Player Matchup

Achilles
Achilles
 
Achilles
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Alexis Sants
Neith
Level 18
God Stats
7W - 22L
1,506 SR
Queue Stats
44W - 56L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
PhantomTexas
Kukulkan
Level 11
God Stats
3W - 6L
1,500 SR
Queue Stats
17W - 31L
1,495 Elo+
Party 2
Heimdallr
Heimdallr
RELLO293059
Heimdallr
Level 38
God Stats
3W - 6L
1,699 SR
Queue Stats
142W - 170L
1,480 Elo+
Solo
Athena
Athena
UNDER8108
Athena
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 32L
1,408 Elo+
Party 2
Team Averages
Level 44
1,541 SR
1,463 Elo+

VS

Team Averages
Level 57
1,518 SR
1,460 Elo+
Cerberus
Cerberus
Bc-1504
Cerberus
Level 41
God Stats
2W - 1L
1,376 SR
Queue Stats
99W - 136L
1,325 Elo+
Solo
Ne Zha
Ne Zha
Eternal_Reaper0
Ne Zha
Level 108
God Stats
1W - 1L
1,431 SR
Queue Stats
105W - 84L
1,537 Elo+
Party 1
King Arthur
King Arthur
MarcSharkk
King Arthur
Level 45
God Stats
22W - 14L
1,518 SR
Queue Stats
48W - 34L
1,538 Elo+
Party 1
Ra
Ra
SUNS HOLLOW
Ra
Level 45
God Stats
4W - 1L
1,764 SR
Queue Stats
58W - 39L
1,536 Elo+
Party 1
Danzaburou
Danzaburou
lXav-iiil
Danzaburou
Level 46
God Stats
2W - 2L
1,502 SR
Queue Stats
206W - 206L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
2 / 2 / 2
9,184
459
11,080
16,434
13,931
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
2 / 4 / 3
9,283
464
8,156
12,338
5,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
PhantomTexas
Kukulkan
15
2 / 10 / 1
9,034
452
6,988
12,513
4,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Heimdallr
RELLO293059
Heimdallr
16
3 / 6 / 6
9,704
485
9,255
16,333
7,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
UNDER8108
Athena
14
1 / 1 / 4
8,453
423
8,037
16,697
16,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bc-1504
Cerberus
16
2 / 2 / 2
9,268
463
3,397
9,762
5,223
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
9 / 4 / 3
10,713
536
9,346
14,653
5,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
MarcSharkk
King Arthur
17
2 / 1 / 1
10,078
504
12,108
15,153
8,704
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
8 / 1 / 8
12,016
601
21,155
17,100
9,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
lXav-iiil
Danzaburou
17
2 / 2 / 3
10,503
525
9,942
12,802
4,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
40
10
Kills
23
23
Deaths
10
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
2
1.5
L
2
4
3
0.88
W
Cerberus
Bc-1504
Cerberus
2
2
2
1.5
W
9
4
3
2.63
W
King Arthur
MarcSharkk
King Arthur
2
1
1
2.5
L
Kukulkan
PhantomTexas
Kukulkan
2
10
1
0.25
L
Heimdallr
RELLO293059
Heimdallr
3
6
6
1
W
8
1
8
12
L
Athena
UNDER8108
Athena
1
1
4
3
W
Danzaburou
lXav-iiil
Danzaburou
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,516
Damage
55,948
74,315
Taken
69,470
48,179
Mitigated
33,362
12,771
Healing
28,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
11,080
1,636
0
3,101
16,434
13,931
517
2,549
13,885
12,242
47,097
L
8,156
2,771
0
3,101
12,338
5,388
1,147
3,057
9,281
0
60,336
W
Cerberus
Bc-1504
Cerberus
3,397
93
0
2,317
9,762
5,223
123
2,200
7,556
47,848
3,749
W
9,346
4,353
0
5,099
14,653
5,501
1,225
4,774
9,803
0
66,953
W
King Arthur
MarcSharkk
King Arthur
12,108
404
162
3,013
15,153
8,704
257
2,290
12,823
0
66,714
L
Kukulkan
PhantomTexas
Kukulkan
6,988
1,550
0
0
12,513
4,317
0
5,763
6,750
40,332
0
L
Heimdallr
RELLO293059
Heimdallr
9,255
3,680
328
5,050
16,333
7,569
0
7,317
9,016
0
77,121
W
21,155
1,661
938
10,975
17,100
9,618
1,998
6,300
10,600
93,922
3,030
L
Athena
UNDER8108
Athena
8,037
1,620
0
1,191
16,697
16,974
0
5,441
11,256
20,569
0
W
Danzaburou
lXav-iiil
Danzaburou
9,942
3,167
0
5,884
12,802
4,316
1,476
1,573
11,229
0
71,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,658
Gold Earned
52,578
465
Minions Killed
629
0
Camps Cleared
0
1,798,633
Distance Traveled
1,918,628
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,184
459
132
7
0
380,654
3
L
Neith
9,283
464
109
5
0
330,180
0
W
Cerberus
9,268
463
143
7
0
399,305
2
W
Ne Zha
10,713
536
95
5
0
414,382
1
W
King Arthur
10,078
504
117
6
0
378,355
0
L
Kukulkan
9,034
452
77
4
0
298,811
0
L
Heimdallr
9,704
485
126
6
0
358,593
0
W
Ra
12,016
601
156
8
0
380,696
2
L
Athena
8,453
423
21
1
0
430,395
7
W
Danzaburou
10,503
525
118
6
0
345,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role