Player Matchup

Charybdis
Charybdis
ImRaikirii
Charybdis
Level 28
God Stats
1W - 1L
1,720 SR
Queue Stats
2W - 2L
1,763 Elo+
Party 1
Da Ji
Da Ji
Senshy
Da Ji
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,763 Elo+
Party 1
Cerberus
Cerberus
Vapeanossi
Cerberus
Level 6
God Stats
6W - 4L
1,819 SR
Queue Stats
7W - 5L
1,763 Elo+
Party 1
Team Averages
Level 26
1,679 SR
1,763 Elo+

VS

Team Averages
Level 55
1,584 SR
1,570 Elo+
Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
DeanosTheGreat
Bastet
Level 68
God Stats
1W - 1L
1,376 SR
Queue Stats
65W - 36L
1,618 Elo+
Party 2
Janus
Janus
RealJJSpin
Janus
Level 67
God Stats
1W - 0L
1,875 SR
Queue Stats
84W - 60L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ImRaikirii
Charybdis
10
2 / 9 / 2
7,592
759
6,730
10,309
3,292
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
Senshy
Da Ji
11
3 / 6 / 0
7,966
797
4,784
8,405
5,074
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
Vapeanossi
Cerberus
9
1 / 6 / 0
6,657
666
5,572
14,679
9,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
5 / 2 / 11
8,404
840
6,525
10,110
10,418
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
9 / 2 / 9
8,964
896
9,250
6,976
2,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
12
7 / 2 / 13
8,600
860
12,449
6,460
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
6
Kills
21
21
Deaths
6
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
5
2
11
5.25
W
9
2
9
6.75
L
Charybdis
ImRaikirii
Charybdis
2
9
2
0.33
W
Janus
7
2
13
6.75
L
Da Ji
Senshy
Da Ji
3
6
0
0.5
L
Cerberus
Vapeanossi
Cerberus
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,086
Damage
28,224
33,393
Taken
23,546
18,070
Mitigated
14,632
4,589
Healing
6,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,525
948
516
2,538
10,110
10,418
325
2,496
7,614
13,159
0
W
9,250
2,642
0
1,006
6,976
2,390
793
1,498
5,478
0
22,031
L
Charybdis
ImRaikirii
Charybdis
6,730
3,668
167
926
10,309
3,292
0
5,766
4,543
0
16,525
W
Janus
12,449
1,594
158
1,914
6,460
1,824
480
2,086
4,374
35,246
0
L
Da Ji
Senshy
Da Ji
4,784
468
0
220
8,405
5,074
0
4,182
4,223
0
12,655
L
Cerberus
Vapeanossi
Cerberus
5,572
626
379
2,897
14,679
9,704
0
9,234
5,445
17,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,215
Gold Earned
25,968
88
Minions Killed
92
3
Camps Cleared
6
488,213
Distance Traveled
627,536
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,404
840
10
1
1
206,484
3
W
Bastet
8,964
896
31
3
5
216,328
5
L
Charybdis
7,592
759
32
3
1
135,920
2
W
Janus
8,600
860
51
5
0
204,724
0
L
Da Ji
7,966
797
20
2
2
181,208
0
L
Cerberus
6,657
666
36
4
0
171,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role