Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
KneeStealer
Heimdallr
Level 70
God Stats
5W - 12L
1,403 SR
Queue Stats
251W - 291L
1,539 Elo+
Party 2
Chronos
Chronos
MoonSpirit27
Chronos
Level 82
God Stats
3W - 5L
1,223 SR
Queue Stats
191W - 190L
1,520 Elo+
Party 2
Khepri
Khepri
elleizabeth
Khepri
Level 48
God Stats
9W - 4L
1,691 SR
Queue Stats
200W - 198L
1,537 Elo+
Party 2
Team Averages
Level 83
1,463 SR
1,519 Elo+

VS

Team Averages
Level 51
1,502 SR
1,439 Elo+
Loki
Loki
BuckyBiceps
Loki
Level 8
God Stats
0W - 3L
1,207 SR
Queue Stats
10W - 9L
1,520 Elo+
Party 3
Ra
Ra
CheekClapperxoxo
Ra
Level 44
God Stats
8W - 9L
1,517 SR
Queue Stats
174W - 189L
1,433 Elo+
Party 3
Bacchus
Bacchus
Tobibh
Bacchus
Level 64
God Stats
7W - 6L
1,600 SR
Queue Stats
252W - 254L
1,494 Elo+
Party 3
Danzaburou
Danzaburou
jjthenerd
Danzaburou
Level 35
God Stats
8W - 16L
1,803 SR
Queue Stats
54W - 81L
1,363 Elo+
Party 1
Cthulhu
Cthulhu
ziqp
Cthulhu
Level 104
God Stats
10W - 11L
1,386 SR
Queue Stats
75W - 102L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
5 / 1 / 3
6,548
595
3,267
4,781
1,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
 
Chaac
11
1 / 0 / 5
6,458
587
5,955
6,185
4,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
KneeStealer
Heimdallr
9
0 / 0 / 2
5,628
512
3,134
2,878
1,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
MoonSpirit27
Chronos
11
4 / 0 / 1
6,779
616
6,190
4,296
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
8
0 / 0 / 2
5,206
473
1,216
3,533
1,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,350
395
869
5,083
1,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,612
510
3,358
7,248
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Tobibh
Bacchus
10
0 / 1 / 0
5,590
508
2,072
5,142
4,996
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
jjthenerd
Danzaburou
7
0 / 2 / 0
4,732
430
1,101
4,524
1,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
ziqp
Cthulhu
8
0 / 1 / 0
5,154
469
2,145
9,285
5,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
10
Kills
0
1
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
1
3
6.5
W
Chaac
 
Chaac
1
0
5
3.5
L
0
4
0
0
L
0
3
0
0
W
Heimdallr
KneeStealer
Heimdallr
0
0
2
1
W
Chronos
MoonSpirit27
Chronos
4
0
1
4.5
L
Bacchus
Tobibh
Bacchus
0
1
0
0
W
Khepri
0
0
2
1
L
Danzaburou
jjthenerd
Danzaburou
0
2
0
0
L
Cthulhu
ziqp
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,762
Damage
9,545
21,673
Taken
31,282
9,967
Mitigated
14,903
9,857
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
3,267
520
0
2,914
4,781
1,466
0
337
4,410
0
32,675
W
Chaac
 
Chaac
5,955
1,196
0
3,044
6,185
4,350
243
2,468
3,717
0
37,303
L
869
232
0
1,028
5,083
1,119
0
429
4,592
0
12,811
L
3,358
402
81
2,804
7,248
2,499
0
4,084
3,122
35,419
0
W
Heimdallr
KneeStealer
Heimdallr
3,134
2,431
0
470
2,878
1,075
298
696
2,182
0
29,970
W
Chronos
MoonSpirit27
Chronos
6,190
414
0
1,667
4,296
1,439
0
3,078
1,022
43,270
0
L
Bacchus
Tobibh
Bacchus
2,072
584
0
1,726
5,142
4,996
0
0
4,682
25,894
0
W
Khepri
1,216
124
0
1,762
3,533
1,637
0
766
2,767
11,387
0
L
Danzaburou
jjthenerd
Danzaburou
1,101
614
0
1,159
4,524
1,182
0
271
4,070
0
17,355
L
Cthulhu
ziqp
Cthulhu
2,145
325
115
2,594
9,285
5,107
0
2,622
6,579
22,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,619
Gold Earned
25,438
348
Minions Killed
238
0
Camps Cleared
0
1,129,521
Distance Traveled
975,670
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,548
595
81
7
0
258,704
2
W
Chaac
6,458
587
88
8
0
242,262
3
L
Loki
4,350
395
38
3
0
134,699
0
L
Ra
5,612
510
70
6
0
181,997
2
W
Heimdallr
5,628
512
76
7
0
218,610
2
W
Chronos
6,779
616
88
8
0
218,099
0
L
Bacchus
5,590
508
47
4
0
211,866
5
W
Khepri
5,206
473
15
1
0
191,846
3
L
Danzaburou
4,732
430
43
4
0
230,291
2
L
Cthulhu
5,154
469
40
4
0
216,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role