Player Matchup

Agni
Agni
 
Agni
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GrayDaos
Ah Muzen Cab
Level 155
God Stats
1W - 1L
1,720 SR
Queue Stats
315W - 296L
1,534 Elo+
Party 1
Hun Batz
Hun Batz
ReMaster3
Hun Batz
Level 147
God Stats
1W - 0L
1,341 SR
Queue Stats
37W - 69L
1,337 Elo+
Party 3
Neith
Neith
gongaongabonga
Neith
Level 123
God Stats
2W - 5L
1,505 SR
Queue Stats
29W - 47L
1,368 Elo+
Party 3
Atlas
Atlas
v4ltzu16
Atlas
Level 158
God Stats
2W - 0L
1,731 SR
Queue Stats
260W - 228L
1,604 Elo+
Party 1
Team Averages
Level 147
1,559 SR
1,469 Elo+

VS

Team Averages
Level 58
1,539 SR
1,446 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Darkreaper16
Baron Samedi
Level 33
God Stats
1W - 1L
1,757 SR
Queue Stats
19W - 27L
1,460 Elo+
Solo
Neith
Neith
Eluviess
Neith
Level 29
God Stats
26W - 25L
1,520 SR
Queue Stats
43W - 49L
1,373 Elo+
Party 2
Janus
Janus
Kalizo25
Janus
Level 106
God Stats
15W - 17L
1,456 SR
Queue Stats
22W - 22L
1,501 Elo+
Solo
Achilles
Achilles
xHabzo
Achilles
Level 29
God Stats
12W - 18L
1,464 SR
Queue Stats
50W - 63L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
3 / 1 / 9
9,840
820
11,788
7,070
2,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
GrayDaos
Ah Muzen Cab
16
6 / 2 / 10
10,124
844
11,800
10,280
4,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
ReMaster3
Hun Batz
15
2 / 2 / 5
8,605
717
6,164
8,847
4,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
5 / 0 / 6
10,365
864
5,416
5,083
1,991
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
v4ltzu16
Atlas
16
5 / 2 / 9
10,650
888
6,813
12,881
11,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 4 / 2
7,404
617
3,868
10,511
3,054
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Darkreaper16
Baron Samedi
15
2 / 5 / 0
8,427
702
5,502
9,303
3,582
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Eluviess
Neith
14
1 / 4 / 5
8,530
711
5,274
9,939
2,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
Kalizo25
Janus
14
1 / 8 / 3
7,829
652
6,561
10,966
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
xHabzo
Achilles
14
2 / 0 / 2
8,386
699
5,653
6,812
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
21
Kills
7
7
Deaths
21
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
1
9
7.5
L
Danzaburou
 
Danzaburou
1
4
2
0.5
L
Baron Samedi
Darkreaper16
Baron Samedi
2
5
0
0.4
L
Neith
Eluviess
Neith
1
4
5
0.88
W
Ah Muzen Cab
GrayDaos
Ah Muzen Cab
6
2
10
5.5
L
Janus
Kalizo25
Janus
1
8
3
0.31
W
Hun Batz
ReMaster3
Hun Batz
2
2
5
2.25
W
5
0
6
8
W
Atlas
v4ltzu16
Atlas
5
2
9
4.75
L
Achilles
xHabzo
Achilles
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,981
Damage
26,858
44,161
Taken
47,531
25,217
Mitigated
17,790
12,853
Healing
6,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,788
1,195
0
1,704
7,070
2,927
265
2,239
4,659
42,922
0
L
Danzaburou
 
Danzaburou
3,868
997
0
1,837
10,511
3,054
550
4,082
6,429
0
19,558
L
Baron Samedi
Darkreaper16
Baron Samedi
5,502
150
166
1,526
9,303
3,582
0
4,266
5,037
36,026
0
L
Neith
Eluviess
Neith
5,274
1,971
0
1,073
9,939
2,756
0
3,682
6,257
0
17,352
W
Ah Muzen Cab
GrayDaos
Ah Muzen Cab
11,800
3,982
0
4,068
10,280
4,652
3,823
2,174
7,807
0
37,743
L
Janus
Kalizo25
Janus
6,561
146
42
459
10,966
2,973
250
5,079
5,872
23,056
0
W
Hun Batz
ReMaster3
Hun Batz
6,164
1,068
0
1,154
8,847
4,105
131
3,205
5,340
0
23,677
W
5,416
1,035
0
1,228
5,083
1,991
589
2,062
2,818
0
26,043
W
Atlas
v4ltzu16
Atlas
6,813
1,716
2,049
2,650
12,881
11,542
153
2,787
9,865
17,427
0
L
Achilles
xHabzo
Achilles
5,653
460
0
1,542
6,812
5,425
0
2,087
4,725
2,169
17,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,584
Gold Earned
40,576
294
Minions Killed
257
9
Camps Cleared
8
1,129,445
Distance Traveled
958,852
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,840
820
107
9
3
215,195
3
L
Danzaburou
7,404
617
50
4
0
193,254
0
L
Baron Samedi
8,427
702
80
7
3
176,928
4
L
Neith
8,530
711
43
4
2
193,491
3
W
Ah Muzen Cab
10,124
844
72
6
1
217,556
4
L
Janus
7,829
652
51
4
1
196,373
1
W
Hun Batz
8,605
717
32
3
3
248,907
3
W
Neith
10,365
864
63
5
1
232,185
0
W
Atlas
10,650
888
20
2
1
215,602
3
L
Achilles
8,386
699
33
3
2
198,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role