Medusa
BoxOutKing
Medusa
0
0
0
0
W
Bacchus
0
0
6
3
W
Bastet
2
0
3
3.5
W
7
1
2
8
L
Ymir
Jukathu
Ymir
1
3
0
0.33
W
King Arthur
MBQ MAYHEM
King Arthur
2
0
1
2.5
L
Ratatoskr
SteakNEggs9686
Ratatoskr
0
1
1
0.5
L
Nike
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,901
Damage
15,102
27,337
Taken
23,588
11,914
Mitigated
11,739
5,633
Healing
9,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,167
450
0
1,118
5,253
1,624
898
320
4,933
0
45,760
L
1,031
72
0
99
4,714
1,310
0
1,872
2,842
18,073
0
L
Medusa
BoxOutKing
Medusa
3,346
1,444
0
2,007
4,388
1,208
0
781
3,607
0
35,493
W
Bacchus
3,044
325
1,518
1,442
4,221
3,515
0
512
3,662
13,647
0
W
Bastet
3,816
596
0
3,806
5,897
1,522
0
234
5,619
0
35,116
W
4,678
1,437
0
847
5,007
2,163
0
1,450
3,503
47,022
0
L
Ymir
Jukathu
Ymir
1,948
298
0
970
8,936
5,165
0
3,022
5,914
15,633
0
W
King Arthur
MBQ MAYHEM
King Arthur
1,397
143
0
909
3,210
2,915
192
312
2,892
0
29,846
L
Ratatoskr
SteakNEggs9686
Ratatoskr
2,688
739
0
1,180
6,088
1,982
0
1,959
4,129
0
28,995
L
Nike
1,888
78
0
1,377
3,211
2,249
0
88
3,123
0
19,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,690
Gold Earned
33,074
243
Minions Killed
352
0
Camps Cleared
0
994,197
Distance Traveled
1,124,185
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,554
596
95
9
0
212,049
1
L
Ra
4,505
410
33
3
0
167,355
0
L
Medusa
5,287
481
64
6
0
202,105
4
W
Bacchus
6,087
553
20
2
0
229,006
7
W
Bastet
6,250
568
75
7
0
255,754
4
W
Ymir
7,499
682
92
8
0
216,286
1
L
Ymir
5,371
488
28
3
0
196,273
1
W
King Arthur
6,684
608
70
6
0
211,090
0
L
Ratatoskr
5,622
511
70
6
0
254,041
4
L
Nike
4,905
446
48
4
0
174,423
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role