Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
A_Lil_uzi_burst
Achilles
Level 125
God Stats
4W - 6L
1,245 SR
Queue Stats
248W - 302L
1,405 Elo+
Party 2
Ah Puch
Ah Puch
AlmightyCHI_CHI
Ah Puch
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
254W - 300L
1,404 Elo+
Party 2
Chiron
Chiron
Totoxenberg
Chiron
Level 109
God Stats
3W - 2L
1,454 SR
Queue Stats
426W - 506L
1,408 Elo+
Solo
Zeus
Zeus
xX_UKz-Trigga_Xx
Zeus
Level 105
God Stats
40W - 43L
1,382 SR
Queue Stats
192W - 243L
1,395 Elo+
Party 2
Team Averages
Level 103
1,416 SR
1,422 Elo+

VS

Team Averages
Level 62
1,494 SR
1,397 Elo+
Ravana
Ravana
Ceef_Burtains71
Ravana
Level 85
God Stats
3W - 3L
1,474 SR
Queue Stats
237W - 283L
1,447 Elo+
Party 1
Jing Wei
Jing Wei
DovahkiinIX
Jing Wei
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 136L
1,385 Elo+
Party 1
Gilgamesh
Gilgamesh
OneAngrySmallMan
Gilgamesh
Level 30
God Stats
6W - 8L
1,406 SR
Queue Stats
85W - 111L
1,371 Elo+
Party 1
Geb
Geb
WKD7
Geb
Level 49
God Stats
1W - 1L
1,704 SR
Queue Stats
65W - 87L
1,403 Elo+
Solo
Ra
Ra
z668alex
Ra
Level 82
God Stats
2W - 7L
1,387 SR
Queue Stats
395W - 440L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 2
5,508
551
4,083
5,486
3,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
10
4 / 1 / 2
6,194
619
2,864
7,229
4,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 3
6,010
601
6,717
4,116
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
10
2 / 1 / 4
5,711
571
4,904
4,374
1,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
9 / 1 / 2
6,340
634
8,765
3,555
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
5,556
556
3,074
6,661
2,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
DovahkiinIX
Jing Wei
7
2 / 5 / 0
4,996
500
2,877
7,888
2,072
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
9
2 / 1 / 0
5,392
539
2,780
5,620
2,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Geb
WKD7
Geb
6
0 / 5 / 1
4,423
442
2,970
10,249
4,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
1 / 4 / 2
4,687
469
1,913
5,584
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
18
Kills
7
7
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
2
2
0.5
W
Achilles
4
1
2
5
W
3
2
3
2.25
L
2
3
1
0.83
L
Jing Wei
DovahkiinIX
Jing Wei
2
5
0
0.4
L
Gilgamesh
2
1
0
2
W
Chiron
2
1
4
4
L
Geb
WKD7
Geb
0
5
1
0.1
W
9
1
2
10
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,333
Damage
13,614
24,760
Taken
36,002
10,863
Mitigated
12,269
7,243
Healing
7,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,083
250
0
1,792
5,486
3,168
0
0
5,132
0
22,718
W
Achilles
2,864
758
0
2,713
7,229
4,437
0
905
6,285
0
32,160
W
6,717
744
0
1,022
4,116
1,184
135
1,770
2,346
25,960
0
L
3,074
914
0
2,158
6,661
2,006
0
2,593
3,788
0
27,511
L
Jing Wei
DovahkiinIX
Jing Wei
2,877
2,454
0
1,379
7,888
2,072
0
4,269
3,297
0
17,616
L
Gilgamesh
2,780
587
0
928
5,620
2,361
0
0
5,220
0
20,102
W
Chiron
4,904
1,496
393
1,170
4,374
1,210
765
1,148
3,226
0
26,762
L
Geb
WKD7
Geb
2,970
235
130
1,520
10,249
4,451
0
4,215
5,720
12,004
0
W
8,765
900
0
153
3,555
864
72
1,060
2,495
23,166
0
L
1,913
507
166
993
5,584
1,379
0
3,187
2,021
14,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,763
Gold Earned
25,054
257
Minions Killed
216
0
Camps Cleared
0
941,834
Distance Traveled
884,262
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,508
551
52
5
0
176,824
3
W
Achilles
6,194
619
65
7
0
186,268
0
W
Ah Puch
6,010
601
49
5
0
168,979
0
L
Ravana
5,556
556
60
6
0
213,881
1
L
Jing Wei
4,996
500
43
4
0
160,527
0
L
Gilgamesh
5,392
539
53
5
0
159,049
0
W
Chiron
5,711
571
51
5
0
204,007
1
L
Geb
4,423
442
17
2
0
199,874
0
W
Zeus
6,340
634
40
4
0
205,756
0
L
Ra
4,687
469
43
4
0
150,931
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role