Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Denhevil
Ra
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,272 Elo+
Solo
Rama
Rama
Santi23
Rama
Level 111
God Stats
4W - 2L
1,613 SR
Queue Stats
16W - 16L
1,342 Elo+
Solo
Team Averages
Level 96
1,538 SR
1,372 Elo+

VS

Team Averages
Level 133
1,566 SR
1,476 Elo+
Danzaburou
Danzaburou
KANO98
Danzaburou
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 36L
1,486 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MrChadows
Morgan Le Fay
Level 154
God Stats
3W - 3L
1,697 SR
Queue Stats
68W - 63L
1,508 Elo+
Party 1
Bastet
Bastet
TioPsycho
Bastet
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 59L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
4 / 3 / 1
9,805
654
10,993
16,958
16,573
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 7 / 5
8,182
545
7,036
10,238
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
Santi23
Rama
12
2 / 6 / 3
8,738
583
4,676
10,650
2,808
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KANO98
Danzaburou
14
4 / 1 / 8
10,251
683
9,793
10,207
4,728
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
MrChadows
Morgan Le Fay
16
7 / 2 / 9
11,015
734
13,141
9,376
4,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
TioPsycho
Bastet
13
5 / 3 / 8
9,925
662
10,920
9,074
3,108
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
16
16
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
3
1
1.5
L
0
7
5
0.36
W
Danzaburou
KANO98
Danzaburou
4
1
8
8
W
Morgan Le Fay
MrChadows
Morgan Le Fay
7
2
9
5.75
L
Rama
Santi23
Rama
2
6
3
0.58
W
Bastet
TioPsycho
Bastet
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,705
Damage
33,854
37,846
Taken
28,657
21,944
Mitigated
12,481
9,348
Healing
4,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,993
1,208
132
4,467
16,958
16,573
0
5,243
10,464
0
44,839
L
7,036
214
1,731
2,094
10,238
2,563
50
3,445
6,433
25,982
0
W
Danzaburou
KANO98
Danzaburou
9,793
4,615
0
1,707
10,207
4,728
1,072
2,315
7,718
0
27,252
W
Morgan Le Fay
MrChadows
Morgan Le Fay
13,141
869
0
1,785
9,376
4,645
723
1,897
7,357
45,707
0
L
Rama
Santi23
Rama
4,676
1,893
0
924
10,650
2,808
54
3,904
6,157
0
19,499
W
Bastet
TioPsycho
Bastet
10,920
2,490
0
1,242
9,074
3,108
292
2,671
6,305
0
22,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,725
Gold Earned
31,191
184
Minions Killed
166
8
Camps Cleared
4
768,832
Distance Traveled
805,367
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,805
654
91
6
4
291,978
4
L
Ra
8,182
545
54
4
3
260,271
4
W
Danzaburou
10,251
683
61
4
2
257,163
1
W
Morgan Le Fay
11,015
734
80
5
1
293,001
6
L
Rama
8,738
583
39
3
1
216,583
1
W
Bastet
9,925
662
25
2
1
255,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role