Player Matchup

Artio
Artio
Diamond II
 
Artio
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond II
Gank4acent
Loki
Diamond II
Level 115
God Stats
5W - 5L
1,664 SR
Queue Stats
193W - 175L
2,302 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
MMOODS
Sylvanus
Diamond IV
Level 148
God Stats
10W - 5L
1,811 SR
Queue Stats
229W - 210L
2,452 MMR
Solo
Hachiman
Hachiman
Diamond II
Marrodd
Hachiman
Diamond II
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
215W - 193L
2,399 MMR
Solo
Janus
Janus
Diamond II
xScanor
Janus
Diamond II
Level 109
God Stats
0W - 7L
1,233 SR
Queue Stats
109W - 87L
2,364 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,542 SR
2,203 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,609 SR
2,056 MMR
Set
Set
Diamond I
 
Set
Diamond I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond II
 
Sobek
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Masters
Khastik
Izanami
Masters
Level 160
God Stats
19W - 11L
1,706 SR
Queue Stats
1,598W - 1,625L
2,358 MMR
Party 1
Ymir
Ymir
Diamond III
Poosmik
Ymir
Diamond III
Level 71
God Stats
3W - 1L
1,881 SR
Queue Stats
59W - 37L
2,355 MMR
Solo
Ullr
Ullr
Masters
WordsAsWeapons
Ullr
Masters
Level 158
God Stats
4W - 4L
1,459 SR
Queue Stats
297W - 258L
2,569 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 2 / 0
6,465
497
4,466
7,771
4,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 4 / 0
6,315
486
2,002
8,854
2,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
MMOODS
Sylvanus
10
1 / 4 / 2
6,487
499
4,919
10,380
9,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Marrodd
Hachiman
13
4 / 3 / 1
7,641
588
8,007
9,706
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
xScanor
Janus
12
0 / 4 / 0
6,827
525
1,204
6,736
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bans
KaliBastetGilgameshKhepri

VS

Bans
OdinCliodhnaCamazotzGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
13 / 0 / 1
9,710
747
11,104
9,234
5,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
 
Sobek
14
1 / 0 / 1
7,611
585
4,764
9,124
6,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Khastik
Izanami
13
1 / 3 / 1
7,502
577
4,279
8,463
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Poosmik
Ymir
11
0 / 1 / 8
6,883
529
4,101
6,874
4,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 1 / 3
7,691
592
7,401
7,292
2,461
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
17
17
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
0
0
W
Set
 
Set
13
0
1
13.5
W
Sobek
 
Sobek
1
0
1
1.5
L
0
4
0
0
W
Izanami
Khastik
Izanami
1
3
1
0.5
L
Sylvanus
MMOODS
Sylvanus
1
4
2
0.5
L
Hachiman
Marrodd
Hachiman
4
3
1
1.5
W
Ymir
Poosmik
Ymir
0
1
8
4
W
2
1
3
3.5
L
Janus
xScanor
Janus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,598
Damage
31,649
43,447
Taken
40,987
20,680
Mitigated
20,604
17,082
Healing
15,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,466
290
0
3,524
7,771
4,458
0
4,459
2,627
30,021
0
W
Set
 
Set
11,104
6,097
0
4,804
9,234
5,053
340
504
8,730
0
70,669
W
Sobek
 
Sobek
4,764
337
0
5,377
9,124
6,340
160
3,361
4,896
42,491
0
L
2,002
610
0
3,050
8,854
2,351
0
376
8,478
0
39,461
W
Izanami
Khastik
Izanami
4,279
2,976
0
1,722
8,463
1,851
0
1,119
7,344
0
59,791
L
Sylvanus
MMOODS
Sylvanus
4,919
1,204
3,300
3,802
10,380
9,297
0
1,261
9,119
16,893
0
L
Hachiman
Marrodd
Hachiman
8,007
4,114
0
2,906
9,706
2,712
0
945
8,761
0
50,995
W
Ymir
Poosmik
Ymir
4,101
1,490
0
2,025
6,874
4,899
217
2,010
4,864
13,347
0
W
7,401
3,119
0
1,590
7,292
2,461
959
2,728
4,564
0
59,858
L
Janus
xScanor
Janus
1,204
161
0
500
6,736
1,862
0
1,139
5,597
53,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,735
Gold Earned
39,397
417
Minions Killed
473
0
Camps Cleared
0
1,263,867
Distance Traveled
1,296,242
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,465
497
74
6
0
271,741
5
W
Set
9,710
747
140
11
0
303,956
3
W
Sobek
7,611
585
83
6
0
240,798
4
L
Loki
6,315
486
94
7
0
268,076
2
W
Izanami
7,502
577
109
8
0
227,288
7
L
Sylvanus
6,487
499
25
2
0
241,495
5
L
Hachiman
7,641
588
94
7
0
240,679
5
W
Ymir
6,883
529
12
1
0
276,050
5
W
Ullr
7,691
592
129
10
0
248,150
4
L
Janus
6,827
525
130
10
0
241,876
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role