Player Matchup

Cthulhu
Cthulhu
KILLER FRANQUI
Cthulhu
Level 16
God Stats
23W - 14L
1,615 SR
Queue Stats
29W - 26L
1,433 Elo+
Party 2
Neith
Neith
charizard5577
Neith
Level 106
God Stats
1W - 2L
1,201 SR
Queue Stats
121W - 137L
1,429 Elo+
Party 2
Kukulkan
Kukulkan
o ChRiStO o
Kukulkan
Level 27
God Stats
77W - 81L
1,541 SR
Queue Stats
106W - 125L
1,419 Elo+
Party 2
Team Averages
Level 50
1,453 SR
1,427 Elo+

VS

Team Averages
Level 93
1,445 SR
1,365 Elo+
Mulan
Mulan
Lagdrag4665
Mulan
Level 67
God Stats
6W - 10L
1,583 SR
Queue Stats
371W - 345L
1,372 Elo+
Party 1
Scylla
Scylla
OGKublaKhan
Scylla
Level 107
God Stats
0W - 6L
1,157 SR
Queue Stats
363W - 422L
1,365 Elo+
Party 1
Cupid
Cupid
SSDDTwiggy80
Cupid
Level 105
God Stats
21W - 17L
1,593 SR
Queue Stats
508W - 635L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 11
10,083
630
6,037
24,680
25,322
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
9 / 3 / 6
12,257
766
16,968
10,117
3,963
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
o ChRiStO o
Kukulkan
15
6 / 2 / 5
11,565
723
13,730
12,785
4,369
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 6
11,267
704
11,370
20,926
17,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
14
2 / 4 / 5
10,006
625
9,876
11,581
3,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 4 / 2
10,760
673
13,360
12,533
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
15
Kills
8
8
Deaths
15
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
3
11
1.83
L
2
7
6
0.71
L
Scylla
2
4
5
1.13
L
4
4
2
1.25
W
9
3
6
4
W
Kukulkan
o ChRiStO o
Kukulkan
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,735
Damage
34,606
47,582
Taken
45,040
33,654
Mitigated
25,543
8,890
Healing
7,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,037
676
127
3,609
24,680
25,322
661
4,819
18,670
19,525
0
L
11,370
1,878
588
5,879
20,926
17,057
107
7,975
12,951
5,709
23,457
L
Scylla
9,876
1,934
0
0
11,581
3,681
857
7,022
4,559
27,722
0
L
13,360
7,528
119
656
12,533
4,805
979
4,985
7,548
0
45,718
W
16,968
6,128
0
2,896
10,117
3,963
1,866
2,932
7,031
0
51,022
W
Kukulkan
o ChRiStO o
Kukulkan
13,730
324
135
2,123
12,785
4,369
319
4,559
7,986
47,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,905
Gold Earned
32,033
160
Minions Killed
168
10
Camps Cleared
4
845,108
Distance Traveled
848,078
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,083
630
32
2
1
300,831
0
L
Mulan
11,267
704
42
3
0
280,247
1
L
Scylla
10,006
625
50
3
2
279,415
1
L
Cupid
10,760
673
76
5
2
288,416
2
W
Neith
12,257
766
55
3
2
233,763
1
W
Kukulkan
11,565
723
73
5
7
310,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role