Player Matchup

Hera
Hera
 
Hera
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Docteur Ciel
Arachne
Level 29
God Stats
21W - 22L
1,435 SR
Queue Stats
82W - 91L
1,363 Elo+
Party 2
Loki
Loki
JoyFactoryFR
Loki
Level 60
God Stats
8W - 5L
1,580 SR
Queue Stats
144W - 120L
1,456 Elo+
Party 2
Medusa
Medusa
OnlyABishop
Medusa
Level 24
God Stats
9W - 14L
1,337 SR
Queue Stats
33W - 41L
1,315 Elo+
Party 1
Hercules
Hercules
TJD8794
Hercules
Level 104
God Stats
2W - 6L
1,253 SR
Queue Stats
32W - 39L
1,311 Elo+
Party 1
Team Averages
Level 68
1,421 SR
1,389 Elo+

VS

Team Averages
Level 50
1,462 SR
1,404 Elo+
Scylla
Scylla
Chrissy Lew3010
Scylla
Level 109
God Stats
4W - 3L
1,716 SR
Queue Stats
142W - 119L
1,551 Elo+
Solo
Fenrir
Fenrir
Little_Jhon02
Fenrir
Level 18
God Stats
0W - 3L
1,072 SR
Queue Stats
11W - 18L
1,340 Elo+
Party 3
Achilles
Achilles
TheAuZor
Achilles
Level 65
God Stats
7W - 4L
1,522 SR
Queue Stats
103W - 108L
1,401 Elo+
Party 3
Anhur
Anhur
joquer_XD
Anhur
Level 39
God Stats
8W - 5L
1,500 SR
Queue Stats
64W - 66L
1,405 Elo+
Party 3
Kuzenbo
Kuzenbo
velilla19
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,323 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
15 / 3 / 9
14,018
584
35,362
14,896
5,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Docteur Ciel
Arachne
17
3 / 5 / 6
11,358
473
8,192
18,835
6,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
15 / 2 / 2
14,348
598
27,016
15,883
7,194
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
14
0 / 6 / 5
9,160
382
6,681
11,358
2,699
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hercules
TJD8794
Hercules
16
1 / 1 / 11
10,766
449
12,217
13,714
9,235
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 5
10,583
441
10,161
14,523
4,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 12 / 4
9,958
415
7,128
22,670
9,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
TheAuZor
Achilles
18
3 / 3 / 0
11,560
482
6,879
27,580
20,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
joquer_XD
Anhur
16
7 / 7 / 2
10,766
449
11,275
23,498
8,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
velilla19
Kuzenbo
14
1 / 5 / 3
8,039
335
6,703
24,512
20,971
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
31
34
Kills
17
17
Deaths
34
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
15
3
9
6.5
L
3
7
5
0.79
W
Arachne
Docteur Ciel
Arachne
3
5
6
1.2
W
15
2
2
8
L
3
12
4
0.42
W
Medusa
0
6
5
0.42
W
Hercules
TJD8794
Hercules
1
1
11
6.5
L
Achilles
TheAuZor
Achilles
3
3
0
1
L
Anhur
joquer_XD
Anhur
7
7
2
1.14
L
Kuzenbo
velilla19
Kuzenbo
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,468
Damage
42,146
74,686
Taken
112,783
30,634
Mitigated
64,990
19,601
Healing
19,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
35,362
7,440
262
4,318
14,896
5,350
2,406
3,410
11,350
114,217
0
L
10,161
479
0
2,265
14,523
4,931
454
5,145
9,146
66,921
0
W
Arachne
Docteur Ciel
Arachne
8,192
5,595
0
4,749
18,835
6,156
24
3,548
15,206
0
67,464
W
27,016
10,787
0
4,680
15,883
7,194
462
1,198
14,653
0
112,883
L
7,128
1,320
0
4,846
22,670
9,409
0
7,782
14,588
0
51,750
W
Medusa
6,681
2,603
0
697
11,358
2,699
4,491
3,500
7,786
0
45,895
W
Hercules
TJD8794
Hercules
12,217
2,185
1,154
3,741
13,714
9,235
1,015
4,693
8,827
11,418
29,962
L
Achilles
TheAuZor
Achilles
6,879
1,639
0
2,673
27,580
20,872
608
5,220
22,250
0
64,279
L
Anhur
joquer_XD
Anhur
11,275
4,642
488
7,382
23,498
8,807
1,224
7,833
15,379
0
73,607
L
Kuzenbo
velilla19
Kuzenbo
6,703
1,816
299
1,939
24,512
20,971
42
10,999
13,340
21,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,650
Gold Earned
50,906
564
Minions Killed
463
0
Camps Cleared
0
2,243,748
Distance Traveled
2,093,145
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
14,018
584
168
7
0
442,867
3
L
Scylla
10,583
441
121
5
0
424,689
5
W
Arachne
11,358
473
98
4
0
434,188
0
W
Loki
14,348
598
152
6
0
481,680
1
L
Fenrir
9,958
415
76
3
0
409,209
0
W
Medusa
9,160
382
74
3
0
417,458
0
W
Hercules
10,766
449
72
3
0
467,555
5
L
Achilles
11,560
482
141
6
0
466,523
6
L
Anhur
10,766
449
105
4
0
367,209
0
L
Kuzenbo
8,039
335
20
1
0
425,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role