Player Matchup

Nu Wa
Nu Wa
AscendinGlory
Nu Wa
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 131L
1,322 Elo+
Party 2
Chaac
Chaac
Unknown2113
Chaac
Level 108
God Stats
8W - 13L
1,514 SR
Queue Stats
89W - 99L
1,400 Elo+
Party 2
Kuzenbo
Kuzenbo
wipesgood
Kuzenbo
Level 62
God Stats
20W - 28L
1,386 SR
Queue Stats
46W - 51L
1,316 Elo+
Party 2
Team Averages
Level 94
1,467 SR
1,346 Elo+

VS

Team Averages
Level 88
1,545 SR
1,405 Elo+
Olorun
Olorun
 
Olorun
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Kingbanggang
Ra
Level 47
God Stats
1W - 0L
1,517 SR
Queue Stats
73W - 95L
1,322 Elo+
Solo
Pele
Pele
TopACIDKILLER
Pele
Level 108
God Stats
2W - 1L
1,617 SR
Queue Stats
241W - 233L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 3
9,310
716
9,950
9,622
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 5 / 3
8,975
690
13,843
14,890
13,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
wipesgood
Kuzenbo
10
0 / 7 / 3
7,673
590
7,220
16,211
16,868
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
6 / 3 / 11
10,326
794
7,817
14,267
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 3 / 10
9,139
703
10,037
10,017
3,304
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
12 / 1 / 3
11,179
860
10,941
13,339
4,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
7
Kills
20
20
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
3
11
3.83
L
3
8
3
0.56
W
2
3
10
2.33
W
12
1
3
13.5
L
4
5
3
1.1
L
Kuzenbo
wipesgood
Kuzenbo
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,013
Damage
28,795
40,723
Taken
37,623
32,746
Mitigated
12,942
7,354
Healing
17,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,817
3,299
1,756
6,490
14,267
5,347
1,230
7,823
5,633
36,648
2,800
L
9,950
2,703
0
28
9,622
2,859
84
4,860
4,762
18,990
0
W
10,037
895
1,182
1,880
10,017
3,304
854
3,751
5,567
37,898
0
W
10,941
3,422
583
5,431
13,339
4,291
622
4,997
7,785
0
35,103
L
13,843
1,308
421
4,881
14,890
13,019
0
5,993
8,897
0
35,505
L
Kuzenbo
wipesgood
Kuzenbo
7,220
2,429
518
1,506
16,211
16,868
119
6,483
9,728
20,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,958
Gold Earned
30,644
91
Minions Killed
189
4
Camps Cleared
6
656,122
Distance Traveled
707,526
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,326
794
87
7
1
240,503
4
L
Nu Wa
9,310
716
23
2
0
205,486
1
W
Ra
9,139
703
65
5
2
227,596
4
W
Pele
11,179
860
37
3
3
239,427
3
L
Chaac
8,975
690
46
4
4
244,258
8
L
Kuzenbo
7,673
590
22
2
0
206,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role