Player Matchup

Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
GodOfPeep
Chronos
Level 64
God Stats
2W - 1L
1,835 SR
Queue Stats
242W - 280L
1,445 Elo+
Solo
Bellona
Bellona
Lylouf13
Bellona
Level 147
God Stats
6W - 5L
1,599 SR
Queue Stats
75W - 58L
1,661 Elo+
Party 2
Team Averages
Level 113
1,645 SR
1,535 Elo+

VS

Team Averages
Level 58
1,445 SR
1,483 Elo+
Ra
Ra
 
Ra
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Abdejasen
Sun Wukong
Level 47
God Stats
10W - 26L
1,334 SR
Queue Stats
56W - 85L
1,352 Elo+
Party 1
Anhur
Anhur
VøidHeart
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
10 / 1 / 5
9,340
849
11,199
8,473
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
GodOfPeep
Chronos
13
2 / 1 / 13
8,298
754
5,696
7,048
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Lylouf13
Bellona
13
5 / 2 / 11
8,585
780
10,237
10,811
7,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 6 / 1
6,917
629
4,632
7,475
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Abdejasen
Sun Wukong
10
1 / 4 / 3
6,877
625
6,590
11,357
9,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Anhur
10
2 / 7 / 1
7,247
659
4,325
10,322
2,976
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
17
Kills
4
4
Deaths
17
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
10
1
5
12.5
L
Ra
 
Ra
1
6
1
0.25
L
Sun Wukong
Abdejasen
Sun Wukong
1
4
3
0.63
W
Chronos
GodOfPeep
Chronos
2
1
13
8.5
W
Bellona
Lylouf13
Bellona
5
2
11
5.25
L
Anhur
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,132
Damage
15,547
26,332
Taken
29,154
15,113
Mitigated
15,256
8,929
Healing
2,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,199
2,659
1,268
3,693
8,473
4,666
285
2,468
5,666
0
20,985
L
Ra
 
Ra
4,632
0
406
765
7,475
2,568
0
1,614
5,536
18,002
0
L
Sun Wukong
Abdejasen
Sun Wukong
6,590
699
0
932
11,357
9,712
0
2,428
8,067
0
14,282
W
Chronos
GodOfPeep
Chronos
5,696
2,662
186
1,988
7,048
2,699
700
1,080
5,618
35,297
4,132
W
Bellona
Lylouf13
Bellona
10,237
2,283
0
1,794
10,811
7,748
438
1,492
8,669
0
25,051
L
Anhur
4,325
1,465
0
500
10,322
2,976
177
1,174
8,383
0
14,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,223
Gold Earned
21,041
121
Minions Killed
80
6
Camps Cleared
3
652,081
Distance Traveled
582,068
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,340
849
23
2
1
218,099
4
L
Ra
6,917
629
33
3
0
197,724
3
L
Sun Wukong
6,877
625
9
1
1
196,040
1
W
Chronos
8,298
754
60
5
4
202,669
0
W
Bellona
8,585
780
38
3
1
231,313
2
L
Anhur
7,247
659
38
3
2
188,304
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role