Player Matchup

Artio
Artio
Diamond II
 
Artio
Diamond II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond III
Cynno-
Tsukuyomi
Diamond III
Level 84
God Stats
19W - 18L
1,669 SR
Queue Stats
266W - 246L
2,302 MMR
Solo
Merlin
Merlin
Diamond II
lKatsura_
Merlin
Diamond II
Level 160
God Stats
2W - 2L
1,521 SR
Queue Stats
353W - 359L
2,247 MMR
Solo
Pele
Pele
Diamond IV
tomcroft2001
Pele
Diamond IV
Level 125
God Stats
38W - 40L
1,621 SR
Queue Stats
265W - 254L
2,383 MMR
Solo
Sol
Sol
Diamond II
zPaRaDoX-MalLaKa
Sol
Diamond II
Level 159
God Stats
12W - 3L
1,834 SR
Queue Stats
409W - 400L
2,408 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,629 SR
2,168 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,623 SR
2,168 MMR
Ganesha
Ganesha
Diamond III
 
Ganesha
Diamond III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond II
ItzLanez
Neith
Diamond II
Level 159
God Stats
7W - 5L
1,627 SR
Queue Stats
194W - 180L
2,251 MMR
Solo
Thor
Thor
Diamond II
Sae-RoYi
Thor
Diamond II
Level 129
God Stats
4W - 4L
1,616 SR
Queue Stats
447W - 426L
2,306 MMR
Solo
Kukulkan
Kukulkan
Diamond II
Y-Meister
Kukulkan
Diamond II
Level 127
God Stats
38W - 38L
1,620 SR
Queue Stats
576W - 596L
2,402 MMR
Solo
Awilix
Awilix
Diamond II
domiingrcia
Awilix
Diamond II
Level 106
God Stats
10W - 9L
1,753 SR
Queue Stats
83W - 68L
2,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
1 / 1 / 7
5,365
596
4,469
7,164
4,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
Cynno-
Tsukuyomi
11
5 / 0 / 1
6,445
716
4,260
6,860
2,361
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
lKatsura_
Merlin
9
1 / 1 / 2
5,403
600
1,752
2,594
601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 3
5,576
620
2,818
3,526
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 2
5,882
654
5,723
4,232
1,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
BastetCliodhnaAchillesGeb

VS

Bans
ZeusTiamatLokiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
6
0 / 4 / 1
4,423
491
1,934
9,178
4,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
ItzLanez
Neith
9
1 / 1 / 0
4,916
546
3,890
3,657
922
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Thor
5
0 / 1 / 0
3,707
412
1,100
2,960
974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
Y-Meister
Kukulkan
9
0 / 1 / 1
5,210
579
2,071
2,859
918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
8
1 / 3 / 0
4,890
543
4,044
6,594
1,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
10
Kills
2
2
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
1
7
4.5
L
Ganesha
 
Ganesha
0
4
1
0.13
W
Tsukuyomi
Cynno-
Tsukuyomi
5
0
1
5.5
L
Neith
ItzLanez
Neith
1
1
0
1
L
Thor
0
1
0
0
L
Kukulkan
Y-Meister
Kukulkan
0
1
1
0.5
L
Awilix
1
3
0
0.33
W
Merlin
lKatsura_
Merlin
1
1
2
2
W
1
0
3
2.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,022
Damage
13,039
24,376
Taken
25,248
9,879
Mitigated
8,856
10,364
Healing
7,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,469
607
642
3,141
7,164
4,325
0
1,447
5,662
11,435
0
L
Ganesha
 
Ganesha
1,934
139
193
2,447
9,178
4,249
0
5,022
4,062
10,003
0
W
Tsukuyomi
Cynno-
Tsukuyomi
4,260
967
0
2,124
6,860
2,361
27
1,216
5,499
0
35,992
L
Neith
ItzLanez
Neith
3,890
1,365
0
1,052
3,657
922
0
2,509
1,148
0
30,155
L
Thor
1,100
260
0
988
2,960
974
0
0
2,960
0
7,187
L
Kukulkan
Y-Meister
Kukulkan
2,071
415
0
570
2,859
918
0
841
1,940
30,189
0
L
Awilix
4,044
1,337
0
1,912
6,594
1,793
0
2,448
4,052
0
24,628
W
Merlin
lKatsura_
Merlin
1,752
42
0
367
2,594
601
0
313
2,273
28,681
0
W
2,818
993
0
1,333
3,526
1,306
0
500
3,010
0
35,754
W
5,723
2,633
0
2,757
4,232
1,286
0
417
3,815
37,758
6,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,671
Gold Earned
23,146
326
Minions Killed
232
0
Camps Cleared
0
960,697
Distance Traveled
749,766
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,365
596
12
1
0
194,331
8
L
Ganesha
4,423
491
3
0
0
157,456
3
W
Tsukuyomi
6,445
716
78
9
0
205,062
1
L
Neith
4,916
546
77
9
0
171,720
1
L
Thor
3,707
412
17
2
0
71,191
0
L
Kukulkan
5,210
579
86
10
0
160,497
4
L
Awilix
4,890
543
49
5
0
188,902
3
W
Merlin
5,403
600
84
9
0
177,093
2
W
Pele
5,576
620
71
8
0
213,591
0
W
Sol
5,882
654
81
9
0
170,620
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role