Player Matchup

Sol
Sol
CloudzGG
Sol
Level 125
God Stats
2W - 8L
1,534 SR
Queue Stats
177W - 130L
1,613 Elo+
Party 1
Freya
Freya
Enclave3
Freya
Level 159
God Stats
1W - 1L
1,724 SR
Queue Stats
32W - 35L
1,515 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FilthiestKazual
Morgan Le Fay
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 11L
1,417 Elo+
Party 1
Thor
Thor
Piesho98
Thor
Level 129
God Stats
7W - 4L
1,559 SR
Queue Stats
170W - 117L
1,659 Elo+
Party 1
Mulan
Mulan
bobego1
Mulan
Level 127
God Stats
7W - 6L
1,602 SR
Queue Stats
136W - 130L
1,524 Elo+
Party 1
Team Averages
Level 111
1,584 SR
1,546 Elo+

VS

Team Averages
Level 57
1,516 SR
1,482 Elo+
Horus
Horus
EmiLawliet
Horus
Level 84
God Stats
3W - 3L
1,506 SR
Queue Stats
51W - 62L
1,508 Elo+
Solo
Discordia
Discordia
Mahriall
Discordia
Level 53
God Stats
3W - 6L
1,524 SR
Queue Stats
48W - 57L
1,467 Elo+
Party 2
Tyr
Tyr
Relen99
Tyr
Level 14
God Stats
0W - 7L
1,500 SR
Queue Stats
6W - 11L
1,453 Elo+
Party 2
Odin
Odin
htownjoker713
Odin
Level 108
God Stats
5W - 7L
1,548 SR
Queue Stats
816W - 876L
1,485 Elo+
Solo
Bacchus
Bacchus
silvercrayon
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 30
11,761
1,176
29,139
7,252
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Freya
Enclave3
Freya
19
16 / 0 / 19
12,365
1,237
28,424
9,531
4,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Morgan Le Fay
FilthiestKazual
Morgan Le Fay
17
3 / 0 / 18
9,506
951
7,522
3,747
1,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
18
10 / 0 / 21
11,110
1,111
16,873
5,496
2,245
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mulan
bobego1
Mulan
18
7 / 1 / 25
10,834
1,083
14,815
8,994
8,679
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Team 1 Tickets

321

VS

Team 2 Tickets

36

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
0 / 4 / 1
9,037
904
3,205
21,685
14,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Mahriall
Discordia
14
1 / 9 / 0
8,803
880
8,728
14,248
5,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
14
0 / 11 / 1
8,380
838
3,002
23,095
9,604
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 14 / 1
8,168
817
7,992
30,534
15,381
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
silvercrayon
Bacchus
14
0 / 5 / 1
8,348
835
8,506
19,421
17,319
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
5
43
Kills
1
1
Deaths
43
113
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
30
22
L
Horus
0
4
1
0.13
W
Freya
Enclave3
Freya
16
0
19
25.5
W
Morgan Le Fay
FilthiestKazual
Morgan Le Fay
3
0
18
12
L
Discordia
Mahriall
Discordia
1
9
0
0.11
W
Thor
10
0
21
20.5
L
Tyr
0
11
1
0.05
W
Mulan
bobego1
Mulan
7
1
25
19.5
L
0
14
1
0.04
L
Bacchus
silvercrayon
Bacchus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,773
Damage
31,433
35,020
Taken
108,983
19,791
Mitigated
62,375
11,032
Healing
11,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,139
11,767
0
3,830
7,252
3,105
0
4,244
3,008
53,439
4,537
L
Horus
3,205
1,089
2,466
3,830
21,685
14,331
0
11,777
9,600
0
21,807
W
Freya
Enclave3
Freya
28,424
10,233
0
2,482
9,531
4,156
0
4,766
4,765
51,661
0
W
Morgan Le Fay
FilthiestKazual
Morgan Le Fay
7,522
163
0
296
3,747
1,606
0
1,758
1,989
11,215
0
L
Discordia
Mahriall
Discordia
8,728
431
248
333
14,248
5,740
0
8,221
5,796
35,987
0
W
Thor
16,873
3,174
0
0
5,496
2,245
0
2,163
3,333
0
26,714
L
Tyr
3,002
1,152
0
808
23,095
9,604
0
11,929
10,858
0
18,810
W
Mulan
bobego1
Mulan
14,815
1,150
0
4,424
8,994
8,679
0
4,303
4,691
0
25,701
L
7,992
763
0
321
30,534
15,381
0
18,147
11,802
0
16,558
L
Bacchus
silvercrayon
Bacchus
8,506
482
378
3,587
19,421
17,319
0
11,470
7,844
20,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,576
Gold Earned
42,736
193
Minions Killed
164
11
Camps Cleared
3
961,590
Distance Traveled
890,131
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,761
1,176
75
8
2
189,717
1
L
Horus
9,037
904
28
3
0
210,063
0
W
Freya
12,365
1,237
57
6
4
217,953
3
W
Morgan Le Fay
9,506
951
16
2
0
172,895
0
L
Discordia
8,803
880
62
6
0
142,910
0
W
Thor
11,110
1,111
22
2
5
191,624
0
L
Tyr
8,380
838
36
4
2
181,552
0
W
Mulan
10,834
1,083
23
2
0
189,401
0
L
Odin
8,168
817
15
2
1
171,504
3
L
Bacchus
8,348
835
23
2
0
184,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role