Player Matchup

Odin
Odin
BlazeThaDank
Odin
Level 106
God Stats
2W - 2L
1,569 SR
Queue Stats
120W - 122L
1,362 Elo+
Solo
Cthulhu
Cthulhu
GooochDestroyer
Cthulhu
Level 104
God Stats
5W - 1L
1,688 SR
Queue Stats
177W - 127L
1,479 Elo+
Party 1
He Bo
He Bo
Jector--
He Bo
Level 94
God Stats
2W - 1L
1,510 SR
Queue Stats
126W - 94L
1,514 Elo+
Party 1
Team Averages
Level 101
1,589 SR
1,452 Elo+

VS

Team Averages
Level 80
1,406 SR
1,496 Elo+
Sol
Sol
CruelSpades
Sol
Level 105
God Stats
2W - 2L
1,443 SR
Queue Stats
112W - 72L
1,584 Elo+
Party 2
Cernunnos
Cernunnos
L1V1N1N2012
Cernunnos
Level 67
God Stats
4W - 3L
1,274 SR
Queue Stats
4W - 4L
1,306 Elo+
Solo
Atlas
Atlas
NoBrandBleach
Atlas
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 120L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 6
6,504
650
1,961
6,576
5,103
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
3 / 0 / 2
7,271
727
6,141
6,390
4,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

He Bo
Jector--
He Bo
12
4 / 0 / 3
7,302
730
6,151
4,651
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,855
586
3,462
7,310
2,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
L1V1N1N2012
Cernunnos
8
0 / 2 / 1
5,704
570
3,056
3,617
1,269
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 1 / 1
6,446
645
3,528
5,725
3,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
7
Kills
1
2
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
2
6
1.5
L
0
4
0
0
W
3
0
2
4
W
He Bo
Jector--
He Bo
4
0
3
5.5
L
Cernunnos
L1V1N1N2012
Cernunnos
0
2
1
0.25
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,253
Damage
10,046
17,617
Taken
16,652
11,432
Mitigated
8,033
5,376
Healing
1,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,961
638
377
1,343
6,576
5,103
89
3,194
3,382
476
12,707
L
3,462
771
0
993
7,310
2,896
0
5,021
1,968
20,287
1,857
W
6,141
193
185
1,836
6,390
4,882
131
1,712
4,678
20,271
0
W
He Bo
Jector--
He Bo
6,151
40
0
1,635
4,651
1,447
490
2,120
2,531
26,495
0
L
Cernunnos
L1V1N1N2012
Cernunnos
3,056
784
0
91
3,617
1,269
0
3,207
339
0
12,457
L
3,528
1,234
0
594
5,725
3,868
0
4,396
1,219
7,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,077
Gold Earned
18,005
117
Minions Killed
85
7
Camps Cleared
2
586,444
Distance Traveled
506,278
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,504
650
23
2
2
196,133
7
L
Sol
5,855
586
51
5
2
171,117
2
W
Cthulhu
7,271
727
31
3
1
186,805
2
W
He Bo
7,302
730
63
6
4
203,506
2
L
Cernunnos
5,704
570
28
3
0
142,614
0
L
Atlas
6,446
645
6
1
0
192,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role