Player Matchup

Ne Zha
Ne Zha
AoA Unrated
Ne Zha
Level 141
God Stats
51W - 16L
1,718 SR
Queue Stats
578W - 342L
1,658 Elo+
Party 2
Cerberus
Cerberus
SemiMantis
Cerberus
Level 29
God Stats
4W - 0L
1,869 SR
Queue Stats
93W - 21L
1,762 Elo+
Party 2
Sol
Sol
SpiffyPoleCatt
Sol
Level 122
God Stats
37W - 15L
1,694 SR
Queue Stats
366W - 220L
1,634 Elo+
Party 2
Team Averages
Level 97
1,760 SR
1,685 Elo+

VS

Team Averages
Level 84
1,610 SR
1,563 Elo+
Ares
Ares
Nocapeamosfeka
Ares
Level 29
God Stats
14W - 19L
1,655 SR
Queue Stats
144W - 137L
1,607 Elo+
Party 1
Jing Wei
Jing Wei
emaopkong
Jing Wei
Level 107
God Stats
3W - 3L
1,498 SR
Queue Stats
60W - 65L
1,486 Elo+
Party 1
Janus
Janus
killerjro5
Janus
Level 117
God Stats
9W - 6L
1,677 SR
Queue Stats
106W - 90L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 2 / 4
8,497
772
8,651
9,016
3,076
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cerberus
SemiMantis
Cerberus
11
1 / 1 / 6
8,224
748
4,674
9,833
8,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 1 / 5
8,067
733
6,753
5,173
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
8,227
748
4,126
11,259
7,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
emaopkong
Jing Wei
9
1 / 1 / 2
6,587
599
3,265
4,468
1,105
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
11
1 / 4 / 2
7,195
654
6,503
7,494
1,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
8
Kills
4
4
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
2
4
3
L
2
3
2
1
W
Cerberus
SemiMantis
Cerberus
1
1
6
4
W
3
1
5
5.5
L
Jing Wei
emaopkong
Jing Wei
1
1
2
2
L
Janus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,078
Damage
13,894
24,022
Taken
23,221
13,260
Mitigated
10,848
10,251
Healing
3,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
8,651
507
0
3,660
9,016
3,076
691
4,146
4,870
0
41,881
L
4,126
87
0
1,226
11,259
7,959
0
4,739
6,520
6,850
0
W
Cerberus
SemiMantis
Cerberus
4,674
24
583
4,294
9,833
8,314
181
3,818
6,015
13,024
0
W
6,753
1,880
0
1,714
5,173
1,870
1,755
3,351
1,822
29,250
2,035
L
Jing Wei
emaopkong
Jing Wei
3,265
2,383
0
1,044
4,468
1,105
0
2,330
2,138
0
8,233
L
Janus
6,503
615
0
1,130
7,494
1,784
0
4,053
3,441
36,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,788
Gold Earned
22,009
149
Minions Killed
85
8
Camps Cleared
2
630,602
Distance Traveled
488,329
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,497
772
63
6
5
235,038
1
L
Ares
8,227
748
3
0
0
190,581
2
W
Cerberus
8,224
748
22
2
2
188,458
4
W
Sol
8,067
733
64
6
1
207,106
1
L
Jing Wei
6,587
599
13
1
0
123,619
2
L
Janus
7,195
654
69
6
2
174,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role