Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
NelsonELP_toAmo
Geb
Level 81
God Stats
6W - 5L
1,474 SR
Queue Stats
276W - 332L
1,300 Elo+
Party 1
Rama
Rama
TFA_Rmichael093
Rama
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
202W - 302L
1,286 Elo+
Party 1
Fenrir
Fenrir
bysape445
Fenrir
Level 46
God Stats
6W - 9L
1,401 SR
Queue Stats
75W - 146L
1,287 Elo+
Party 1
Cerberus
Cerberus
elcrak_2421
Cerberus
Level 49
God Stats
15W - 21L
1,336 SR
Queue Stats
116W - 188L
1,293 Elo+
Party 1
Team Averages
Level 66
1,442 SR
1,333 Elo+

VS

Team Averages
Level 88
1,562 SR
1,398 Elo+
Vulcan
Vulcan
Olympusdeciple
Vulcan
Level 160
God Stats
20W - 15L
1,506 SR
Queue Stats
359W - 386L
1,436 Elo+
Solo
Bacchus
Bacchus
Osclop
Bacchus
Level 53
God Stats
2W - 4L
1,682 SR
Queue Stats
25W - 32L
1,422 Elo+
Solo
Charybdis
Charybdis
RED0390
Charybdis
Level 65
God Stats
14W - 11L
1,786 SR
Queue Stats
308W - 367L
1,464 Elo+
Solo
Kali
Kali
StxrQc
Kali
Level 38
God Stats
0W - 3L
1,154 SR
Queue Stats
67W - 105L
1,238 Elo+
Solo
Kukulkan
Kukulkan
Z-DeeCIm3_TaT3-z
Kukulkan
Level 122
God Stats
4W - 1L
1,681 SR
Queue Stats
151W - 177L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
8 / 2 / 3
11,302
565
11,835
10,251
4,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 0 / 6
10,719
536
14,803
17,761
16,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
8 / 1 / 5
10,773
539
9,394
15,416
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
bysape445
Fenrir
16
7 / 2 / 8
10,467
523
9,841
15,162
5,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
elcrak_2421
Cerberus
13
0 / 4 / 7
9,020
451
2,809
13,411
10,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 0
8,276
414
8,477
16,322
6,719
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Osclop
Bacchus
12
5 / 6 / 0
8,963
448
8,983
15,477
16,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charybdis
RED0390
Charybdis
14
3 / 8 / 4
9,275
464
12,755
15,543
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Kali
StxrQc
Kali
12
0 / 5 / 3
8,012
401
6,346
14,121
4,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 1
7,829
391
4,514
4,933
1,729
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
26
Kills
9
9
Deaths
26
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
8
2
3
4.75
W
3
0
6
6
L
1
7
0
0.14
L
Bacchus
Osclop
Bacchus
5
6
0
0.83
L
Charybdis
RED0390
Charybdis
3
8
4
0.63
L
Kali
StxrQc
Kali
0
5
3
0.3
W
8
1
5
10.5
L
0
0
1
0.5
W
Fenrir
bysape445
Fenrir
7
2
8
5.5
W
Cerberus
elcrak_2421
Cerberus
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,682
Damage
41,075
72,001
Taken
66,396
42,128
Mitigated
32,749
16,843
Healing
14,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
11,835
1,096
0
1,209
10,251
4,082
1,733
3,923
6,328
82,156
0
W
14,803
1,610
0
6,777
17,761
16,991
366
6,720
11,041
71,552
0
L
8,477
2,563
42
3,748
16,322
6,719
28
10,866
4,372
43,180
0
L
Bacchus
Osclop
Bacchus
8,983
1,479
0
831
15,477
16,341
0
4,492
10,597
23,785
0
L
Charybdis
RED0390
Charybdis
12,755
6,539
217
4,207
15,543
3,504
160
2,370
13,054
0
56,468
L
Kali
StxrQc
Kali
6,346
3,284
0
4,466
14,121
4,456
0
7,190
6,406
0
47,242
W
9,394
8,025
0
3,548
15,416
5,002
4,413
3,897
11,519
0
82,181
L
4,514
174
0
1,060
4,933
1,729
0
2,204
2,520
45,098
0
W
Fenrir
bysape445
Fenrir
9,841
1,256
0
3,816
15,162
5,273
1,401
4,188
10,974
0
57,151
W
Cerberus
elcrak_2421
Cerberus
2,809
228
93
1,400
13,411
10,780
255
3,368
10,043
36,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,281
Gold Earned
42,355
559
Minions Killed
375
0
Camps Cleared
0
1,845,331
Distance Traveled
1,498,387
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,302
565
143
7
0
375,000
4
W
Geb
10,719
536
137
7
0
414,697
3
L
Vulcan
8,276
414
77
4
0
267,371
0
L
Bacchus
8,963
448
27
1
0
354,501
6
L
Charybdis
9,275
464
94
5
0
289,732
5
L
Kali
8,012
401
93
5
0
311,118
2
W
Rama
10,773
539
122
6
0
338,112
0
L
Kukulkan
7,829
391
84
4
0
275,665
4
W
Fenrir
10,467
523
85
4
0
382,756
1
W
Cerberus
9,020
451
72
4
0
334,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role